iainwinter / iwengine Goto Github PK
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This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
I've seen your achievement in friction sim.
I believe that the glm::vec3 tangent
is already equal to fVel
.
You just need to length it, no need to dot about.
Maybe I'm wrong...
I shouldn't pull the change since I haven't tested it.
But I think it will be okay if you use the
fVel = glm::length(tangent)
anyway.
There is a small typo in the about on github: lean -> learn
Hi Iain, first of all, I want to tell you that I absolutly love your project and youtube videos!
But I have a small question I hope you can explain for me. (I am a noob for coding such large project)
I have been reading your code and can't help notice that a lot of places use AppVars
.
Can you explain why you chose such desgin instead of singleton?
Lots of thanks!
It looks like the wEngine project doesn't have a good reference to imgui, causing a bunch of missed types.
I don't know enough about how your project is setup to fix this on my own. Any help is appreciated.
I'm really interested in this project and would love to dive into it for educational purposes.
However, I have a few problems during the building process.
Would you be open to addressing these issues or offering some guidance on making the project buildable before archiving it?
I can't follow along with the 5 minute collision video because the FindSphereSphereCollisionPoints functions and others are missing and I can't find the contents that they're supposed to contain.
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