Comments (2)
It works just fine! It's exactly as you said. I think my error was starting to learn wwise in godot first and as such there's just no detailed tutorials available for newbies. Thank you so much for taking the time!
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You are trying to post an Event but have only loaded the Init bank. This will not contain Events. See: https://www.audiokinetic.com/en/library/edge/?source=SDK&id=concept_banks.html
You will have to create another Soundbank, add yourgo
Event to it and load it after the Init bank. -
You are trying to a Soundbank by using the
*_id
function of the Wwise singleton. This is only supported if you 1) Disable theUse SoundBnk Names for Filenames
setting in the Project Settings of the Wwise Authoring application. 2) Disable theUse SoundBank names
setting in the Wwise setting withing Godot (-> Project Settings-Toggle Advanced settings-Wwise). This is described here in the wiki: https://github.com/alessandrofama/wwise-godot-integration/wiki/Loading-Soundbanks
After doing this it should work fine. Is it enough info or do you need more help?
from wwise-godot-integration.
Related Issues (20)
- Stuck with AK_Fail ID error HOT 7
- Godot 4 ? HOT 2
- Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree HOT 10
- HTML5 support? HOT 1
- Godot 3.5 support HOT 5
- Official support for Wwise version 2021.1.5.7749 or higher HOT 3
- is Godot 3.5 compatible? HOT 1
- Do Audio files need to be within the project? HOT 1
- Error integrating Wwise - AK_InvalidID HOT 3
- Does this integration work with any other version of Wwise? HOT 1
- Console support? HOT 2
- No audio when exporting to HTML HOT 2
- Event ID not found HOT 5
- Spacial Audio issues HOT 1
- Godot 4.x Support HOT 5
- Wiki: suggestions for the `Building the GDExtension Library` page HOT 1
- Error loading extension (Godot 4.0.4, Wwise 2022.1.6) HOT 5
- Add support for Suspend/WakeupFromSuspend in wwise_runtime_manager HOT 2
- Parse error with wwise_id.gd [Godot 4.2, Wwise 2023.1] HOT 3
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