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No Mac Version about memcardrex HOT 12 OPEN

shendoxt avatar shendoxt commented on June 25, 2024
No Mac Version

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Comments (12)

ShendoXT avatar ShendoXT commented on June 25, 2024 2

I see that you forked the project in order to create a mac version.

Screenshot Screenshot 2023-07-20 at 00 33 00
To be honest I started a macOS build a while back but it's in very early stages.

Maybe I should pretty it up a bit and create a skeleton repo so to speak and anyone who wants to contribute can join?

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ShendoXT avatar ShendoXT commented on June 25, 2024 2
Screenshot 2023-12-03 at 00 26 40

I'm on a roll 😃 I'll use this thread to post updates guys.
If anyone wants to check the build go to macos branch and fetch compiled binary in "MemcardRex.zip".

I'm building this on M1, I have no idea if it's relevant, universal binaries should be produced but maybe not...
I'd appreciate any feedback but also remember it's still highly experimental software.

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ShendoXT avatar ShendoXT commented on June 25, 2024 2

I've added preferences dialog and ported hardware interfaces over.
This thing is really starting to shape up, not much more to go...

Screenshot 2023-12-17 at 07 23 13
Screenshot Screenshot 2023-12-21 at 07 19 39
Screenshot Screenshot 2023-12-19 at 07 05 56

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ShendoXT avatar ShendoXT commented on June 25, 2024 1

Some more cool stuff, undo/redo. To my knowledge no PS1 MC editor features this 😃

Screenshot Screenshot 2023-12-13 at 04 58 06

As usual, grab the alpha release with this feature from the macos branch.

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ShendoXT avatar ShendoXT commented on June 25, 2024 1

I implemented import and export features and created a new high res app icon.
By my calculations I believe 50% of the application is completed.

It currently is missing an icon editor, save comparison window, preferences panel, hardware interfaces and
various simple dialogs like asking to save edited cards upon closing, etc.

Screenshot 2023-12-15 at 18 34 15

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dill0wn avatar dill0wn commented on June 25, 2024

How substantial would the macos changes be? Could it work as a separate "Macos.sln" with this same codebase?

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ShendoXT avatar ShendoXT commented on June 25, 2024

Very substantial. Aside from the ps1card class which does the heavy lifting of memory card management and hardware classes the rest of the application is WinForms GUI. I'd say that 70% of the app needs to be rewritten.

I don't mind it that much, just need to find the time to do it.
I'd like to have at least a functioning main window of the app before making the code public.

Here is where I am currently:

Screenshot Screenshot 2023-07-20 at 00 33 00

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jonasrk avatar jonasrk commented on June 25, 2024

Would also love a Mac version. :)

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ShendoXT avatar ShendoXT commented on June 25, 2024

I published a highly experimental macOS build to the macos branch in both source and compiled form.
For now you can only open, browse and save memory cards, should be ok for quick browsing and format conversions.

Screenshot Screenshot 2023-11-10 at 18 07 56

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thevideogameraptorboggle avatar thevideogameraptorboggle commented on June 25, 2024

The settings menu appears on the MemcardRex's menu, but I cannot access it. I see more commits that have that feature available, but have no idea how to actually download them.

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thevideogameraptorboggle avatar thevideogameraptorboggle commented on June 25, 2024

Would it be possible to compile a new mac build, you have all of these new helpful changes made and I would like to help test them out.

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ShendoXT avatar ShendoXT commented on June 25, 2024

Grab the one from the repository in the .zip file. That one is always the latest build of the macos branch.
I do have to pick this up and finish it, it's almost there around 75%, just need to find a little bit of time to do it.

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