Comments (5)
I followed the instructions to export everything. I suppose the problem lies with my exportation then, I'll try to get the missing data and get back to you. Thank you!
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It's working perfectly now! I had to drag the interactive music hierarchy for the sound bank.
from wwise-godot-integration.
Do your banks load at all? (code looks fine btw)
Any way to share your project with me so I can take look at it? ([email protected])
If I right click the event in the Waapi Picker and select Play it does play the music. Is there something I'm missing?
This needs the Wwise authoring app to be opened in the background, it does not use the runtime libs.
from wwise-godot-integration.
Yes the banks are loading fine. I mailed you the test project I did especially for this issue.
from wwise-godot-integration.
Your music bank looks very small (1kb), and if I look at Wwise_IDs.h I can't see the events in there. Are you sure you included them in the bank? Maybe you need to rebuild the soundbanks?
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Related Issues (20)
- Stuck with AK_Fail ID error HOT 7
- Godot 4 ? HOT 2
- Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree HOT 10
- HTML5 support? HOT 1
- Godot 3.5 support HOT 5
- Official support for Wwise version 2021.1.5.7749 or higher HOT 3
- is Godot 3.5 compatible? HOT 1
- Do Audio files need to be within the project? HOT 1
- Error integrating Wwise - AK_InvalidID HOT 3
- Does this integration work with any other version of Wwise? HOT 1
- Console support? HOT 2
- No audio when exporting to HTML HOT 2
- Spacial Audio issues HOT 1
- Godot 4.x Support HOT 5
- Wiki: suggestions for the `Building the GDExtension Library` page HOT 1
- Error loading extension (Godot 4.0.4, Wwise 2022.1.6) HOT 5
- Add support for Suspend/WakeupFromSuspend in wwise_runtime_manager HOT 2
- Parse error with wwise_id.gd [Godot 4.2, Wwise 2023.1] HOT 3
- InvalidID error while posting events [Godot 4.2, wwise 2023.1] HOT 2
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