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Wwise Integration for the Godot Engine

License: Other

Python 4.90% C++ 85.55% GDScript 6.22% CMake 2.92% Kotlin 0.41%
wwise godot audio game-audio gamedev

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ak-vdcormier avatar alessandrofama avatar jorgegarcia avatar pandawill avatar snoopy20111 avatar

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wwise-godot-integration's Issues

WIki on Adding Unit tests

Hey just wondering if there are any docs on how to use this library's unit testing capabilities?

Integrated unit testing with GUT and my run does things like this. This is running in an ubuntu-latest agent with a godot-ci docker image on Github via Actions.

SCRIPT ERROR: register_game_object: Invalid call. Nonexistent function 'register_game_obj' in base 'Nil'.
* test_main
   At: res://wwise/runtime/nodes/ak_event_2d.gd:56.
SCRIPT ERROR: post_event: Invalid call. Nonexistent function 'post_event_id' in base 'Nil'.
   At: res://wwise/runtime/nodes/ak_event_2d.gd:22.
SCRIPT ERROR: _play: Invalid call. Nonexistent function 'post_event_id' in base 'Nil'.

Exported debug build uses release GDNative library

Weird one. Steps to reproduce:

  • Have wwise_gdnative_debug.gdns activated in the AutoLoad tab
  • Delete the Release lib for your current platform
  • Try to export a project

Errors:

 core/os/dir_access.cpp:298 - Failed to open res://wwise/bin/osx/release/libWwiseGDNative.dylib
 editor/project_export.cpp:984 - Failed to export the project for platform 'Mac OSX'.

Not deleting the release lib will use the release lib. Sure the release .gdnlib and .gdns are in the project but it should not use them as the .gdns file is not present or activated in the AutoLoad tab. Maybe missing something obvious here.

Addons fail to load when imported into new projects due to images being imported too late

The custom nodes for example will always display a failed load popup when importing the integration package into a new project.

Issue on Godot's repo: godotengine/godot#17483

My current workaround is to use ResourceLoader.load() instead of preload() for the custom nodes icons. The addon will still load, no error popup appears, but the output console will still show errors and icons won't load until restarting the editor.

No lib file for ARM64 architecture

Hi, first of all, thanks a lot for the ongoing work to bring Wwise to Godot!

I've started integrating the module in my team's workflow and it works great. We have a mix of different hardware and OS and have been able to get it working for Windows 10 and Intel MacOS but have run into trouble when trying to launch the project on an M1 chip MacOS device (M1 Mac mini).

The issue seems to be the compiled lib being available only for x86_64 architectures:

Can't open dynamic library: [...]/wwise/bin/osx/debug/libWwiseGDNative.dylib, error: dlopen([...]/wwise/bin/osx/debug/libWwiseGDNative.dylib, 0x0002): 
tried: '[...]/wwise/bin/osx/debug/libWwiseGDNative.dylib' 
(mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e')), 
'/usr/lib/libWwiseGDNative.dylib' (no such file).

Could you provide instructions as to how to compile the desired files for an ARM64 architecture or make them available on the repository? I would be happy to help testing the integration on Apple M1 devices.

Acoustic Textures need to be created manually as resources in Godot

The process of using Acoustic Textures requires manual setup that could be streamlined in the future.
The reason for the manual setup is that information about Acoustic Textures is not exported in the SoundBanks.

Right now, the workflow to create and use Acoustic Textures is the following:

  1. Create a new AkAcousticTexture resource and fill the values manually in the inspector:

Bildschirmfoto 2020-08-04 um 09 53 47

  1. Drag the created resource to the acoustic_texture field in the AkGeometry node.

Bildschirmfoto 2020-08-04 um 09 55 53

Ideally, I think we would want to get the Acoustic Textures directly from the Wwise Authoring Application. They can be created in the ShareSets tab under the Virtual Acoustics folder. If you have imported the Reflect factory plugin presets, there will be some default one's already available like shown in this screenshot:

The Unity integrations gets the appropriate information from the .wwu file (AkWwiseWWUBuilder.cs). The Unreal integration also seems to parse the .wwu file (WwiseWwuParser.cpp). Not sure if this would be the right approach for us, since requiring to have the Wwise project and Work Units around just for the (optional) Acoustic Textures doesn't seem right to me.

Instructions for releasing for godot-wwise using Godot 3 (All branches now are in 4 so need to use tags.)

Hey! Thought I'd provide instructions for anyone wanting to build for Godot 3 (As 4 has changed steps a bit).

Example for Mac and building with plugin.

Clone the repo where the source is for compiling, ensure you have scons too.

git clone https://github.com/alessandrofama/wwise-godot-integration
cd wwise-godot-integration
rm -rf godot-cpp
git clone https://github.com/godotengine/godot-cpp.git
cd godot-cpp
gco godot-3.4.3-stable # build for v3 of Godot - 4 is in master now
rm -rf godot-headers
git clone https://github.com/godotengine/godot-headers.git
cd godot-headers
gco godot-3.4.3-stable
cd ..
scons platform=osx generate_bindings=yes

Go to wwise-gdnative once built cpp bindings

cd ../wwise-gdnative

Debug/Development Release

scons target=debug platform=osx wwise_sdk=/Applications/Audiokinetic/Wwise\ 2021.1.5.7749/SDK plugins=convolution target_path=bin/

Production Release

scons target=release platform=osx wwise_sdk=/Applications/Audiokinetic/Wwise\ 2021.1.5.7749/SDK plugins=convolution target_path=bin/

Failed test of empty scene after running integration app

I followed the instructions from the video Installation - Wwise Godot Integration: https://www.youtube.com/watch?v=Z2Rs81P1iic

When testing the empty scene after running the integration app these errors are produced:
(I have a german system, Last part of the first message says: Module not found)

E 0:00:00.612   open_dynamic_library: Can't open dynamic library: D:/Projects/Godot/WwiseTest/wwise/bin/win64/debug/WwiseGDNative.dll, error: Error 126: Das angegebene Modul 

wurde nicht gefunden.
  <C++ Error>   Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
  <C++ Source>  platform/windows/os_windows.cpp:2395 @ open_dynamic_library()

E 0:00:00.616   get_symbol: No valid library handle, can't get symbol from GDNative object
  <C++ Source>  modules/gdnative/gdnative.cpp:501 @ get_symbol()

E 0:00:00.620   init_library: No nativescript_init in "res://wwise/bin/win64/debug/WwiseGDNative.dll" found
  <C++ Source>  modules/gdnative/nativescript/nativescript.cpp:1506 @ init_library()

E 0:00:00.623   start: Script does not inherit a Node: res://wwise/bin/wwise-gdnative-debug.gdns
  <C++ Error>   Condition "!valid_type" is true. Continuing.
  <C++ Source>  main/main.cpp:1766 @ start()

The autoloads as well as the plugins have loaded and are active. The node types are present as well. The output message wwise system intialisation succeeded does not appear.

Steps to reproduce:
Godot Engine v3.2.3.stable.official
Zipped project for reproducing: https://drive.google.com/file/d/1FYYNPg-vJ9dX3K5yOZMCmv5uy6LZ31OY/view?usp=sharing
Open project in Godot and play.

Error Loading Bank IDs?

I have managed to generate the soundbanks and export the header ID to map to the Banks & Events, but getting the following errors to load the Bank. Also looks like I can see a full path to the author's CPP files.

Wwise version: 2019.2.1.7250

class_name AK

class EVENTS:
    const FOOTSTEP = 1044567165
    const MUSIC = 3991942870

    enum _enum {
        FOOTSTEP = 1044567165,
        MUSIC = 3991942870
    }

class GAME_PARAMETERS:
    const DENSITY_FA_SSGRAIN = 2715217995
    const IMMERSION_FA_SSGRAIN = 2481728872
    const INSTRUMENT_FA_SSGRAIN = 2317409760
    const PLAYBACK_RATE = 1524500807
    const PROXIMITY_FA_SSGRAIN = 1791284502
    const RPM = 796049864
    const RPM_FA_SSGRAIN = 1656280998
    const SIMULATION_FA_SSGRAIN = 2428833394
    const SOIL_RTPC = 731927630
    const SS_AIR_FEAR = 1351367891
    const SS_AIR_FREEFALL = 3002758120
    const SS_AIR_FURY = 1029930033
    const SS_AIR_MONTH = 2648548617
    const SS_AIR_PRESENCE = 3847924954
    const SS_AIR_RPM = 822163944
    const SS_AIR_SIZE = 3074696722
    const SS_AIR_STORM = 3715662592
    const SS_AIR_TIMEOFDAY = 3203397129
    const SS_AIR_TURBULENCE = 4160247818

    enum _enum {
        DENSITY_FA_SSGRAIN = 2715217995,
        IMMERSION_FA_SSGRAIN = 2481728872,
        INSTRUMENT_FA_SSGRAIN = 2317409760,
        PLAYBACK_RATE = 1524500807,
        PROXIMITY_FA_SSGRAIN = 1791284502,
        RPM = 796049864,
        RPM_FA_SSGRAIN = 1656280998,
        SIMULATION_FA_SSGRAIN = 2428833394,
        SOIL_RTPC = 731927630,
        SS_AIR_FEAR = 1351367891,
        SS_AIR_FREEFALL = 3002758120,
        SS_AIR_FURY = 1029930033,
        SS_AIR_MONTH = 2648548617,
        SS_AIR_PRESENCE = 3847924954,
        SS_AIR_RPM = 822163944,
        SS_AIR_SIZE = 3074696722,
        SS_AIR_STORM = 3715662592,
        SS_AIR_TIMEOFDAY = 3203397129,
        SS_AIR_TURBULENCE = 4160247818
    }

class BANKS:
    const INIT = 1355168291
    const ACT0 = 3504395757

    enum _enum {
        INIT = 1355168291,
        ACT0 = 3504395757
    }

class BUSSES:
    const MASTER_AUDIO_BUS = 3803692087
    const MOTION_FACTORY_BUS = 985987111

    enum _enum {
        MASTER_AUDIO_BUS = 3803692087,
        MOTION_FACTORY_BUS = 985987111
    }

class AUDIO_DEVICES:
    const DEFAULT_MOTION_DEVICE = 4230635974
    const NO_OUTPUT = 2317455096
    const SYSTEM = 3859886410

    enum _enum {
        DEFAULT_MOTION_DEVICE = 4230635974,
        NO_OUTPUT = 2317455096,
        SYSTEM = 3859886410
    }
class AUX_BUSSES:
     enum _enum {}

image

image

is Godot 3.5 compatible?

Are there any breaking changes?

Just curious if a project using Godot 3.5 would break, or whether it's stable and/or supported.

godot::Wwise::loadBankID: AK_Fail ID 1355168291 <C++ Source> D:\a\wwise-godot-integration\wwise-godot-integration\wwise-gdnative\src\wwise_gdnative.cpp:265 @ godot::Wwise::loadBankID()

This is a weird one.

  1. I dont use a my D drive. Havent installed anything to it in years.
  2. There is no folder "a"in the root of my D drive.
  3. There is no root folder "a" in ANY of my drives.

Everything wwise, godot, and C++ related are installed on my main C drive, so I really cant tell if this is an issue with the actual integration or if this is an issue just with my install?

Playback Audio Session Category Setting Missing

On iOS, it would be useful to have the Playback option for the Audio Session Category under Wwise iOS Advanced Settings: https://github.com/alessandrofama/wwise-godot-integration/blob/main/wwise-gdnative/gdnative-demo/wwise/wwise_settings.gd#L128-L129.

