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Tianyu Li's Projects

arcgameengine icon arcgameengine

AGE: Arc Game Engine is an in-development game engine written in C++. I develop it in my spare time as a personal project.

bitsquid-foundation icon bitsquid-foundation

A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a data-oriented philosophy: POD structures are preferred over classes, flat arrays are the preferred data structure, etc.

cpptrace icon cpptrace

Simple, portable, and self-contained stacktrace library for C++11 and newer

directstorage icon directstorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

ecs icon ecs

A tiny ECS library which mimics EnTT's API.

embree icon embree

Embree ray tracing kernels repository.

erhe icon erhe

C++ library for modern OpenGL experiments

fermat icon fermat

Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time

fishgui icon fishgui

FIshGUI is a immediate mode GUI(IMGUI) library, based on NanoVG.

flip icon flip

A tool for visualizing and communicating the errors in rendered images.

fun-with-computer-graphics icon fun-with-computer-graphics

This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.

gjk.c icon gjk.c

Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C

grisnotebook icon grisnotebook

python notebook for Generalized Resampled Importance Sampling

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