Comments (3)
I used the latest release 1.1.0_Wwise2019.2.1.7250
(which, of course, specifies the compatibility to Godot 3.2.x only)
from wwise-godot-integration.
Try to install the integration while Godot is closed. Godot doesn't update properly when the project.godot file gets updated while the engine is open. Alternatively, you need to add the following scripts manually to the AutoLoad tab of the project settings and enable the plugins after that:
Having a project corrupted can happen in this release, as we are parsing and updating the project.godot file. Something messed up that file when you tried to install the integration for a second time. But we moved away from this method now and should not happen in the next release.
If you still get a corrupted project please try to install the integration manually by following these steps:
- Download the integration.zip archive and extract it to your Godot project.
- Download your desired platform.zip archive and extract it to
godot-project/wwise/bin
. - Add the AutoLoad scripts manually as showed in the image above.
- Enable the plugins.
I'm posting this issue because it might be very frustrating for people who do not use Git or who do not have a backup of their project.
Copy the project.godot file from an empty project to the corrupted project. This should fix the loading issue. Obviously I would recommend to always backup your projects or to use version control.
from wwise-godot-integration.
Should be fixed in the latest release. https://github.com/alessandrofama/wwise-godot-integration/releases/tag/1.2.0_Wwise2019.2.1.7250
from wwise-godot-integration.
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from wwise-godot-integration.