Comments (3)
I will close the issue as soon as I push the fix, thanks for reporting this!
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Could you try adding a "playback" enum value to the settings snippet you provided, it should work out of the box on the cpp side:
_add_setting(WWISE_IOS_ADVANCED_SETTINGS_PATH + "audio_session_category", 0,
TYPE_INT, PROPERTY_HINT_ENUM, "Ambient, Solo Ambient, Play And Record, Playback")
Probably need to launch the scene once or restart the engine for the new value to appear in the settings. Adding this to the fixes for the next release.
from wwise-godot-integration.
@alessandrofama Simply adding that enum value worked! Should I close this issue or leave it open?
from wwise-godot-integration.
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