The AVAudioSessionCategoryPlayback Audio Session Category will allow audio to play in silent mode without having to request audio input / microphone access (the only way to play audio in silent mode currently is to use the Play and Record category).
Screen Shot 2022-04-05 at 9 00 10 PM

Plugin is paused on game pause - no way to set pause state

Unsure if a godot "feature" or something that can be added to the plugin, but there is seemingly no way to stop the plugin from being paused when the game is paused.
The engine uses a pause mode to pause the game and nodes, scenes, scripts and singletons can be specified to not pause when this happens so you can keep other parts of the game running.
However, there seems to be no way to do this for the wwise plugin so when the game pauses, it stops responding to request. I can confirm this by pausing the game but having a script that is not paused in the game attempt to play an event.

The game is paused and unpaused using a function similar to this:

func pausegame()
    get_tree().paused = not get_tree().paused
    self.visible = get_tree().paused

And scripts can be set to not be paused like this, typically inside the _init or _ready functions:

self.set_pause_mode(2) # set the pause mode to process
set_process(true)

I can't seem to find a way to let the wwise plugin be used while the game is in a paused state. In my specific case, I'm trying to use a wwise state to duck a couple of my buses and set a LPF when the pause menu appears, nothing overly complex.

I've also asked about this over here in the godot Q&A forums, but any advice would be appreciated!
https://godotengine.org/qa/125819/pausing-games-also-pauses-plugins-cannot-pause-mode-plugins

The wwise_ids.gd autogenerated script contains duplicate data

The conversion from C++ Wwise_IDs.h to GDScript wwise_ids.gd creates some duplicate data as part of the class namespace and internal enum. The conversion was implemented this way to support selecting e.g. banks or events from custom Godot nodes in the editor.
This could be fixed or refactored to access the members of a class when GDScript supports better reflection mechanisms - at the moment it seems that accessing the members of a class by name or ID isn't supported.

Example:

class STATES:

	class MUSICSTATE:
		const GROUP = 1021618141

		enum _enum {
			GROUP = 1021618141
		}

		class STATE:
			const CALM = 3753286132
			const INTENSE = 4223512837
			const NONE = 748895195

			enum _enum {
				CALM = 3753286132,
				INTENSE = 4223512837,
				NONE = 748895195
			}

ERROR: notification: NativeScriptInstance detected crash on method: set_rtpc_id issue when setting RTPC twice

When the enemy is killed, I want to reduce the rtpc (to reduce the combat size), when I do that, it crashes

I set the RTPC when entering a specific level in my game. E.g. 100.

  1. Enter level (Works fine) e.g. 100
func _set_threat_of_level(level): # 100
	var threat_level = level.get_threat_level()
	print('Threat level ' + str(threat_level))
	Wwise.set_rtpc_id(AK.GAME_PARAMETERS.RTPC_MUSIC_COMBAT, threat_level)
  1. When I re-update it to reduce the threat level - it crashes:
Same code as above gets executed.
func _set_threat_of_level(level): # 75

Error Output from the godot session terminal.

TEST - Threat level 100
handle_crash: Program crashed with signal 11
ERROR: notification: NativeScriptInstance detected crash on method: set_rtpc_id
   At: modules/gdnative/nativescript/nativescript.cpp:738.
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] 1   libsystem_platform.dylib            0x00007fff708095fd _sigtramp + 29
[2] 2   ???                                 0x00007f865ef42e70 0x0 + 140215095406192
[3] godot::Variant::Variant(godot::Variant const&)
[4] godot::Variant::Variant(godot::Variant const&)
[5] void godot::_WrappedMethod<godot::Wwise, bool, unsigned int, float, godot::Object const*>::apply<0, 1, 2>(godot::Variant*, godot::Wwise*, godot::Variant**, godot::__Sequence<0, 1, 2>)
[6] godot_variant godot::__wrapped_method<godot::Wwise, bool, unsigned int, float, godot::Object const*>(void*, void*, void*, int, godot_variant**)
[7] Object* ClassDB::creator<GDNative>()
[8] Object::get_instance_id() const
[9] Translation::get_locale() const
[10] Object* ClassDB::creator<VideoStreamGDNative>()
[11] Object* ClassDB::creator<VideoStreamGDNative>()
[12] Object::get_instance_id() const
[13] Translation::get_locale() const
[14] Object* ClassDB::creator<VideoStreamGDNative>()
[15] Object* ClassDB::creator<VideoStreamGDNative>()
[16] Object::get_instance_id() const
[17] Object::get_instance_id() const
[18] Object::get_instance_id() const
[19] Object* ClassDB::creator<GDNative>()
[20] Object::get_instance_id() const
[21] Translation::get_locale() const
[22] Object* ClassDB::creator<VideoStreamGDNative>()
[23] Object* ClassDB::creator<VideoStreamGDNative>()
[24] Object::get_instance_id() const
[25] Image::copy_internals_from(Ref<Image> const&)
[26] Image::copy_internals_from(Ref<Image> const&)
[27] Node::is_inside_tree() const
[28] DirAccess* DirAccess::_create_builtin<DirAccessOSX>()
[29] DefaultAllocator::alloc(unsigned long)
[30] DirAccess* DirAccess::_create_builtin<DirAccessOSX>()
[31] 31  libdyld.dylib                       0x00007fff70610cc9 start + 1
[32] 32  ???                                 0x000000000000000c 0x0 + 12
-- END OF BACKTRACE --

Mac specific failure:

Process:               Godot [64133]
Path:                  /Applications/Godot.app/Contents/MacOS/Godot
Identifier:            Godot
Version:               3.3.3 (3.3.3)
Code Type:             X86-64 (Native)
Parent Process:        Godot [12925]
User ID:               502

Date/Time:             2021-10-02 12:30:56.360 +0100
OS Version:            Mac OS X 10.15.7 (19H1417)
Report Version:        12
Bridge OS Version:     5.5 (18P4759a)
Anonymous UUID:        BC4150B2-5C4E-A830-7CDD-556C7ED13B84

Sleep/Wake UUID:       18276A7D-303B-418A-B865-CF34D82099D2

Time Awake Since Boot: 5600 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGABRT)
Exception Codes:       KERN_INVALID_ADDRESS at 0x000000046d90f585
Exception Note:        EXC_CORPSE_NOTIFY

VM Regions Near 0x46d90f585:
    VM_ALLOCATE            0000000164c04000-0000000164d14000 [ 1088K] rw-/rwx SM=PRV  
--> 
    STACK GUARD            000070000e697000-000070000e698000 [    4K] ---/rwx SM=NUL  stack guard for thread 12

Application Specific Information:
abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x00007fff7075833a __pthread_kill + 10
1   libsystem_pthread.dylib       	0x00007fff70814e60 pthread_kill + 430
2   libsystem_c.dylib             	0x00007fff706df808 abort + 120
3   org.godotengine.godot         	0x000000010882c65c 0x10882a000 + 9820
4   libsystem_platform.dylib      	0x00007fff708095fd _sigtramp + 29
5   ???                           	0x00007f9ac65a5730 0 + 140302729500464
6   libWwiseGDNative.dylib        	0x000000011e8e9574 godot::Variant::Variant(godot::Variant const&) + 20 (Variant.cpp:20)
7   libWwiseGDNative.dylib        	0x000000011e8e9589 godot::Variant::Variant(godot::Variant const&) + 9 (Variant.cpp:20)
8   libWwiseGDNative.dylib        	0x000000011e8da56f void godot::_WrappedMethod<godot::Wwise, bool, unsigned int, float, godot::Object const*>::apply<0, 1, 2>(godot::Variant*, godot::Wwise*, godot::Variant**, godot::__Sequence<0, 1, 2>) + 143
9   libWwiseGDNative.dylib        	0x000000011e8da4c8 godot_variant godot::__wrapped_method<godot::Wwise, bool, unsigned int, float, godot::Object const*>(void*, void*, void*, int, godot_variant**) + 56 (Godot.hpp:281)
10  org.godotengine.godot         	0x0000000108c376c1 0x10882a000 + 4249281
11  org.godotengine.godot         	0x000000010b1c6f70 0x10882a000 + 43634544
12  org.godotengine.godot         	0x000000010b28f3af 0x10882a000 + 44454831
13  org.godotengine.godot         	0x0000000108ce54fa 0x10882a000 + 4961530
14  org.godotengine.godot         	0x0000000108c783e9 0x10882a000 + 4514793
15  org.godotengine.godot         	0x000000010b1c6f70 0x10882a000 + 43634544
16  org.godotengine.godot         	0x000000010b28f3af 0x10882a000 + 44454831
17  org.godotengine.godot         	0x0000000108ce54fa 0x10882a000 + 4961530
18  org.godotengine.godot         	0x0000000108c783e9 0x10882a000 + 4514793
19  org.godotengine.godot         	0x000000010b1c6f70 0x10882a000 + 43634544
20  org.godotengine.godot         	0x000000010b1c933c 0x10882a000 + 43643708
21  org.godotengine.godot         	0x000000010b1c8bef 0x10882a000 + 43641839
22  org.godotengine.godot         	0x0000000108c3fbae 0x10882a000 + 4283310
23  org.godotengine.godot         	0x000000010b1c7045 0x10882a000 + 43634757
24  org.godotengine.godot         	0x000000010b28f3af 0x10882a000 + 44454831
25  org.godotengine.godot         	0x0000000108ce54fa 0x10882a000 + 4961530
26  org.godotengine.godot         	0x0000000108c783e9 0x10882a000 + 4514793
27  org.godotengine.godot         	0x000000010b1c6f70 0x10882a000 + 43634544
28  org.godotengine.godot         	0x000000010b1ba0da 0x10882a000 + 43581658
29  org.godotengine.godot         	0x000000010b1ba3d2 0x10882a000 + 43582418
30  org.godotengine.godot         	0x000000010a16e09a 0x10882a000 + 26493082
31  org.godotengine.godot         	0x000000010886d49f 0x10882a000 + 275615
32  org.godotengine.godot         	0x000000010883ac89 0x10882a000 + 68745
33  org.godotengine.godot         	0x0000000108841361 0x10882a000 + 95073
34  libdyld.dylib                 	0x00007fff70610cc9 start + 1

