Comments (5)
Seems like this is the result of a mistake I made in the waapi-picker addon. It doesn't affect only these font fields, but all "nested" properties.
In waapi_picker.gd
, replace:
func handles(object):
return true
with:
func handles(object):
return object.get_class() == "Spatial"
Restart the editor after that.
This fix will be added to the next release.
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@alessandrofama thank you!
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Hi Jon,
thanks for the report. I can't reproduce the issue. Could you share more details about your setup and project?
- What exact Godot version and OS are you using?
- Do you get any errors or warning at all?
- Does the problem occur on a new project without Wwise integrated?
- Does it only occur after you have integrated Wwise?
- If the problem occurs only on a project with Wwise integrated, can you share a minimal reproduction project?
Wondering if this might have something to do with the way wwise applies custom nodes / resources to the project.
We don't use Fonts and the custom nodes shouldn't interfere with such a thing. I doubt that this problem is caused by the integration, but you never know. So please let me know if you have more information.
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- What exact Godot version and OS are you using?
- Godot Engine 3.2.stable.official
- Mac OS Catalina 10.15.6
- Do you get any errors or warning at all?
Nope
- Does the problem occur on a new project without Wwise integrated?
No. Here is what it looks like before wwise integration:
- Does it only occur after you have integrated Wwise?
Yes, here are the steps I went through.
After installing, here is what trying to edit FontData looks like:
- If the problem occurs only on a project with Wwise integrated, can you share a minimal reproduction project?
https://github.com/jontopielski/wwise-debug (note: did not include the binaries in wwise/bin)
Thank you for taking a look!
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Thank you for the details, much appreciated. Well...that is a weird problem 🤔. I will look into it and come back to you.
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Related Issues (20)
- ERROR ITMS-90208 on delivery to App Store HOT 5
- Script does not inherit a Node when adding waapi-gdnative.gdns as an auto-load HOT 6
- Stuck with AK_Fail ID error HOT 7
- Godot 4 ? HOT 2
- Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree HOT 10
- HTML5 support? HOT 1
- Godot 3.5 support HOT 5
- Official support for Wwise version 2021.1.5.7749 or higher HOT 3
- is Godot 3.5 compatible? HOT 1
- Do Audio files need to be within the project? HOT 1
- Error integrating Wwise - AK_InvalidID HOT 3
- Does this integration work with any other version of Wwise? HOT 1
- Console support? HOT 2
- No audio when exporting to HTML HOT 2
- Event ID not found HOT 5
- Spacial Audio issues HOT 1
- Godot 4.x Support HOT 5
- Wiki: suggestions for the `Building the GDExtension Library` page HOT 1
- Error loading extension (Godot 4.0.4, Wwise 2022.1.6) HOT 5
- Add support for Suspend/WakeupFromSuspend in wwise_runtime_manager HOT 2
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