Comments (4)
What do you think about this solution?
Editor is lying about product code but header editor is revealing the truth.
from memcardrex.
I think it's an acceptable compromise if it's a a hardcoded exception for the SoundScope tool.
Will these 2.0 changes eventually make their way into the Windows builds too?
from memcardrex.
Well, here is the deal. The region+product code+identifier is actually a raw save file name on the file system, a 20 character string.
Sony forced developers to use the naming scheme in this format but they themselves as you can see were not following
this standard. So 0x5042 is not a region per se, it's actually "BP" in hex.
Regions are "BA" - America, "BE" - Europe "BI" - Asia. For example Tomb Raider save is "BASLUS-00152TOMBRAID" file in the filesystem. So, "BA" - America, "SLUS-00152" - Product code, "TOMBRAID" - Identifier.
For this nonstandard saves something else needs to be implemented because by this logic that save is
"BP" - Region, "LAYSTATION" - Product code, "" - Identifier.
I could just lie and when I detect that kind of a save with the invalid region say that the complete file name is "Product Code".
from memcardrex.
Yes, all the changes will be ported back to Windows version too.
from memcardrex.
Related Issues (20)
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- Make it easier to consolidate multiple .VMP save files from PSP into single .MCD save file for Duckstation HOT 1
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- No PSV support.
- No Mac Version HOT 12
- Kinda big requirements HOT 2
- Android port HOT 3
- unirom comms issue HOT 3
- The curious case of Crash Anywhere, on PocketStation HOT 35
- Improve support for non-standard DexDrive formats HOT 2
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