Thread 1:
0   libsystem_kernel.dylib        	0x00007fff70754882 __psynch_cvwait + 10
1   libsystem_pthread.dylib       	0x00007fff70815425 _pthread_cond_wait + 698
2   libc++.1.dylib                	0x00007fff6d8e1592 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3   org.godotengine.godot         	0x000000010b3f10ab _IP_ResolverPrivate::_thread_function(void*) + 139
4   org.godotengine.godot         	0x000000010b36731f 0x10882a000 + 45339423
5   org.godotengine.godot         	0x000000010b367857 0x10882a000 + 45340759
6   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
7   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 2:
0   libsystem_kernel.dylib        	0x00007fff70754882 __psynch_cvwait + 10
1   libsystem_pthread.dylib       	0x00007fff70815425 _pthread_cond_wait + 698
2   libc++.1.dylib                	0x00007fff6d8e1592 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3   org.godotengine.godot         	0x000000010af9c21b 0x10882a000 + 41361947
4   org.godotengine.godot         	0x000000010b36731f 0x10882a000 + 45339423
5   org.godotengine.godot         	0x000000010b367857 0x10882a000 + 45340759
6   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
7   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 3:: AMCP Logging Spool
0   libsystem_kernel.dylib        	0x00007fff70751e36 semaphore_wait_trap + 10
1   com.apple.audio.caulk         	0x00007fff6a1e2b16 caulk::mach::semaphore::wait() + 16
2   com.apple.audio.caulk         	0x00007fff6a1e29b2 caulk::semaphore::timed_wait(double) + 106
3   com.apple.audio.caulk         	0x00007fff6a1e27c4 caulk::concurrent::details::worker_thread::run() + 30
4   com.apple.audio.caulk         	0x00007fff6a1e21e4 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
5   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
6   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 4:
0   libsystem_kernel.dylib        	0x00007fff70751e36 semaphore_wait_trap + 10
1   com.apple.audio.caulk         	0x00007fff6a1e2b16 caulk::mach::semaphore::wait() + 16
2   com.apple.audio.caulk         	0x00007fff6a1e29b2 caulk::semaphore::timed_wait(double) + 106
3   com.apple.audio.caulk         	0x00007fff6a1e27c4 caulk::concurrent::details::worker_thread::run() + 30
4   com.apple.audio.caulk         	0x00007fff6a1e21e4 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
5   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
6   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 5:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib        	0x00007fff70751dfa mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff70752170 mach_msg + 60
2   com.apple.audio.CoreAudio     	0x00007fff35dc5bf1 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
3   com.apple.audio.CoreAudio     	0x00007fff35cc1d88 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 2677
4   com.apple.audio.CoreAudio     	0x00007fff35df5b9e HALB_IOThread::Entry(void*) + 72
5   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
6   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 6:: com.apple.NSEventThread
0   libsystem_kernel.dylib        	0x00007fff70751dfa mach_msg_trap + 10
1   libsystem_kernel.dylib        	0x00007fff70752170 mach_msg + 60
2   com.apple.CoreFoundation      	0x00007fff366e4785 __CFRunLoopServiceMachPort + 247
3   com.apple.CoreFoundation      	0x00007fff366e3252 __CFRunLoopRun + 1319
4   com.apple.CoreFoundation      	0x00007fff366e26ce CFRunLoopRunSpecific + 462
5   com.apple.AppKit              	0x00007fff33af8ea4 _NSEventThread + 132
6   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
7   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 7:
0   libsystem_kernel.dylib        	0x00007fff70754882 __psynch_cvwait + 10
1   libsystem_pthread.dylib       	0x00007fff70815425 _pthread_cond_wait + 698
2   libWwiseGDNative.dylib        	0x000000011ec2e1e7 AK::StreamMgr::CAkIOThread::IOSchedThread(void*) + 119 (AkIOThread.cpp:216)
3   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
4   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 8:
0   libsystem_kernel.dylib        	0x00007fff70751e36 semaphore_wait_trap + 10
1   libWwiseGDNative.dylib        	0x000000011ea95bb7 AKPLATFORM::AkWaitForEvent(unsigned int&) + 23 (AkPlatformFuncs.h:103)
2   libWwiseGDNative.dylib        	0x000000011eb026f3 AkMonitor::MonitorThreadFunc(void*) + 67 (AkMonitor.cpp:1266)
3   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
4   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 9:
0   libsystem_kernel.dylib        	0x00007fff70751e36 semaphore_wait_trap + 10
1   libWwiseGDNative.dylib        	0x000000011ea95bb7 AKPLATFORM::AkWaitForEvent(unsigned int&) + 23 (AkPlatformFuncs.h:103)
2   libWwiseGDNative.dylib        	0x000000011ebb7082 CAkThreadedBankMgr::BankThreadFunc(void*) + 50 (AkThreadedBankMgr.cpp:130)
3   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
4   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 10:
0   libsystem_kernel.dylib        	0x00007fff70751e36 semaphore_wait_trap + 10
1   libWwiseGDNative.dylib        	0x000000011ea95bb7 AKPLATFORM::AkWaitForEvent(unsigned int&) + 23 (AkPlatformFuncs.h:103)
2   libWwiseGDNative.dylib        	0x000000011eb0f999 CAkOutputMgr::SuspendedThread(void*) + 57 (AkOutputMgr.cpp:1481)
3   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
4   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 11:
0   libsystem_kernel.dylib        	0x00007fff70751e36 semaphore_wait_trap + 10
1   libWwiseGDNative.dylib        	0x000000011ea95bb7 AKPLATFORM::AkWaitForEvent(unsigned int&) + 23 (AkPlatformFuncs.h:103)
2   libWwiseGDNative.dylib        	0x000000011ebc6954 CAkAudioThread::EventMgrThreadFunc(void*) + 116 (AkAudioThread.cpp:69)
3   libsystem_pthread.dylib       	0x00007fff70815109 _pthread_start + 148
4   libsystem_pthread.dylib       	0x00007fff70810b8b thread_start + 15

Thread 12:
0   libsystem_pthread.dylib       	0x00007fff70810b68 start_wqthread + 0

Thread 13:
0   libsystem_pthread.dylib       	0x00007fff70810b68 start_wqthread + 0

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000000  rbx: 0x0000000110c11dc0  rcx: 0x00007ffee73d11a8  rdx: 0x0000000000000000
  rdi: 0x0000000000000307  rsi: 0x0000000000000006  rbp: 0x00007ffee73d11d0  rsp: 0x00007ffee73d11a8
   r8: 0x00000000000130a8   r9: 0x0000000000000000  r10: 0x0000000110c11dc0  r11: 0x0000000000000246
  r12: 0x0000000000000307  r13: 0x00007ffee73d1a40  r14: 0x0000000000000006  r15: 0x0000000000000016
  rip: 0x00007fff7075833a  rfl: 0x0000000000000246  cr2: 0x00007fff8e6f7bdc
  
