Comments (3)
Some BIOSes have different interfaces. There are ones with black background color
where this transparency doesn't matter much.
More info here, http://www.emutalk.net/threads/15115-PSOne-BIOS-SCPH101-Shots
As for transparency issue, I hope this will sufice.
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Thanks for caring! While it does fix the issue with Spyro, I don't think it's a correct solution. It probably makes things worse in many other cases. As I said in the report, I think a color is only transparent if the palette entry is all-0, i.e. in the loop check if saveData[slotNumber, byteCount + 96] == 0 && saveData[slotNumber, byteCount + 97] == 0, and only then set THAT color to Color.Transparent. Ideally, you could draw an icon with first palette color = black and check if it's really black in the BIOS I'm showing above, I think it's SCPH1001 (BTW, this is an NTSC BIOS. The PAL BIOS has the black background. The guy from Nocash is German, so he probably tested with a PAL BIOS). But I think it will appear all-black, not completely transparent. Also, I'm not sure about the mapping of colors from the editor. You can't draw in transparent right now. But that's a more complex issue and probably less relevant. I'm just worried about preserving the original colors.
from memcardrex.
Thanks for the heads up, It should work properly for all icons now.
Also, as PS1 BIOS backgrounds aren't consistent i added option to change it in the
preferences dialog.
I also added you to the "Thanks to" list in the application for the suggestion :).
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