Comments (2)
Yup, this did the trick.
I'm currently working on 2.0 release and this fix is now implemented.
I need to port some changes over from mac version back to windows and this 2.0 will be ready.
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Thanks for the info. I think ePSXe (or maybe even other emulators) are to be blamed for the issue.
I remember back in the day someone on ngemu said that ePSXe supports .gme when someone asked how to import
saves from GameFAQs. I checked it out and ePSXe just offsets the raw mc data and wipes out the .gme header.
I don't think it supports .gme per se. I believe it just scans if the raw mc data is at some offset in the file.
As for garbled header I would blame DexPlorer. Often if you look at the files created with it you would see
host user data (like file paths) which have no business being there among the saves.
I believe it's some kind of stray pointer shenanigans.
It should not be that difficult to detect those kind of files. As you said file size should be 134976 and I could check if
offset 3904 contains MC magic.
I'll see what I can do.
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Related Issues (20)
- Building on Linux fails: unable to find LibUsbDotNet HOT 5
- Support for serial port TCP Bridge (e.g. Wi-Fi with esp-link) HOT 5
- POPS virtual Memory Card(*.VMC) HOT 2
- Support "MCX.BIN" format
- supporting PS2 MC readers (for use with PS1 memcards) in memcardrex HOT 2
- Long product codes are truncated HOT 4
- When exporting RAW single save, everything in the destination path after and including "." is ignored HOT 2
- Make it easier to consolidate multiple .VMP save files from PSP into single .MCD save file for Duckstation HOT 1
- Linux - Does not run with Mono - DllNotFoundException HOT 4
- Linux GTK issue - Button icons are not visible in open/save file dialog boxes HOT 1
- Russian translation HOT 1
- Unable to transfer GT2 saves to Memory Card through Memcarduino HOT 6
- No PSV support.
- No Mac Version HOT 12
- Kinda big requirements HOT 2
- Android port HOT 3
- unirom comms issue HOT 3
- The curious case of Crash Anywhere, on PocketStation HOT 35
- Upcoming changes in 2.0 release HOT 11
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