Logical CPU:     0
Error Code:      0x02000148
Trap Number:     133


Binary Images:
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    0x7fff6d5f3000 -     0x7fff6d5f4fff  libSystem.B.dylib (1281.100.1) <B6B1DAD9-40C3-39BE-89D3-1F8C9692A7A3> /usr/lib/libSystem.B.dylib
    0x7fff6d681000 -     0x7fff6d682fff  libThaiTokenizer.dylib (3) <4F4ADE99-0D09-3223-B7C0-C407AB6DE8DC> /usr/lib/libThaiTokenizer.dylib
    0x7fff6d69a000 -     0x7fff6d6b0fff  libapple_nghttp2.dylib (1.39.2) <07FEC48A-87CF-32A3-8194-FA70B361713A> /usr/lib/libapple_nghttp2.dylib
    0x7fff6d6e5000 -     0x7fff6d757ff7  libarchive.2.dylib (72.140.2) <F9EA2883-5D5C-3FA6-B3F8-C5031BF88ABD> /usr/lib/libarchive.2.dylib
    0x7fff6d758000 -     0x7fff6d7f1fe5  libate.dylib (3.0.1) <76EA60FB-748C-313F-8951-B076540BEA97> /usr/lib/libate.dylib
    0x7fff6d7f5000 -     0x7fff6d7f5ff3  libauto.dylib (187) <B6124448-7690-34AE-8939-ED84AAC630CE> /usr/lib/libauto.dylib
    0x7fff6d8bb000 -     0x7fff6d8cbffb  libbsm.0.dylib (60.100.1) <00BFFB9A-2FFE-3C24-896A-251BC61917FD> /usr/lib/libbsm.0.dylib
    0x7fff6d8cc000 -     0x7fff6d8d8fff  libbz2.1.0.dylib (44) <14CC4988-B6D4-3879-AFC2-9A0DDC6388DE> /usr/lib/libbz2.1.0.dylib
    0x7fff6d8d9000 -     0x7fff6d92bfff  libc++.1.dylib (902.1) <59A8239F-C28A-3B59-B8FA-11340DC85EDC> /usr/lib/libc++.1.dylib
    0x7fff6d92c000 -     0x7fff6d941ffb  libc++abi.dylib (902) <E692F14F-C65E-303B-9921-BB7E97D77855> /usr/lib/libc++abi.dylib
    0x7fff6d942000 -     0x7fff6d942fff  libcharset.1.dylib (59) <72447768-9244-39AB-8E79-2FA14EC0AD33> /usr/lib/libcharset.1.dylib
    0x7fff6d943000 -     0x7fff6d954fff  libcmph.dylib (8) <E72A20DB-2E86-378D-A237-EB9A1370F989> /usr/lib/libcmph.dylib
    0x7fff6d955000 -     0x7fff6d96cfd7  libcompression.dylib (87.1) <F7A596B4-FCCC-3181-AD01-CC985095113D> /usr/lib/libcompression.dylib
    0x7fff6dc46000 -     0x7fff6dc5cff7  libcoretls.dylib (167) <770A5B96-936E-34E3-B006-B1CEC299B5A5> /usr/lib/libcoretls.dylib
    0x7fff6dc5d000 -     0x7fff6dc5efff  libcoretls_cfhelpers.dylib (167) <940BF370-FD0C-30A8-AA05-FF48DA44FA4C> /usr/lib/libcoretls_cfhelpers.dylib
    0x7fff6e101000 -     0x7fff6e205fef  libcrypto.44.dylib (47.140.1) <CB6B188A-1ADC-3C5D-AFFC-2ACD86E235EE> /usr/lib/libcrypto.44.dylib
    0x7fff6e208000 -     0x7fff6e213fff  libcsfde.dylib (551.0.1) <FDD996E0-B876-3B82-8B12-D311324E8331> /usr/lib/libcsfde.dylib
    0x7fff6e21b000 -     0x7fff6e27aff7  libcups.2.dylib (483.8) <A5424908-1508-35AF-B218-7A976BEABCBA> /usr/lib/libcups.2.dylib
    0x7fff6e27c000 -     0x7fff6e2e1ff7  libcurl.4.dylib (118.120.6) <5ECFDF8F-E82B-3194-984C-181897781A64> /usr/lib/libcurl.4.dylib
    0x7fff6e384000 -     0x7fff6e384fff  libenergytrace.dylib (21) <162DFCC0-8F48-3DD0-914F-FA8653E27B26> /usr/lib/libenergytrace.dylib
    0x7fff6e385000 -     0x7fff6e39fff7  libexpat.1.dylib (19.60.3) <4FD5D517-B4C8-365B-A2C0-D998A624D5A0> /usr/lib/libexpat.1.dylib
    0x7fff6e3ad000 -     0x7fff6e3affff  libfakelink.dylib (149.1) <36146CB2-E6A5-37BB-9EE8-1B4034D8F3AD> /usr/lib/libfakelink.dylib
    0x7fff6e3be000 -     0x7fff6e3c3fff  libgermantok.dylib (24) <D2AE5AC0-EDCE-3216-B8C9-CF59292A545F> /usr/lib/libgermantok.dylib
    0x7fff6e3c4000 -     0x7fff6e3cdff7  libheimdal-asn1.dylib (564.140.7) <45E5B8EE-93E9-31FC-9A4D-E96AF618BABA> /usr/lib/libheimdal-asn1.dylib
    0x7fff6e3ce000 -     0x7fff6e4befff  libiconv.2.dylib (59) <18311A67-E4EF-3CC7-95B3-C0EDEE3A282F> /usr/lib/libiconv.2.dylib
    0x7fff6e4bf000 -     0x7fff6e716fff  libicucore.A.dylib (64260.0.1) <8AC2CB07-E7E0-340D-A849-186FA1F27251> /usr/lib/libicucore.A.dylib
    0x7fff6e730000 -     0x7fff6e731fff  liblangid.dylib (133) <30CFC08C-EF36-3CF5-8AEA-C1CB070306B7> /usr/lib/liblangid.dylib
    0x7fff6e732000 -     0x7fff6e74aff3  liblzma.5.dylib (16) <C131EF18-2CDD-3271-8A30-A8760D4FE166> /usr/lib/liblzma.5.dylib
    0x7fff6e762000 -     0x7fff6e809ff7  libmecab.dylib (883.11) <0D5BFD01-D4A7-3C8D-AA69-C329C1A69792> /usr/lib/libmecab.dylib
    0x7fff6e80a000 -     0x7fff6ea6cff1  libmecabra.dylib (883.11) <E31DE74D-1B88-377F-ACD3-D789D29C3AE7> /usr/lib/libmecabra.dylib
    0x7fff6edd9000 -     0x7fff6ee08fff  libncurses.5.4.dylib (57) <995DFEEA-40F3-377F-B73D-D02AC59D591F> /usr/lib/libncurses.5.4.dylib
    0x7fff6ef38000 -     0x7fff6f3b4ff5  libnetwork.dylib (1880.120.4) <BA294A54-F309-398D-B308-F97032AFF555> /usr/lib/libnetwork.dylib
    0x7fff6f455000 -     0x7fff6f488fde  libobjc.A.dylib (787.1) <6DF81160-5E7F-3E31-AA1E-C875E3B98AF6> /usr/lib/libobjc.A.dylib
    0x7fff6f489000 -     0x7fff6f48aff7  libodfde.dylib (26) <33F49412-5106-35B8-AA60-5A497C3967E6> /usr/lib/libodfde.dylib
    0x7fff6f49b000 -     0x7fff6f49ffff  libpam.2.dylib (25.100.1) <0502F395-8EE6-3D2A-9239-06FD5622E19E> /usr/lib/libpam.2.dylib
    0x7fff6f4a2000 -     0x7fff6f4d8fff  libpcap.A.dylib (89.120.2) <86DAA475-805A-3E01-86C5-6CAE4D1D9BC6> /usr/lib/libpcap.A.dylib
    0x7fff6f518000 -     0x7fff6f526ff9  libperfcheck.dylib (37.100.2) <9D9C4879-8A80-34C4-B0D2-BE341FD6D321> /usr/lib/libperfcheck.dylib
    0x7fff6f55c000 -     0x7fff6f574fff  libresolv.9.dylib (67.40.1) <C57EDFEF-D36A-310B-8D14-8C68A625B1E8> /usr/lib/libresolv.9.dylib
    0x7fff6f576000 -     0x7fff6f5baff7  libsandbox.1.dylib (1217.141.6) <1B5B5733-BAD1-3FB6-BA75-2AC4FDCCE7CE> /usr/lib/libsandbox.1.dylib
    0x7fff6f5bb000 -     0x7fff6f5cdff7  libsasl2.2.dylib (213.120.1) <E7573AC1-83FD-305A-8FB8-03145BDA286B> /usr/lib/libsasl2.2.dylib
    0x7fff6f5ce000 -     0x7fff6f5cfff7  libspindump.dylib (281.3) <AE8C1AE9-5CBC-332F-BBE8-370A2A19FED6> /usr/lib/libspindump.dylib
    0x7fff6f5d0000 -     0x7fff6f7baff7  libsqlite3.dylib (308.6) <33057143-AB4E-348B-9650-98BC48866F34> /usr/lib/libsqlite3.dylib
    0x7fff6f8ae000 -     0x7fff6f8dbffb  libssl.46.dylib (47.140.1) <06932872-13DA-33E3-8C28-7B49FC582039> /usr/lib/libssl.46.dylib
    0x7fff6fa0b000 -     0x7fff6fa0effb  libutil.dylib (57) <F01467F6-23A7-37EE-A170-33CE1577B41D> /usr/lib/libutil.dylib
    0x7fff6fa0f000 -     0x7fff6fa1cff7  libxar.1.dylib (425.2) <EE964412-9E25-30B3-BCC0-CCEFBCC8094B> /usr/lib/libxar.1.dylib
    0x7fff6fa22000 -     0x7fff6fb04fff  libxml2.2.dylib (33.9) <B72D22CE-3429-3217-A8DD-5C9D2077C980> /usr/lib/libxml2.2.dylib
    0x7fff6fb08000 -     0x7fff6fb30fff  libxslt.1.dylib (16.12) <42938E5F-5FE9-3265-8D10-1D1115BC5402> /usr/lib/libxslt.1.dylib
    0x7fff6fb31000 -     0x7fff6fb43ff3  libz.1.dylib (76) <793D9643-CD83-3AAC-8B96-88D548FAB620> /usr/lib/libz.1.dylib
    0x7fff703f2000 -     0x7fff703f7ff3  libcache.dylib (83) <AF488D13-9E89-35E0-B078-BE37CC5B8586> /usr/lib/system/libcache.dylib
    0x7fff703f8000 -     0x7fff70403fff  libcommonCrypto.dylib (60165.120.1) <C7912BE5-993E-3581-B2A0-6AABDC8C5562> /usr/lib/system/libcommonCrypto.dylib
    0x7fff70404000 -     0x7fff7040bfff  libcompiler_rt.dylib (101.2) <49B8F644-5705-3F16-BBE0-6FFF9B17C36E> /usr/lib/system/libcompiler_rt.dylib
    0x7fff7040c000 -     0x7fff70415ff7  libcopyfile.dylib (166.40.1) <3C481225-21E7-370A-A30E-0CCFDD64A92C> /usr/lib/system/libcopyfile.dylib
    0x7fff70416000 -     0x7fff704a8fdb  libcorecrypto.dylib (866.140.2) <E9AAA2A6-D0D4-328A-BEA2-4DC5E513BA30> /usr/lib/system/libcorecrypto.dylib
    0x7fff705b5000 -     0x7fff705f5ff0  libdispatch.dylib (1173.100.2) <CD9C059C-91D9-30E8-8926-5B9CD0D5D4F5> /usr/lib/system/libdispatch.dylib
    0x7fff705f6000 -     0x7fff7062cfff  libdyld.dylib (750.7) <AB99C9EE-7127-3451-89AB-339F8F2CEE61> /usr/lib/system/libdyld.dylib
    0x7fff7062d000 -     0x7fff7062dffb  libkeymgr.dylib (30) <DB3337BE-01CA-3425-BD0C-87774FC0CDC0> /usr/lib/system/libkeymgr.dylib
    0x7fff7062e000 -     0x7fff7063aff3  libkxld.dylib (6153.141.40) <6787D941-FFB3-3335-8D8B-52289E37301D> /usr/lib/system/libkxld.dylib
    0x7fff7063b000 -     0x7fff7063bff7  liblaunch.dylib (1738.140.3) <E2CFD17D-F36C-3734-8F37-16798799EF9E> /usr/lib/system/liblaunch.dylib
    0x7fff7063c000 -     0x7fff70641ff7  libmacho.dylib (959.0.1) <AA613A9C-961A-3B67-B696-4622FA59FC4E> /usr/lib/system/libmacho.dylib
    0x7fff70642000 -     0x7fff70644ff3  libquarantine.dylib (110.40.3) <F234E51D-FD0B-3EE4-B679-AE3EE9C536C3> /usr/lib/system/libquarantine.dylib
    0x7fff70645000 -     0x7fff70646ff7  libremovefile.dylib (48) <7C7EFC79-BD24-33EF-B073-06AED234593E> /usr/lib/system/libremovefile.dylib
    0x7fff70647000 -     0x7fff7065eff3  libsystem_asl.dylib (377.60.2) <1563EE02-0657-3B78-99BE-A947C24122EF> /usr/lib/system/libsystem_asl.dylib
    0x7fff7065f000 -     0x7fff7065fff7  libsystem_blocks.dylib (74) <0D53847E-AF5F-3ACF-B51F-A15DEA4DEC58> /usr/lib/system/libsystem_blocks.dylib
    0x7fff70660000 -     0x7fff706e7fff  libsystem_c.dylib (1353.100.4) <BCD3F031-4A3F-32CF-AB9A-D6EE7A7499D4> /usr/lib/system/libsystem_c.dylib
    0x7fff706e8000 -     0x7fff706ebffb  libsystem_configuration.dylib (1061.141.2) <393137B7-3631-3450-B6F4-95EECD3ADDFF> /usr/lib/system/libsystem_configuration.dylib
    0x7fff706ec000 -     0x7fff706effff  libsystem_coreservices.dylib (114.1) <72857ADA-AA97-398B-B089-F50B2E89064B> /usr/lib/system/libsystem_coreservices.dylib
    0x7fff706f0000 -     0x7fff706f8fff  libsystem_darwin.dylib (1353.100.4) <19242BF1-BAF6-3DF0-AAD3-93E3E0870DBE> /usr/lib/system/libsystem_darwin.dylib
    0x7fff706f9000 -     0x7fff70700fff  libsystem_dnssd.dylib (1096.100.3) <EBB4C2C2-E031-3094-B40A-E67BF261D295> /usr/lib/system/libsystem_dnssd.dylib
    0x7fff70701000 -     0x7fff70702ffb  libsystem_featureflags.dylib (17) <29FD922A-EC2C-3F25-BCCC-B58D716E60EC> /usr/lib/system/libsystem_featureflags.dylib
    0x7fff70703000 -     0x7fff70750ff7  libsystem_info.dylib (538) <8A321605-5480-330B-AF9E-64E65DE61747> /usr/lib/system/libsystem_info.dylib
    0x7fff70751000 -     0x7fff7077dff7  libsystem_kernel.dylib (6153.141.40) <095E9F6A-956F-3E41-95A5-8D1280FFF720> /usr/lib/system/libsystem_kernel.dylib
    0x7fff7077e000 -     0x7fff707c5fff  libsystem_m.dylib (3178) <00F331F1-0D09-39B3-8736-1FE90E64E903> /usr/lib/system/libsystem_m.dylib
    0x7fff707c6000 -     0x7fff707edfff  libsystem_malloc.dylib (283.100.6) <8549294E-4C53-36EB-99F3-584A7393D8D5> /usr/lib/system/libsystem_malloc.dylib
    0x7fff707ee000 -     0x7fff707fbffb  libsystem_networkextension.dylib (1095.140.2) <F06C65C5-2CBE-313C-96E1-A09240F9FE57> /usr/lib/system/libsystem_networkextension.dylib
    0x7fff707fc000 -     0x7fff70805ff7  libsystem_notify.dylib (241.100.2) <FA22F928-D91B-3AA5-96BB-3186AC0FB264> /usr/lib/system/libsystem_notify.dylib
    0x7fff70806000 -     0x7fff7080efef  libsystem_platform.dylib (220.100.1) <009A7C1F-313A-318E-B9F2-30F4C06FEA5C> /usr/lib/system/libsystem_platform.dylib
    0x7fff7080f000 -     0x7fff70819fff  libsystem_pthread.dylib (416.100.3) <62CB1A98-0B8F-31E7-A02B-A1139927F61D> /usr/lib/system/libsystem_pthread.dylib
    0x7fff7081a000 -     0x7fff7081eff3  libsystem_sandbox.dylib (1217.141.6) <ACACC5C9-CE29-394C-87AD-3AF5FDDA942E> /usr/lib/system/libsystem_sandbox.dylib
    0x7fff7081f000 -     0x7fff70821fff  libsystem_secinit.dylib (62.100.2) <F80872AA-E1FD-3D7E-8729-467656EC6561> /usr/lib/system/libsystem_secinit.dylib
    0x7fff70822000 -     0x7fff70829ffb  libsystem_symptoms.dylib (1238.120.2) <702D0910-5C34-3D43-9631-8BD215DE4FE1> /usr/lib/system/libsystem_symptoms.dylib
    0x7fff7082a000 -     0x7fff70840ff2  libsystem_trace.dylib (1147.120.1) <BC141783-66D9-3137-A783-211B38E49ADB> /usr/lib/system/libsystem_trace.dylib
    0x7fff70842000 -     0x7fff70847ff7  libunwind.dylib (35.4) <42B7B509-BAFE-365B-893A-72414C92F5BF> /usr/lib/system/libunwind.dylib
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External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 2
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 50570
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=693.8M resident=0K(0%) swapped_out_or_unallocated=693.8M(100%)
Writable regions: Total=1.0G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.0G(100%)
 
