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Rico P's Projects

annotate.js icon annotate.js

Semiautomatic annotation editor for rich html editors.

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

bezierinfo-2 icon bezierinfo-2

The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

binaryjs icon binaryjs

Node binary websocket streaming made easy

bounce icon bounce

Bounce is a 3D physics engine for games.

box2d icon box2d

Box2D is a 2D physics engine for games

build.js icon build.js

The smarter way to have a preprocessor for your javascript code.

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

bx icon bx

Base library used across multiple projects

claudiaide icon claudiaide

This extension can change easily the background image of editor window in Visual Studio.

cpp-peglib icon cpp-peglib

A single file C++ header-only PEG (Parsing Expression Grammars) library

cute_headers icon cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

deepsdf icon deepsdf

Learning Continuous Signed Distance Functions for Shape Representation

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