Comments (2)
More information:
Godot exports both libraries when exporting. It just happens that one library gets overwritten as both debug and release libs share the same name.
Adding the release gdnlib to the export filters fixes this, but is not very user friendly:
Trying to skip the gdnlib in the build export script does not fix the issue:
var use_debug = false;
func _export_begin(features, debug, path, flags):
var lib_path:String = ProjectSettings.get_setting("autoload/Wwise")
if lib_path == "*res://wwise/bin/wwise-gdnative-debug.gdns":
use_debug = true
if "iOS" in features:
# Add missing StoreKit framework for iOS
add_ios_framework("StoreKit.framework")
func _export_file(path, type, features):
if use_debug:
if path == "res://wwise/bin/wwise-gdnative-release.gdnlib":
skip()
if path == "res://wwise/bin/wwise-gdnative-release.gdns":
skip()
Trying to skip the release .dll or .dylib there does not work as _export_file
only seems to iterate through resource files.
One solution could involve renaming the libraries to WwiseGDNative-Debug and -Release.
from wwise-godot-integration.
Fixed by #24.
from wwise-godot-integration.
Related Issues (20)
- Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree HOT 10
- HTML5 support? HOT 1
- Godot 3.5 support HOT 5
- Official support for Wwise version 2021.1.5.7749 or higher HOT 3
- is Godot 3.5 compatible? HOT 1
- Do Audio files need to be within the project? HOT 1
- Error integrating Wwise - AK_InvalidID HOT 3
- Does this integration work with any other version of Wwise? HOT 1
- Console support? HOT 2
- No audio when exporting to HTML HOT 2
- Event ID not found HOT 5
- Spacial Audio issues HOT 1
- Godot 4.x Support HOT 5
- Wiki: suggestions for the `Building the GDExtension Library` page HOT 1
- Error loading extension (Godot 4.0.4, Wwise 2022.1.6) HOT 5
- Add support for Suspend/WakeupFromSuspend in wwise_runtime_manager HOT 2
- Parse error with wwise_id.gd [Godot 4.2, Wwise 2023.1] HOT 3
- InvalidID error while posting events [Godot 4.2, wwise 2023.1] HOT 2
- Error integrating Wwise - AK_InvalidID HOT 1
- set_game_object_output_bus_volume not callable without listener object HOT 1
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from wwise-godot-integration.