                                VIRTUAL   REGION 
REGION TYPE                        SIZE    COUNT (non-coalesced) 
===========                     =======  ======= 
Accelerate framework               640K        5 
Activity Tracing                   256K        1 
CG backing stores                 2312K        4 
CG image                           224K        6 
CoreAnimation                      164K        9 
CoreGraphics                         8K        1 
CoreImage                           24K        2 
CoreUI image data                  784K        7 
Dispatch continuations            16.0M        1 
Foundation                           4K        1 
Kernel Alloc Once                    8K        1 
MALLOC                           215.7M      205 
MALLOC guard page                   32K        8 
OpenGL GLSL                        256K        3 
STACK GUARD                       56.1M       14 
Stack                             12.7M       14 
VM_ALLOCATE                      822.8M      156 
__DATA                            34.7M      327 
__DATA_CONST                       248K        6 
__FONT_DATA                          4K        1 
__GLSLBUILTINS                    5176K        1 
__LINKEDIT                       406.5M       14 
__OBJC_RO                         32.3M        1 
__OBJC_RW                         1908K        2 
__TEXT                           287.7M      323 
__UNICODE                          564K        1 
mapped file                       58.9M       20 
shared memory                      644K       16 
===========                     =======  ======= 
TOTAL                              1.9G     1150 

Model: MacBookPro16,2, BootROM 1554.140.20.0.0 (iBridge: 18.16.14759.0.1,0), 4 processors, Quad-Core Intel Core i7, 2.3 GHz, 16 GB, SMC 
Graphics: kHW_IntelIrisPlusGraphicsItem, Intel Iris Plus Graphics, spdisplays_builtin
Memory Module: BANK 0/ChannelA-DIMM0, 8 GB, LPDDR4X, 3733 MHz, SK Hynix, -
Memory Module: BANK 2/ChannelB-DIMM0, 8 GB, LPDDR4X, 3733 MHz, SK Hynix, -
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x7BF), wl0: Oct 28 2020 14:13:29 version 9.30.357.42.32.5.48 FWID 01-767f6cce
Bluetooth: Version 7.0.6f8, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.1 Bus
USB Device: USB3.0 Hub
USB Device: USB 3.1 Bus
USB Device: USB2.0 Hub
USB Device: Bose USB Audio
USB Device: SteelSeries Rival 3
USB Device: USB 2.0 BILLBOARD
USB Device: RODE NT-USB
USB Device: Apple T2 Bus
USB Device: Touch Bar Backlight
USB Device: Touch Bar Display
USB Device: Apple Internal Keyboard / Trackpad
USB Device: Headset
USB Device: Ambient Light Sensor
USB Device: FaceTime HD Camera (Built-in)
USB Device: Apple T2 Controller
Thunderbolt Bus: MacBook Pro, Apple Inc., 85.0
Thunderbolt Bus: MacBook Pro, Apple Inc., 85.0

Playback during focus loss

Is there a way to continue Wwise playback during focus loss? This is a pretty important feature for an app that we're looking to develop with Godot.

Unable to Locate Generated Soundbanks within Godot

Generated soundbanks were created but Godot does not recognize any files within the folder. Init file is also not visible within godot.

AkBank -Bank- input is empty.

-----I'm an idiot------
*Forgot to convert Wwise ID's.

Invalid type in function 'distance_to' in base 'Vector2'.

After i followed the instructions on all the youtube vidéos you've made i got this error in the console :

res://addons/waapi_picker/waapi_picker.gd:405 - Invalid type in function 'distance_to' in base 'Vector2'. Cannot convert argument 1 from Vector3 to Vector2.

And when I try to create any "ak" the windows looks like this

Capture2

Im on windows btw,

Thx !

Godot 4 ?

A simple question, I have been working for a long time on a game on godot 4 and I would like to use wwise in this project, so I was wondering if you were going to upgrade to 4.0?

ERROR ITMS-90208 on delivery to App Store

Attempting to deliver an iOS archive to the App Store will fail with the following error, thrown on upload via Xcode or Transporter.

ERROR ITMS-90208: "Invalid Bundle. The bundle APP_NAME.app/Frameworks/libWwiseGDNative.framework does not support the minimum OS Version specified in the Info.plist."

I am using the latest 1.5.0 release.
The default MinimumOSVersion value specified in libWwiseGDNative.framework/Info.plist is 10.0, however changing this to different values (tested: 9.0, 10.0, 11.0, 15.0) makes no difference. My project generally requires a deployment target of 11.0 due to another framework dependency, but i did remove that one to test purely the impact of the Wwise framework. Both the Project-scope and target-scope deployment target values of the project matched the libWwiseGDNative.framework value on each test.

Most topics i can find regarding this error relate to Flutter apps, with the solution being to increase the MinimumOSVersion in the framework Info.plist. But that seems to not do the trick here.

Any ideas what could be done to resolve this? I am intending to integrate Wwise into an existing production app, and currently this issue is preventing me from doing so. Help would be greatly appreciated. Thank you. :)

iOS Background Audio Not Working

My understanding is that background audio should work on iOS with the following setup:

  1. Set Suspend At Focus Loss to OFF
    Screen Shot 2022-04-06 at 8 06 17 PM
  2. Set Audio Session Category to Playback
    Screen Shot 2022-04-06 at 8 06 28 PM
  3. Add the background mode capability in Xcode with audio checked
    Screen Shot 2022-04-06 at 8 06 47 PM

I saw a recent issue regarding background audio, and it seems like the above configuration should work. However, whenever I go to the phone's home screen or another app, the audio pauses, and it resumes when I return to the app.

Am I missing anything?

Instability and crashes on Mac M1 (Apple Silicon)

Configuration
Godot 3.4 stable
Wwise 1.4.0_Wwise2021.1.4.7707
Latest plugin build with Apple Silicon support https://github.com/alessandrofama/wwise-godot-integration/suites/4965742416/artifacts/144592744

Symptoms

  • when launching game in debug, system audio always stutters for a few seconds
  • when launching game in debug, computer usually freezes for a few seconds. Sometimes full crash with reboot.
  • when quitting game in debug, macOS generates a crash report

Attachments
Crash report

Things I have tried

  • Upgrading to Godot 3.4.2 seems to make it even worse ...
  • Deactivating plugin makes the problem disappear
  • no symptom when using Godot demo projects with "regular" audio

Other things to note

  • This does not happen on Intel-based Mac (nor on Windows)
  • I have absolutely no competence in GDnative but i'm happy to help reproduce, generate stack traces, test experimental builds, etc.

Failed to load plugin then corrupted Godot project

Hi there, I'm trying out the Wwise integration for Godot. I followed the instructions, used the integration app on my Godot project, and I haven't managed to get it to work.

Step 1

With my Godot project open in the Godot editor, I ran the integration app, reloaded the godot.project file once prompted to do so, and went to the project settings to enable the plugins. When ticking the boxes, I got an error telling me the files could not be opened. Upon inspection, the files in the "wwise" folder were throwing the following error:

The identifier "Wwise" isn't declared in the current scope

I tried doing this a few times and it did not change anything.

Step 2

I closed my Godot project and ran the integration app once more. When I tried reopening my Godot project, I got the following error:

The following project settings file does not specify the version of Godot through which it was created.
[...]
If you proceed with opening it, it will be converted to Godot's current configuration file format.
[...] 

I clicked "ok" after this message and the project did not load. It tried to launch then fell back to the Godot project list.

I'm posting this issue because it might be very frustrating for people who do not use Git or who do not have a backup of their project.


Godot version: 3.3 MONO
System version: MacOS 10.15.4

How to use Auxillary BUS - Using Convolution Plugin

Hey! I understand how to update rtpc, but not sure how to use Aux busses? Is there anything on the Wwise object that allows me to tweak the values?

class BUSSES:
	const AMBIENCE = 85412153
	const AUX_AMBIENT = 1167680336
	const AUX_SCATTERS = 3457655549
	const MASTER_AUDIO_BUS = 3803692087
	const MOTION_FACTORY_BUS = 985987111
	const MUSIC = 3991942870
	const PM = 1635194320
	const SFX = 393239870
	const UI = 1551306167

	enum _enum {
		AMBIENCE = 85412153,
		AUX_AMBIENT = 1167680336,
		AUX_SCATTERS = 3457655549,
		MASTER_AUDIO_BUS = 3803692087,
		MOTION_FACTORY_BUS = 985987111,
		MUSIC = 3991942870,
		PM = 1635194320,
		SFX = 393239870,
		UI = 1551306167
	}

class AUX_BUSSES:
	const AUX_VERB = 1952219607

	enum _enum {
		AUX_VERB = 1952219607
	}

Stuck with AK_Fail ID error

My soundbank won't load properly.

  • I'm on wwise 2021.1.4 (build 7077) and I have use the integration tool with the same setting.
  • Godot 3.4 stable
  • I have deselected the "Use SoundBank Names" checkbox on Wwise
  • I export soundbanks and Soundbank Headers in my-godot-project/wwise/GeneratedSoundbank folder
  • I used the waapi clicker to generate wwise ids in godot
  • I created a AK_Bank with my soundbank with enter_tree loading setup
  • I have an AK_Listener
  • I have an AK_Event with my event on ready setup.

If i'm understanding this correctly when I generate my soundbanks I have to restart Godot and regen wwise ids with the waapi clicker. I did all this and I'm still stuck with AK_Fail ID error and the AK_Event identifier error.

edit: I tried all this on 2 projects, my current work and an empty one.

Wwise version support plans

Hello! Really glad to see projects growing around Godot's ecosystem.

I'm looking for audio engine to use with Godot and I have a question:

Readme tells "Wwise version 2019.2.1.7250 is supported" is this strictly locks to this version of wwise or it's tested only version? If it locks, what is needed to push it to wwise latest version or do you plan to push it?

Thanks!

The Waapi picker doesn't support nested work units

The current implementation in waapi_picker.gd doesn't support nested work units. Only parent work units are shown in the picker at the moment.

A fix will require refactoring of the script and further testing with complex Wwise authoring projects.

HTML5 support?

Hey, thanks for your work on this integration!

I was wondering if this integration also works for HTML5 and/or if you are planning on adding support?

Renaming Nodes in 4.0

With 4.0 some nodes will be renamed to make the distinction of 3D and 2D clear. Transform will be renamed to Transform3D for example. Should we also rename the custom nodes? This is not a priority, but good to keep in mind for 4.0.

Related issue: godotengine/godot#30736

override.cfg resets other user activated addons

Currently we are copying an override.cfg file when installing the integration to automatically activate the plugins (gdns) and addons. The problem with this naive approach is that other user enabled addons are disabled when restarting a project for example. This is something that needs to be addressed as it can break people's projects. This problem wasn't noticed before because I've tested the integration on a clean project.

The Waapi GDNative wrapper sometimes crashes when refreshing the project

Steps to reproduce on Windows 10:

  • Open project waapiclient-gdnative/gdnative-demo in Godot
  • Open any Wwise project in the authoring app
  • Press "Refresh project" button from the Waapi picker in Godot
  • Observe crash

The problem seems to happen when calling the Waapi.connect_client function, in particular when calling client.Connect in the GDNative side.

Building the Waapi GDNative wrapper in debug configuration, copying the DLL and the pdb file to the Godot project and attaching Visual Studio to the Godot editor before the crash happens it shows an assert related to the Visual Studio runtime (debug_heap.cpp Expression: __acrt_first_block == header).

