Coder Social home page Coder Social logo

cpp-spline's Introduction

cpp-spline

Package provides C++ implementation of spline interpolation

Features

  • Bezier Curve
  • B-Spline
  • CatmullRom

Usage

Bezier

To create a Bezier Curve in 2D or 3D environment:

#include <iostream>
#include "../../main/cpp/Bezier.h"
int main(char** argv, int argc) {
	Curve* curve = new Bezier();
	curve->set_steps(100); // generate 100 interpolate points between the last 4 way points

	curve->add_way_point(Vector(1, 1, 0));
	curve->add_way_point(Vector(2, 3, 0));
	curve->add_way_point(Vector(3, 2, 0));
	curve->add_way_point(Vector(4, 6, 0));
	...

	std::cout << "nodes: " << curve->node_count() << std::endl;
	std::cout << "total length: " << curve->total_length() << std::endl;
	for (int i = 0; i < curve->node_count(); ++i) {
		std::cout << "node #" << i << ": " << curve->node(i).toString() << " (length so far: " << curve->length_from_starting_point(i) << ")" << std::endl;
	}
	delete curve;
}

BSpline

To create a BSpline Curve in 2D or 3D environment:

#include <iostream>
#include "../../main/cpp/BSpline.h"
int main(char** argv, int argc) {
	Curve* curve = new BSpline();
	curve->set_steps(100); // generate 100 interpolate points between the last 4 way points

	curve->add_way_point(Vector(1, 1, 0));
	curve->add_way_point(Vector(2, 3, 0));
	curve->add_way_point(Vector(3, 2, 0));
	curve->add_way_point(Vector(4, 6, 0));
	...

	std::cout << "nodes: " << curve->node_count() << std::endl;
	std::cout << "total length: " << curve->total_length() << std::endl;
	for (int i = 0; i < curve->node_count(); ++i) {
		std::cout << "node #" << i << ": " << curve->node(i).toString() << " (length so far: " << curve->length_from_starting_point(i) << ")" << std::endl;
	}
	delete curve;
}

CatmullRom

To create a CatmullRom Curve in 2D or 3D environment:

#include <iostream>
#include "../../main/cpp/CatmullRom.h"
int main(char** argv, int argc) {
	Curve* curve = new CatmullRom();
	curve->set_steps(100); // generate 100 interpolate points between the last 4 way points

	curve->add_way_point(Vector(1, 1, 0));
	curve->add_way_point(Vector(2, 3, 0));
	curve->add_way_point(Vector(3, 2, 0));
	curve->add_way_point(Vector(4, 6, 0));
	...

	std::cout << "nodes: " << curve->node_count() << std::endl;
	std::cout << "total length: " << curve->total_length() << std::endl;
	for (int i = 0; i < curve->node_count(); ++i) {
		std::cout << "node #" << i << ": " << curve->node(i).toString() << " (length so far: " << curve->length_from_starting_point(i) << ")" << std::endl;
	}
	delete curve;
}

cpp-spline's People

Contributors

chen0040 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

cpp-spline's Issues

Splines with less than 4 control points

Hello, thanks for the effort put into this library, I want to use it for a project of mine but I need to be able to create splines (Bezier and Catmull) using 3 control points (and 2, but that's just a straight line), not the coded minimum of 4.

I have been looking into on how to do it but I can't really wrap my head around the math for it and also to create an implementation, any help regarding this? Thanks.

A Header-Only Library?

Hi,

A compilation issue came to me when I would like to run the test code. It seems to me that this package is header-only and there is no need to compile sth. However, compilation error is reported during the link stage

CMakeFiles/MyApp.dir/src/main.cc.o: In function `demo_bezier()':
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:17: undefined reference to `Bezier::Bezier()'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:19: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:19: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:20: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:20: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:21: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:21: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:22: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:22: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:26: undefined reference to `Vector::toString[abi:cxx11]() const'
CMakeFiles/MyApp.dir/src/main.cc.o: In function `demo_bspline()':
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:32: undefined reference to `BSpline::BSpline()'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:34: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:34: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:35: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:35: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:36: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:36: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:37: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:37: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:41: undefined reference to `Vector::toString[abi:cxx11]() const'
CMakeFiles/MyApp.dir/src/main.cc.o: In function `demo_catmullrom()':
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:47: undefined reference to `CatmullRom::CatmullRom()'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:49: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:49: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:50: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:50: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:51: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:51: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:52: undefined reference to `Vector::Vector(double, double, double)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:52: undefined reference to `Curve::add_way_point(Vector const&)'
/home/motion/cpp-spline/spline/src/test/cpp/src/main.cc:56: undefined reference to `Vector::toString[abi:cxx11]() const'
CMakeFiles/MyApp.dir/src/main.cc.o: In function `Curve::node(int) const':
/home/motion/cpp-spline/spline/src/main/cpp/../../main/cpp/Curve.h:28: undefined reference to `Vector::Vector(Vector const&)'
collect2: error: ld returned 1 exit status
CMakeFiles/MyApp.dir/build.make:109: recipe for target 'MyApp' failed
make[2]: *** [MyApp] Error 1
CMakeFiles/Makefile2:72: recipe for target 'CMakeFiles/MyApp.dir/all' failed
make[1]: *** [CMakeFiles/MyApp.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2

Can you provide me with an insight about what could be the cause for this problem?

Interpolation function coefficients

Hi,
Thanks for sharing the work. I want to fit curved line through given points. I am unable to understand how you chose the coefficient for interpolation function e.g. for CatmullRom you use the following function

interpolate(double u, const Vector& P0, const Vector& P1, const Vector& P2, const Vector& P3)
{
	Vector point;
	point=u*u*u*((-1) * P0 + 3 * P1 - 3 * P2 + P3) / 2;
	point+=u*u*(2*P0 - 5 * P1+ 4 * P2 - P3) / 2;
	point+=u*((-1) * P0 + P2) / 2;
	point+=P1;

	return point;
}

Can I use more than four control points ? I tried with more than four point but algorithm considering only 4 control points. Please help me, I am waiting for you reply.
Thanks in advance !!

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.