Comments (10)
Thank you again, very kind of you and prompt
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I am having this exact same issue except I have had Use Soundbank Names for Filenames unchecked since the start (my Project Settings look slightly different but I believe that is the equivalent of Use Soundbank Names) and it is still not loading.
Wwise version: 2022.1.0.7985
Godot 3.5
from wwise-godot-integration.
Hi!
Can you try to load the Init Bank first and Act 0 later? That should fix it. Make sure the Init bank is actually selected (it's an issue: #4).
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namespace BANKS
{
static const AkUniqueID INIT = 1355168291U;
static const AkUniqueID ACT0 = 3504395757U;
} // namespace BANKS
I see the header has a U suffix?
from wwise-godot-integration.
Init Bank loaded without ACT0 - same issue 👍
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Selected it too to ensure the ID was being fed through.
from wwise-godot-integration.
Can you please check that the Use SoundBank names
checkbox is deselected in the Wwise project settings? It's not possible to use Wwise ID's if that option is selected. Regenerate the banks after that if that was the issue.
from wwise-godot-integration.
That was the problem, thank you so much! 💯 🥇
Monitor is throwing a few issues but got the music event firing now!!
from wwise-godot-integration.
Both errors are related to a missing plugin, the plug-in id suggests it's the Wwise Motion plugin. If you are not using it I would suggest to remove it from Wwise Authoring (should appear in Wwise Launcher -> Plugins) and then from your project. If you want to use that plugin it is necessary to recompile the integration.
Good to hear you solved that banks issue. I will update the Wiki to make more clear Wwise Id's can't be used when using SoundBank names.
I will close this issue but please feel free to open new issues for other problems. It helps to improve this library and fix some overlooked errors.
Cheers!
from wwise-godot-integration.
We don't support Wwise version 2022 as it's in beta. There might be significant API changes in Wwise that make newer banks incompatible for lower sound engine versions, see https://www.audiokinetic.com/library/edge/?source=Help&id=soundbank_backward_compatibility I would suggest you downgrade to the version listed in the readme of this repo or wait until I add support for 2022.
from wwise-godot-integration.
Related Issues (20)
- Stuck with AK_Fail ID error HOT 7
- Godot 4 ? HOT 2
- Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree HOT 10
- HTML5 support? HOT 1
- Godot 3.5 support HOT 5
- Official support for Wwise version 2021.1.5.7749 or higher HOT 3
- is Godot 3.5 compatible? HOT 1
- Do Audio files need to be within the project? HOT 1
- Error integrating Wwise - AK_InvalidID HOT 3
- Does this integration work with any other version of Wwise? HOT 1
- Console support? HOT 2
- No audio when exporting to HTML HOT 2
- Event ID not found HOT 5
- Spacial Audio issues HOT 1
- Godot 4.x Support HOT 5
- Wiki: suggestions for the `Building the GDExtension Library` page HOT 1
- Error loading extension (Godot 4.0.4, Wwise 2022.1.6) HOT 5
- Add support for Suspend/WakeupFromSuspend in wwise_runtime_manager HOT 2
- Parse error with wwise_id.gd [Godot 4.2, Wwise 2023.1] HOT 3
- InvalidID error while posting events [Godot 4.2, wwise 2023.1] HOT 2
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