Same assert as mentioned in https://stackoverflow.com/questions/35310117/debug-assertion-failed-expression-acrt-first-block-header

Cannot click on Font Data inner resource after integrating with wwise

Screen Shot 2021-03-02 at 8 18 51 PM

After integrating with wwise, when I create a new DynamicFontData and then create a DynamicFontData, I can't click the new DynamicFontData in order to edit it. Wondering if this might have something to do with the way wwise applies custom nodes / resources to the project. Help would be appreciated, thanks!

"Treat Warnings as Errors" option in Project Setting will prevent custom nodes from loading

Got a bug report per mail, student was unable to load custom nodes due to this setting:

res://wwise/editor/ak_event_gizmo.gd:24 - Parse Error: The local variable 'spatial' is declared but never used in the block. If this is intended, prefix it with an underscore: '_spatial' (warning treated as error)

That line can safely be deleted. Logging this here in case somebody gets the same problem. Fixing this shortly.

Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree

This crashes the Godot game (not the tool) with no errors in the debugger.

To reproduce, I have an AkEvent with
stop_on=2 # Tree Exit
stop_fade_time=5000 # 5 seconds
use_callback=true
callback_flag=256 # Music Sync Beat.

I dug into the code and found when ak_event.gd enters the tree, var cookie will get the reference to callback_emitter of the current AkEvent.

Calling post_event() then calls playing_id = Wwise.post_event_id_callback(event.get("Id"), callback_flag, self, cookie) and we have music that triggers the MUSIC_SYNC_BEAT callback every couple seconds.

If I then call get_tree().change_scene("...") from a scene with this setup, and a beat comes in when the old scene is gone and the music is still fading out, it crashes. I suspect the callback still triggers in Wwise, and attempts to make a function call on cookie, that doesn't exist anymore in Godot.

Hope that is helpful. Let me know if there is any more information I can provide. Our current workaround is to set the stop_fade_time=0, but this is not ideal.

Trying to build 2021.1.5.7749 with convolution plugin included on Mac OSX

I saw you released 2021 version, so thought I'd try and build from scratch to get the convolution plugin in. Any instructions I can follow to get it building?

On latest main branch:

