Coder Social home page Coder Social logo

ppfmap's People

Contributors

ahundt avatar rosds avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

ppfmap's Issues

Performance improvements

Nice work on this! Thanks for making it available.

The performance of the current demo seems to differ substantially from what was quoted in the slam++ paper:

This process typically takes <5ms for 160K PPFs and could also be used in the future to describe new object classes on the fly as they are automatically segmented.

The demo example of this code seems to build the model in ~2 seconds and then object detection runs in ~10+ seconds for the chair.

I took a look at the code and I believe the problem is that it is implemented as if running on a regular CPU using a very small amount of code from thrust. Algorithms with low parallelization on the GPU will be much slower than on the CPU, the advantage of the GPU comes when code is parallelized to the extreme. With the current code I think switching to CPU only would actually improve performance. That change doesn't seem like it will take too much effort, and it may make sense to support CPU only and GPU at the users option anyway.

In case you'd like to improve the GPU performance these may be of use:
http://docs.nvidia.com/cuda/cuda-c-best-practices-guide/#axzz41liQ5klM
https://www.quora.com/What-is-the-best-way-to-learn-CUDA

Accuracy issues

As mentioned in the other item, thanks for writing this and putting it up!

I'm also encountering accuracy issues with the demo, the chair lands close to the actual location but not quite there. I'll post a screenshot when I have pcl running with CUDA.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.