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alessandrofama avatar alessandrofama commented on July 19, 2024

Following the suggestion from the user @follower in the issue thread godotengine/godot#17483, directly loading the images and bypassing (I guess?) Godot's import system. Fixed by 3d79a28 and 0c804e3. The editor will still display a warning generated here in core/image.cpp:

Error Image::load(const String &p_path) {
#ifdef DEBUG_ENABLED
	if (p_path.begins_with("res://") && ResourceLoader::exists(p_path)) {
		WARN_PRINTS("Loaded resource as image file, this will not work on export: '" + p_path + "'. Instead, import the image file as an Image resource and load it normally as a resource.");
	}
#endif
	return ImageLoader::load_image(p_path, this);
}

I think this can be safely ignored, as the custom nodes icon/gizmo and waapi icons won't be used in-game.

from wwise-godot-integration.

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