cd godot-cpp 
scons target=debug platform=osx wwise_sdk=/Applications/Audiokinetic/Wwise\ 2021.1.5.7749/SDK plugins=convolution target_path=bin/
OUTPUT:
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
ar rc bin/libgodot-cpp.osx.debug.64.a src/core/Basis.o src/core/PoolArrays.o src/core/Vector3.o src/core/CameraMatrix.o src/core/RID.o src/core/GodotGlobal.o src/core/Vector2.o src/core/Quat.o src/core/AABB.o src/core/String.o src/core/Color.o src/core/Rect2.o src/core/Array.o src/core/Transform.o src/core/Transform2D.o src/core/Variant.o src/core/NodePath.o src/core/Plane.o src/core/Dictionary.o src/core/TagDB.o src/gen/X509Certificate.o src/gen/BakedLightmapData.o src/gen/SpatialGizmo.o src/gen/AnimationNodeBlendSpace1D.o src/gen/AnimationNodeAdd3.o src/gen/ResourceLoader.o src/gen/PrismMesh.o src/gen/AnimationNodeBlendTree.o src/gen/DirectionalLight.o src/gen/StyleBoxEmpty.o src/gen/LineEdit.o src/gen/WebSocketPeer.o src/gen/Skeleton.o src/gen/PathFollow2D.o src/gen/ResourceSaver.o src/gen/VisualScriptReturn.o src/gen/HingeJoint.o src/gen/Curve3D.o src/gen/ImmediateGeometry.o src/gen/TextureLayered.o src/gen/PluginScript.o src/gen/VisualShaderNodeVectorScalarSmoothStep.o src/gen/VisualShaderNodeVectorDecompose.o src/gen/JSONRPC.o src/gen/StaticBody.o src/gen/PolygonPathFinder.o src/gen/SplitContainer.o src/gen/PackedDataContainerRef.o src/gen/AnimationNodeAdd2.o src/gen/ARVROrigin.o src/gen/TriangleMesh.o src/gen/PhysicsDirectSpaceState.o src/gen/VisualScriptInputAction.o src/gen/VisualScriptExpression.o src/gen/VisualShaderNodeVectorCompose.o src/gen/EditorImportPlugin.o src/gen/CharFXTransform.o src/gen/ColorPickerButton.o src/gen/LineShape2D.o src/gen/ParallaxBackground.o src/gen/VisualShaderNodeScalarInterp.o src/gen/MultiplayerPeerGDNative.o src/gen/CheckBox.o src/gen/HSplitContainer.o src/gen/CPUParticles.o src/gen/LightOccluder2D.o src/gen/Mutex.o src/gen/DynamicFontData.o src/gen/AudioEffectRecord.o src/gen/AudioStreamPlayer.o src/gen/GraphEdit.o src/gen/UPNPDevice.o src/gen/Range.o src/gen/ConcavePolygonShape.o src/gen/VisualShaderNodeVec3Uniform.o src/gen/Performance.o src/gen/ARVRInterface.o src/gen/VisualShaderNodeTransformDecompose.o src/gen/Thread.o src/gen/Physics2DTestMotionResult.o src/gen/Navigation2D.o src/gen/VisualScriptPropertyGet.o src/gen/Physics2DDirectBodyStateSW.o src/gen/VisualShaderNodeVectorClamp.o src/gen/AnimationNodeTimeSeek.o src/gen/PHashTranslation.o src/gen/PathFollow.o src/gen/ColorPicker.o src/gen/VisualScriptIterator.o src/gen/VehicleWheel.o src/gen/Generic6DOFJoint.o src/gen/TileSet.o src/gen/AudioEffectEQ21.o src/gen/Geometry.o src/gen/AspectRatioContainer.o src/gen/Tween.o src/gen/VisualShaderNodeScalarClamp.o src/gen/EditorProperty.o src/gen/Mesh.o src/gen/BoneAttachment.o src/gen/AudioEffectPitchShift.o src/gen/TextureRect.o src/gen/SpriteFrames.o src/gen/OS.o src/gen/AudioEffectDelay.o src/gen/PrimitiveMesh.o src/gen/AudioStreamPlaybackResampled.o src/gen/VSplitContainer.o src/gen/Joint.o src/gen/Input.o src/gen/EditorFileSystem.o src/gen/AudioEffectInstance.o src/gen/VisualShaderNodeTransformConstant.o src/gen/TextureArray.o src/gen/ConvexPolygonShape.o src/gen/BitmapFont.o src/gen/AStar2D.o src/gen/ShaderMaterial.o src/gen/DTLSServer.o src/gen/VisualShaderNodeCompare.o src/gen/AudioEffectBandPassFilter.o src/gen/VisualShaderNodeVectorLen.o src/gen/PackedScene.o src/gen/Button.o src/gen/EditorVCSInterface.o src/gen/Spatial.o src/gen/Image.o src/gen/CameraFeed.o src/gen/ClippedCamera.o src/gen/Environment.o src/gen/AnimationTreePlayer.o src/gen/KinematicCollision.o src/gen/GDNative.o src/gen/WeakRef.o src/gen/ViewportContainer.o src/gen/Sprite3D.o src/gen/AnimationNodeTransition.o src/gen/VisualScriptCondition.o src/gen/RegExMatch.o src/gen/Navigation.o src/gen/SpatialVelocityTracker.o src/gen/TabContainer.o src/gen/SpotLight.o src/gen/AudioEffectLowPassFilter.o src/gen/Curve.o src/gen/SkinReference.o src/gen/VideoStreamWebm.o src/gen/CameraTexture.o src/gen/CylinderShape.o src/gen/ScriptEditor.o src/gen/VisualShaderNodeScalarDerivativeFunc.o src/gen/PacketPeerDTLS.o src/gen/VideoStreamGDNative.o src/gen/VisualScriptComposeArray.o src/gen/SpringArm.o src/gen/BoxContainer.o src/gen/VisualScriptYield.o src/gen/BakedLightmap.o src/gen/PackedDataContainer.o src/gen/BitMap.o src/gen/ScrollBar.o src/gen/AudioEffectSpectrumAnalyzerInstance.o src/gen/DampedSpringJoint2D.o src/gen/VisualShaderNodeUniformRef.o src/gen/Resource.o src/gen/VisualScriptFunctionCall.o src/gen/Curve2D.o src/gen/Joint2D.o src/gen/VisualShaderNodeUniform.o src/gen/VisualShaderNodeScalarUniform.o src/gen/EditorFileSystemDirectory.o src/gen/EditorPlugin.o src/gen/Camera.o src/gen/Separator.o src/gen/CSGCylinder.o src/gen/GeometryInstance.o src/gen/SegmentShape2D.o src/gen/AudioServer.o src/gen/ProceduralSky.o src/gen/InputEventJoypadMotion.o src/gen/SceneTreeTimer.o src/gen/HashingContext.o src/gen/CSGPrimitive.o src/gen/ARVRController.o src/gen/VisualScriptResourcePath.o src/gen/NoiseTexture.o src/gen/ReferenceRect.o src/gen/CollisionShape2D.o src/gen/ResourceInteractiveLoader.o src/gen/VScrollBar.o src/gen/TouchScreenButton.o src/gen/MobileVRInterface.o src/gen/CurveTexture.o src/gen/DynamicFont.o src/gen/LargeTexture.o src/gen/AudioStreamPlayback.o src/gen/CSGSphere.o src/gen/VisualShaderNodeScalarSwitch.o src/gen/SpatialMaterial.o src/gen/AudioEffectBandLimitFilter.o src/gen/GIProbeData.o src/gen/ARVRInterfaceGDNative.o src/gen/ArrayMesh.o src/gen/CapsuleMesh.o src/gen/Script.o src/gen/EditorResourcePreviewGenerator.o src/gen/RigidBody2D.o src/gen/MeshLibrary.o src/gen/InputMap.o src/gen/EditorExportPlugin.o src/gen/VisualShaderNodeVectorInterp.o src/gen/ScrollContainer.o src/gen/AudioEffect.o src/gen/PhysicsShapeQueryParameters.o src/gen/SkeletonIK.o src/gen/ItemList.o src/gen/OpenSimplexNoise.o src/gen/VideoPlayer.o src/gen/VSeparator.o src/gen/VisibilityEnabler.o src/gen/VisualShaderNodeDotProduct.o src/gen/RigidBody.o src/gen/IP_Unix.o src/gen/InputEventScreenTouch.o src/gen/AnimationNodeStateMachinePlayback.o src/gen/YSort.o src/gen/EditorNavigationMeshGenerator.o src/gen/AnimationNodeBlend3.o src/gen/ScriptCreateDialog.o src/gen/VisualShaderNodeTransformFunc.o src/gen/Sprite.o src/gen/ARVRServer.o src/gen/TranslationServer.o src/gen/MeshInstance.o src/gen/TextFile.o src/gen/Object.o src/gen/Popup.o src/gen/AudioStreamRandomPitch.o src/gen/JavaClassWrapper.o src/gen/Timer.o src/gen/EditorResourceConversionPlugin.o src/gen/MainLoop.o src/gen/PCKPacker.o src/gen/PlaneMesh.o src/gen/Node.o src/gen/GraphNode.o src/gen/CubeMap.o src/gen/NetworkedMultiplayerENet.o src/gen/AudioEffectEQ6.o src/gen/VisualShaderNodeBooleanConstant.o src/gen/ColorRect.o src/gen/VisualShaderNodeTransformMult.o src/gen/VisualShaderNodeCubeMap.o src/gen/VisualScriptEditor.o src/gen/Light.o src/gen/VisualShaderNodeScalarConstant.o src/gen/CollisionShape.o src/gen/AudioStreamSample.o src/gen/__init_method_bindings.o src/gen/PacketPeerGDNative.o src/gen/CollisionPolygon.o src/gen/StyleBox.o src/gen/IP.o src/gen/Font.o src/gen/EditorSpatialGizmo.o src/gen/AudioEffectLowShelfFilter.o src/gen/AnimationNodeBlend2.o src/gen/CameraServer.o src/gen/Physics2DServerSW.o src/gen/Texture.o src/gen/WebRTCPeerConnectionGDNative.o src/gen/UndoRedo.o src/gen/InputEventJoypadButton.o src/gen/PinJoint.o src/gen/MultiMeshInstance.o src/gen/InstancePlaceholder.o src/gen/VisualScriptCustomNode.o src/gen/VisualScriptOperator.o src/gen/CylinderMesh.o src/gen/GlobalConstants.o src/gen/VisualScriptVariableSet.o src/gen/EditorResourcePreview.o src/gen/AudioStream.o src/gen/VisualScriptBasicTypeConstant.o src/gen/BackBufferCopy.o src/gen/EditorFeatureProfile.o src/gen/NetworkedMultiplayerPeer.o src/gen/Skin.o src/gen/WebXRInterface.o src/gen/TreeItem.o src/gen/WebSocketServer.o src/gen/AtlasTexture.o src/gen/UDPServer.o src/gen/AudioStreamGenerator.o src/gen/OmniLight.o src/gen/AudioStreamOGGVorbis.o src/gen/VisualShaderNodeCubeMapUniform.o src/gen/ToolButton.o src/gen/__register_types.o src/gen/VisualServer.o src/gen/ExternalTexture.o src/gen/VisualShaderNodeExpression.o src/gen/VisualScriptIndexSet.o src/gen/VisualShaderNodeTransformUniform.o src/gen/RichTextEffect.o src/gen/VisualShaderNodeTexture.o src/gen/VisualScriptLocalVar.o src/gen/AudioEffectPanner.o src/gen/VisualScriptSelf.o src/gen/AnimatedSprite.o src/gen/VisualShaderNodeFaceForward.o src/gen/ResourceImporter.o src/gen/PacketPeerStream.o src/gen/ParticlesMaterial.o src/gen/SoftBody.o src/gen/VisualScriptConstructor.o src/gen/Directory.o src/gen/PlaneShape.o src/gen/ParallaxLayer.o src/gen/VisualShaderNodeFresnel.o src/gen/BulletPhysicsServer.o src/gen/HSeparator.o src/gen/Tree.o src/gen/VisualShaderNodeCustom.o src/gen/HBoxContainer.o src/gen/AnimationNodeStateMachineTransition.o src/gen/AnimatedTexture.o src/gen/SpinBox.o src/gen/PhysicalBone.o src/gen/WorldEnvironment.o src/gen/AudioEffectReverb.o src/gen/AnimationNodeOneShot.o src/gen/Shader.o src/gen/VisualShaderNodeTextureUniform.o src/gen/FileDialog.o src/gen/PhysicsShapeQueryResult.o src/gen/InputEventScreenDrag.o src/gen/MultiMeshInstance2D.o src/gen/VisualScriptSubCall.o src/gen/HScrollBar.o src/gen/GridMap.o src/gen/RemoteTransform2D.o src/gen/InputEventMouse.o src/gen/VisualScriptYieldSignal.o src/gen/AudioEffectChorus.o src/gen/InputEventMIDI.o src/gen/PopupPanel.o src/gen/EditorSpinSlider.o src/gen/Panel.o src/gen/SphereMesh.o src/gen/AnimationNodeTimeScale.o src/gen/StyleBoxLine.o src/gen/CollisionObject2D.o src/gen/Sky.o src/gen/RichTextLabel.o src/gen/VisualScriptSwitch.o src/gen/VisualShaderNodeIs.o src/gen/PopupDialog.o src/gen/ProgressBar.o src/gen/VisualShaderNodeBooleanUniform.o src/gen/EditorInspector.o src/gen/CanvasItem.o src/gen/NavigationPolygon.o src/gen/AudioEffectNotchFilter.o src/gen/PointMesh.o src/gen/VisualShaderNodeColorOp.o src/gen/AudioEffectCapture.o src/gen/GDScriptFunctionState.o src/gen/InputEventKey.o src/gen/AudioEffectSpectrumAnalyzer.o src/gen/VisualScriptEngineSingleton.o src/gen/Theme.o src/gen/WebRTCDataChannelGDNative.o src/gen/VisualShaderNodeVectorDistance.o src/gen/Particles2D.o src/gen/VisualScriptClassConstant.o src/gen/VideoStreamTheora.o src/gen/AudioStreamMP3.o src/gen/JSONParseResult.o src/gen/VisualShaderNodeVectorOp.o src/gen/PanelContainer.o src/gen/ProximityGroup.o src/gen/StyleBoxFlat.o src/gen/SceneState.o src/gen/AcceptDialog.o src/gen/VisualShaderNode.o src/gen/Animation.o src/gen/ResourceFormatLoader.o src/gen/Line2D.o src/gen/KinematicBody.o src/gen/InputEventMouseMotion.o src/gen/HSlider.o src/gen/CryptoKey.o src/gen/ARVRCamera.o src/gen/CSGCombiner.o src/gen/UPNP.o src/gen/PhysicsBody.o src/gen/CanvasModulate.o src/gen/VisualInstance.o src/gen/Label.o src/gen/VisualScriptSceneTree.o src/gen/VisualShaderNodeTextureUniformTriplanar.o src/gen/Physics2DShapeQueryResult.o src/gen/Control.o src/gen/AnimationTree.o src/gen/RemoteTransform.o src/gen/File.o src/gen/Area2D.o src/gen/SphereShape.o src/gen/EditorSpatialGizmoPlugin.o src/gen/VisualShaderNodeVectorSmoothStep.o src/gen/CubeMesh.o src/gen/OptionButton.o src/gen/ClassDB.o src/gen/NativeScript.o src/gen/InputEvent.o src/gen/CircleShape2D.o src/gen/ViewportTexture.o src/gen/VisualShaderNodeVectorRefract.o src/gen/KinematicCollision2D.o src/gen/AnimationNodeStateMachine.o src/gen/AudioEffectEQ.o src/gen/CenterContainer.o src/gen/AudioEffectCompressor.o src/gen/VisualShaderNodeIf.o src/gen/AnimatedSprite3D.o src/gen/VSlider.o src/gen/JNISingleton.o src/gen/GrooveJoint2D.o src/gen/VisualScriptMathConstant.o src/gen/Light2D.o src/gen/VehicleBody.o src/gen/VisualShaderNodeGlobalExpression.o src/gen/Shape.o src/gen/EditorSceneImporter.o src/gen/VisibilityEnabler2D.o src/gen/ResourceFormatSaver.o src/gen/QuadMesh.o src/gen/VisualScriptFunctionState.o src/gen/RayCast.o src/gen/EditorInterface.o src/gen/MeshTexture.o src/gen/Skeleton2D.o src/gen/Listener.o src/gen/CollisionObject.o src/gen/VisualScriptEmitSignal.o src/gen/InputEventWithModifiers.o src/gen/EditorScenePostImport.o src/gen/VisualShaderNodeColorConstant.o src/gen/MeshDataTool.o src/gen/VisualScriptPropertySet.o src/gen/EditorSettings.o src/gen/Shape2D.o src/gen/NavigationMesh.o src/gen/WebRTCDataChannel.o src/gen/VisualShaderNodeTransformCompose.o src/gen/FuncRef.o src/gen/ConfirmationDialog.o src/gen/Path2D.o src/gen/InputEventAction.o src/gen/PopupMenu.o src/gen/ReflectionProbe.o src/gen/VisualScriptFunction.o src/gen/WebRTCPeerConnection.o src/gen/AudioStreamMicrophone.o src/gen/VisualShaderNodeVectorScalarMix.o src/gen/GIProbe.o src/gen/CPUParticles2D.o src/gen/GDNativeLibrary.o src/gen/RayCast2D.o src/gen/VisualScriptSceneNode.o src/gen/AudioBusLayout.o src/gen/Path.o src/gen/VisualShaderNodeOuterProduct.o src/gen/AudioEffectFilter.o src/gen/VisibilityNotifier.o src/gen/AnimationNode.o src/gen/VisualShaderNodeDeterminant.o src/gen/JavaScript.o src/gen/VisualScriptSequence.o src/gen/AnimationNodeAnimation.o src/gen/AudioEffectHighShelfFilter.o src/gen/AnimationTrackEditPlugin.o src/gen/CheckButton.o src/gen/Physics2DServer.o src/gen/ShortCut.o src/gen/AnimationPlayer.o src/gen/VisualScriptLists.o src/gen/AnimationRootNode.o src/gen/VisualShaderNodeGroupBase.o src/gen/StyleBoxTexture.o src/gen/WebSocketClient.o src/gen/Reference.o src/gen/ARVRAnchor.o src/gen/HTTPClient.o src/gen/PinJoint2D.o src/gen/NavigationPolygonInstance.o src/gen/SceneTree.o src/gen/PhysicsDirectBodyState.o src/gen/SurfaceTool.o src/gen/CapsuleShape2D.o src/gen/EncodedObjectAsID.o src/gen/InputDefault.o src/gen/Position3D.o src/gen/KinematicBody2D.o src/gen/Crypto.o src/gen/AudioEffectHighPassFilter.o src/gen/MenuButton.o src/gen/RootMotionView.o src/gen/JavaClass.o src/gen/InterpolatedCamera.o src/gen/CSGTorus.o src/gen/Engine.o src/gen/TCP_Server.o src/gen/VisualShaderNodeColorUniform.o src/gen/VideoStream.o src/gen/CSGPolygon.o src/gen/CanvasItemMaterial.o src/gen/PhysicsServer.o src/gen/EditorFileDialog.o src/gen/StreamPeerBuffer.o src/gen/Particles.o src/gen/InputEventPanGesture.o src/gen/Container.o src/gen/VisualShaderNodeScalarSmoothStep.o src/gen/RandomNumberGenerator.o src/gen/InputEventMouseButton.o src/gen/VisualShaderNodeScalarOp.o src/gen/GridContainer.o src/gen/ImageTexture.o src/gen/ProxyTexture.o src/gen/VisualScript.o src/gen/VisualScriptVariableGet.o src/gen/Physics2DShapeQueryParameters.o src/gen/VisualScriptNode.o src/gen/Tabs.o src/gen/Node2D.o src/gen/Marshalls.o src/gen/StreamPeerGDNative.o src/gen/VisualShaderNodeVectorScalarStep.o src/gen/TileMap.o src/gen/Gradient.o src/gen/BoxShape.o src/gen/WindowDialog.o src/gen/Semaphore.o src/gen/ProjectSettings.o src/gen/TextEdit.o src/gen/VisualScriptDeconstruct.o src/gen/VisualShaderNodeVectorFunc.o src/gen/VisualScriptWhile.o src/gen/EditorInspectorPlugin.o src/gen/CanvasLayer.o src/gen/Translation.o src/gen/VisualShaderNodeVectorDerivativeFunc.o src/gen/NavigationMeshInstance.o src/gen/VisualScriptIndexGet.o src/gen/VisualScriptLocalVarSet.o src/gen/Slider.o src/gen/Area.o src/gen/Viewport.o src/gen/AudioStreamPlayer3D.o src/gen/EditorSelection.o src/gen/MarginContainer.o src/gen/AudioEffectDistortion.o src/gen/ARVRPositionalTracker.o src/gen/Expression.o src/gen/FileSystemDock.o src/gen/EditorSceneImporterFBX.o src/gen/BaseButton.o src/gen/ResourcePreloader.o src/gen/SpriteBase3D.o src/gen/Material.o src/gen/World.o src/gen/XMLParser.o src/gen/OccluderPolygon2D.o src/gen/VisualShaderNodeInput.o src/gen/CapsuleShape.o src/gen/VisualScriptPreload.o src/gen/PhysicsBody2D.o src/gen/MeshInstance2D.o src/gen/VisualScriptComment.o src/gen/NinePatchRect.o src/gen/CSGMesh.o src/gen/RectangleShape2D.o src/gen/PacketPeer.o src/gen/TextureButton.o src/gen/VisibilityNotifier2D.o src/gen/AudioEffectEQ10.o src/gen/CSGBox.o src/gen/AudioStreamPlayer2D.o src/gen/MultiplayerAPI.o src/gen/Physics2DDirectSpaceState.o src/gen/VisualScriptBuiltinFunc.o src/gen/JSON.o src/gen/VisualScriptSelect.o src/gen/ConvexPolygonShape2D.o src/gen/InputEventMagnifyGesture.o src/gen/VisualScriptGlobalConstant.o src/gen/AStar.o src/gen/AudioEffectAmplify.o src/gen/ConfigFile.o src/gen/VisualShader.o src/gen/VisualShaderNodeColorFunc.o src/gen/VisualScriptConstant.o src/gen/PanoramaSky.o src/gen/RayShape2D.o src/gen/GDScript.o src/gen/AnimationNodeOutput.o src/gen/VisualShaderNodeScalarFunc.o src/gen/VisualScriptTypeCast.o src/gen/VisualShaderNodeVec3Constant.o src/gen/HTTPRequest.o src/gen/GradientTexture.o src/gen/CSGShape.o src/gen/SliderJoint.o src/gen/AudioStreamGeneratorPlayback.o src/gen/World2D.o src/gen/InputEventGesture.o src/gen/VBoxContainer.o src/gen/EditorScript.o src/gen/AnimationNodeBlendSpace2D.o src/gen/VisualShaderNodeSwitch.o src/gen/AudioEffectPhaser.o src/gen/StaticBody2D.o src/gen/ConeTwistJoint.o src/gen/AudioEffectLimiter.o src/gen/Polygon2D.o src/gen/CollisionPolygon2D.o src/gen/WebRTCMultiplayer.o src/gen/RegEx.o src/gen/PacketPeerUDP.o src/gen/Camera2D.o src/gen/ConcavePolygonShape2D.o src/gen/TextureProgress.o src/gen/AudioEffectStereoEnhance.o src/gen/Bone2D.o src/gen/PhysicsMaterial.o src/gen/VisualShaderNodeOutput.o src/gen/BulletPhysicsDirectBodyState.o src/gen/VisualShaderNodeTransformVecMult.o src/gen/Texture3D.o src/gen/StreamPeerTCP.o src/gen/HeightMapShape.o src/gen/StreamTexture.o src/gen/StreamPeer.o src/gen/LinkButton.o src/gen/Physics2DDirectBodyState.o src/gen/ButtonGroup.o src/gen/Position2D.o src/gen/RayShape.o src/gen/WebSocketMultiplayerPeer.o src/gen/StreamPeerSSL.o src/gen/MultiMesh.o
ranlib bin/libgodot-cpp.osx.debug.64.a
scons: done building targets.

