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alessandrofama avatar alessandrofama commented on July 22, 2024

Yes, there will be configuration issues, and getting Wwise to work will require additional, non-trivial porting work.

For 3.x you need to do the following:

  1. Make sure the GDNative module in the engine has been ported to the desired platform.
  2. Port the godot-cpp bindings for 3.x using the console SDK.
  3. Get a licence from Audiokinetic and download their SDK.
  4. Modify this integration and add support for the console platform you want.

Since we are not affiliated with Audiokinetic or any console manufacturer, and this integration is open source as opposed to proprietary console SDKs, we cannot offer public support for Wwise + consoles. Even if we had support for consoles, we would not be allowed to share the work in this repo.

If you or your porting studio need technical advice on the work required to port this integration, please feel free to contact me at [email protected].

from wwise-godot-integration.

ha-kuro avatar ha-kuro commented on July 22, 2024

Thanks for the heads up and very much appreciate the support ♥

from wwise-godot-integration.

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