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About friction about iwengine HOT 2 OPEN

Foxtr0t1337 avatar Foxtr0t1337 commented on May 23, 2024
About friction

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Comments (2)

Delofon avatar Delofon commented on May 23, 2024

Why would they be equal? That may happen only if rVel is perpendicular to the collision normal (i.e. dot(rVel, manifold.Normal) is equal to 0), which is not always the case:

image

P.S. The logs in the image are from my engine which uses a similar impulse solver anyway.

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Foxtr0t1337 avatar Foxtr0t1337 commented on May 23, 2024

Why would they be equal? That may happen only if rVel is perpendicular to the collision normal (i.e. dot(rVel, manifold.Normal) is equal to 0), which is not always the case:
According to the code.
Image
It should be always equal.

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