Then:

cd ../wwise-gdnative
scons target=debug platform=osx wwise_sdk=/Applications/Audiokinetic/Wwise\ 2021.1.5.7749/SDK plugins=convolution target_path=bin/

OUTPUT:

scons: Reading SConscript files ...
Wwise SDK headers path: /Applications/Audiokinetic/Wwise 2021.1.5.7749/SDK/include/
Wwise SDK libs path: /Applications/Audiokinetic/Wwise 2021.1.5.7749/SDK/Mac/Debug/lib/
scons: done reading SConscript files.
scons: Building targets ...
g++ -o src/wwise_gdnative.os -c -std=c++14 -g -O2 -arch x86_64 -fPIC -DAK_CONVOLUTION -I. -I/Users/shaunstone/Personal/wwise-godot-integration/godot-cpp/godot-headers -I/Users/shaunstone/Personal/wwise-godot-integration/godot-cpp/include -I/Users/shaunstone/Personal/wwise-godot-integration/godot-cpp/include/core -I/Users/shaunstone/Personal/wwise-godot-integration/godot-cpp/include/gen -Isrc "-I/Applications/Audiokinetic/Wwise 2021.1.5.7749/SDK/include" "-I/Applications/Audiokinetic/Wwise 2021.1.5.7749/SDK/samples/SoundEngine/POSIX" src/wwise_gdnative.cpp
src/wwise_gdnative.cpp:851:17: error: no member named 'occlusion' in 'AkAcousticSurface'
                akSurfaces[0].occlusion = occlusionValue;
                ~~~~~~~~~~~~~ ^
src/wwise_gdnative.cpp:948:22: error: no viable overloaded '='
        portalParams.Extent = akExtent;
        ~~~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~
/Applications/Audiokinetic/Wwise 2021.1.5.7749/SDK/include/AK/SpatialAudio/Common/AkSpatialAudio.h:160:8: note: candidate function (the implicit copy assignment operator) not
      viable: no known conversion from 'AkVector' to 'const AkExtent' for 1st argument
struct AkExtent
       ^
/Applications/Audiokinetic/Wwise 2021.1.5.7749/SDK/include/AK/SpatialAudio/Common/AkSpatialAudio.h:160:8: note: candidate function (the implicit move assignment operator) not
      viable: no known conversion from 'AkVector' to 'AkExtent' for 1st argument
src/wwise_gdnative.cpp:1697:18: error: no member named 'uDiffractionFlags' in 'AkSpatialAudioInitSettings'
        spatialSettings.uDiffractionFlags = static_cast<unsigned int>(
        ~~~~~~~~~~~~~~~ ^
src/wwise_gdnative.cpp:1700:18: error: no member named 'fDiffractionShadowAttenFactor' in 'AkSpatialAudioInitSettings'
        spatialSettings.fDiffractionShadowAttenFactor = static_cast<float>(getPlatformProjectSetting(
        ~~~~~~~~~~~~~~~ ^
src/wwise_gdnative.cpp:1703:18: error: no member named 'fDiffractionShadowDegrees' in 'AkSpatialAudioInitSettings'
        spatialSettings.fDiffractionShadowDegrees = static_cast<float>(getPlatformProjectSetting(
        ~~~~~~~~~~~~~~~ ^
src/wwise_gdnative.cpp:1721:18: error: no member named 'bEnableDirectPathDiffraction' in 'AkSpatialAudioInitSettings'
        spatialSettings.bEnableDirectPathDiffraction = static_cast<bool>(getPlatformProjectSetting(
        ~~~~~~~~~~~~~~~ ^
src/wwise_gdnative.cpp:1724:18: error: no member named 'bEnableTransmission' in 'AkSpatialAudioInitSettings'
        spatialSettings.bEnableTransmission = static_cast<bool>(
        ~~~~~~~~~~~~~~~ ^
7 errors generated.
scons: *** [src/wwise_gdnative.os] Error 1
scons: building terminated because of errors.

Am I missing any extra step here? Thanks!

Official support for Wwise version 2021.1.5.7749 or higher

Wwise version 2021.1.5.7749 fixes a major issue for MacOS version 12.3 and up, where the Wwise app crashes on startup. This is "caused by the removal of the Python framework starting with macOS 12.3" as mentioned in this post on the AudioKinetic website.

Has anyone tested the compatibility of the Godot integration with newer minor versions of the Wwise app?

Convolution Plugin - Does it come bundled already?

Was checking the readme (https://github.com/alessandrofama/wwise-godot-integration/blob/9475248de190576bec4a6fe3fa2f2ed660b034f0/wwise-gdnative/README.md), do I need to build the binaries myself to include the 'convolution' plugin or does it come bundled with the latest release? We are having issues getting convolution to work in our game project (we have a trial of the plugin bundled with the soundbank)

scons target=release platform=windows wwise_sdk="%WWISESDK% plugins=convolution

"Device ShareSet not found in Init bank" when playing scene with AKBank node

When playing a scene that contains an AKBank node loading the Init bank an error message says Device ShareSet not found in Init.

E 0:00:01.091   Wwise monitor: AK::SoundEngine::AddOutput()/ReplaceOutput() - Device ShareSet not found in Init bank.
  <C++ Source>  :0 @ Wwise monitor()

Is this something I have to add in the wwise authoring environment?
I tried following Lesson 1 from the wwise documentation using the downloaded Lession 1 project as a base. I also tried a project from scratch.

Full disclosure: I am not an audio engineer and have not worked with wwise before.

Wwise: 2019.2.1 Build 7250
Godot: v3.3.stable.official

Banks get copied to the user directory at every start in a standalone build

At every start of a the engine, the integration copies over the banks to the user directory if it detects it's run as a standalone game and not in-editor (only on Win/macOS/Linux) as detailed here:

if (OS::get_singleton()->has_feature("standalone"))
{
MAP_PATH_STANDALONE(basePath);
#if defined(AK_WIN) || defined(AK_MAC_OS_X) || defined(AK_LINUX)
bool copyBanksResult = copyDirectory(banksPath + platformBanksSuffix, OS::get_singleton()->get_user_data_dir() + "/wwise/GeneratedSoundBanks" + platformBanksSuffix);
if (!copyBanksResult)
{
ERROR_CHECK(AK_Fail, "Copying banks to user:// failed!");
}

It is probably not necessary doing that every time, especially when using multiple large banks. It would be better to check if the banks are already present first. What do you think?

Creating a Switch Group without any Switches in the Authoring App results in generated ID's containing an empty Switch class.

To reproduce this:

  1. Create a Switch Group in the Wwise Authoring application but leave it empty
  2. Generate Banks
  3. Generated Wwise ID's with the included tool

The Switch Group will have an empty Switch class:

 class SWITCH:

Godot expects something inside here and will produce an error. To solve this the id's converter located in https://github.com/alessandrofama/wwise-godot-integration/blob/main/wwise-gdnative/gdnative-demo/addons/wwise_ids_converter/wwise_ids_converter.gd needs to be modified to account for that.

Godot 3.5 support

Is this plugin working on 3.5 ?

I can't load any soundbank. I have follow the guide and read the wiki, everything looks fine:

image

Until I try to load the soundbank on the AKBank node:

image

Note: The ID generation seems to also work fine.

I have tried this solution but it doesn't work either:
#12 (comment)
#57 (comment)

Or maybe a direct issue with my Wwise current version ?

At the moment, Wwise version 2021.1.4.7707 is supported

Godot 3.5
Wwise 2021.1.10.7883
Wwise Godot integration 1.5.0

No default value is set for Banks and Events fields in Custom Nodes

Banks or Events listed in the Custom Nodes need to be explicitly selected to be "recognized" as selected.

Steps to reproduce:

  • Create a new scene
  • Add an AkBank node to the scene, select Tree Enter or Ready for Load On
  • Start the scene

Errors:

E 0:00:00.332   Wwise monitor: Bank Load Failed
  <C++ Source>  :0 @ Wwise monitor()
E 0:00:00.332   loadBankID: AK_Fail ID 0
  <C++ Source>  src/wwise_gdnative.cpp:315 @ loadBankID()
  <Stack Trace> ak_bank.gd:15 @ load_bank()
                ak_bank.gd:10 @ handle_game_event()
                ak_event_handler.gd:7 @ _enter_tree()

While the Init banks is displayed in the Bank field, it seems that it is not selected by default:

To fix this you need to select the TestBank first and then switch back to the Init bank. It seems that a successfully selected item is marked by the "undo" icon:

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