Comments (7)
I created a AK_Bank with my soundbank with enter_tree loading setup
Do you load the Init
bank at all? This is required before loading any other bank.
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I wasn't (I should have missed this in the documentation) but after adding the Init bank (into an AK_Bank node) I just have one more AK_Fail ID error.
from wwise-godot-integration.
This error usually means it can't locate the banks on disk. I would check if the base path
to the platform banks is correct in the project settings:
If it is then something else is going wrong. Could you send me your empty project so I can take a quick look at it?
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Same.
With "Engine Logging" selected I get some monitoring errors, I think it's because I have some plugins on my wwise.
The project is a bit heavy : https://drop.chapril.org/download/01c1a070d3a61cdf/#FeP3cW53feB9EYtabn3MUw
from wwise-godot-integration.
Ah I see the problem, you have exported all your banks into the GeneratedSoundBanks
folder, but the banks need to be in extra subfolder named after your Wwise platform. So move them into GeneratedSoundBanks\Windows
if you are using Windows. These are the paths:
(missing \Linux).
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Wow thanks I didn't know that matter!
I will test this tomorrow and get back to you!
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It's working!
Thanks, it was very much a wwise problem than a wwise-godot problem ;o)
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Related Issues (20)
- Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree HOT 10
- HTML5 support? HOT 1
- Godot 3.5 support HOT 5
- Official support for Wwise version 2021.1.5.7749 or higher HOT 3
- is Godot 3.5 compatible? HOT 1
- Do Audio files need to be within the project? HOT 1
- Error integrating Wwise - AK_InvalidID HOT 3
- Does this integration work with any other version of Wwise? HOT 1
- Console support? HOT 2
- No audio when exporting to HTML HOT 2
- Event ID not found HOT 5
- Spacial Audio issues HOT 1
- Godot 4.x Support HOT 5
- Wiki: suggestions for the `Building the GDExtension Library` page HOT 1
- Error loading extension (Godot 4.0.4, Wwise 2022.1.6) HOT 5
- Add support for Suspend/WakeupFromSuspend in wwise_runtime_manager HOT 2
- Parse error with wwise_id.gd [Godot 4.2, Wwise 2023.1] HOT 3
- InvalidID error while posting events [Godot 4.2, wwise 2023.1] HOT 2
- Error integrating Wwise - AK_InvalidID HOT 1
- set_game_object_output_bus_volume not callable without listener object HOT 1
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