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97.0 7.0 9.0 1.65 GB

Different mesh shading techniques using the NVIDIA RTX (Turing) technology.

Home Page: http://www.vzout.com/

License: GNU General Public License v3.0

CMake 2.66% C++ 91.31% GLSL 5.99% Batchfile 0.04%
cpp cpp17 vulkan vulkan-api vulkan-demos nvidia rtx turing research research-project

rtx-mesh-shaders's Introduction


Rendering Engineer working at Embark Studios
Interested in anything graphics, high performance compute and hardware.


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Renders




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  • Ultra endurance cycling
  • Fitness & strongman
  • Nature, camping and bike packing

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rtx-mesh-shaders's Issues

ImGui vertex buffer and index buffer destruction causes validation layer errors.

Describe the bug
"Randomly" the validation layer will give the following error:

validation layer: Cannot free VkNonDispatchableHandle 0x39[] that is in use by a command buffer. The Vulkan spec states:
 All submitted commands that refer to buffer, either directly or via a VkBufferView, must have completed execution (http
s://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-vkDestroyBuffer-buffer-00922)

This is because the imgui implementation can destroy vertex and index buffers at runtime while they are still being used. These buffers need to be versioned somehow or allocate a massive buffer instead.

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