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View Code? Open in Web Editor NEW3D animation editor (with ai mocap, mixamorig)
License: Other
3D animation editor (with ai mocap, mixamorig)
License: Other
I wrote a comment describing the error https://www.youtube.com/watch?v=vaIjhVUIC5Q and uploaded a video that demonstrates the error https://youtu.be/m7qhovYQIOs in Visual Studio 2022 error https://postimg.cc/sv4h0JnX Sir I am not well versed in programming, but could you please write to me what needs to be done to fix this error.
error:
ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
GLShader()
MainScene()
ERROR::FRAMEBUFFER::MSAA Framebuffer is not complete!
framebuffer error
body.001_bony_body.001mesh.002
Undefined symbols for architecture arm64:
"___llvm_profile_runtime", referenced from:
___llvm_profile_runtime_user in libpython3.10.a(typeobject.o)
___llvm_profile_runtime_user in libpython3.10.a(bytearrayobject.o)
___llvm_profile_runtime_user in libpython3.10.a(bytesobject.o)
___llvm_profile_runtime_user in libpython3.10.a(methodobject.o)
___llvm_profile_runtime_user in libpython3.10.a(capsule.o)
___llvm_profile_runtime_user in libpython3.10.a(dictobject.o)
___llvm_profile_runtime_user in libpython3.10.a(errors.o)
...
(maybe you meant: ___llvm_profile_runtime_user)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [bin/test12] Error 1
make[1]: *** [src/CMakeFiles/test12.dir/all] Error 2
Hi, recently I start tackling the retarget problem.
I have the output in SMPL model format, which is quaternion based on SMPL, then I want apply these animation to Mixamo model.
But Mxiamo skeleton is different than SMPL (not bone names, buthe the bone orientation also different).
Do u know how can I retarget the animation to mixamo? (by given the source animation and 2 model smpl & mixamo)
DLL load failed while importing _framework_bindings: The specified module could not be found.
1 I hard code the .json file like below
2 the animate is imported, but the animate is not work
please help me, thanks very much
output.json.zip
Describe the bug
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Hi, thank you for project, really great work,
I have a question when I created fbx file from Mocap and I try to work with it in unity it shows me absolutely different and the animation was just random but in Anim it is okay. Also if I import fbx file to Assimp viewer it is okay but some strange artifacts exist like leg rotation for 360 degrees, do you know why it happens?
best
Downloading model to C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\site-packages\mediapipe/modules/pose_landmark/pose_landmark_lite.tflite
HTTPError: HTTP Error 404: Not Found
At:
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\urllib\request.py(643): http_error_default
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\urllib\request.py(496): _call_chain
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\urllib\request.py(563): error
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\urllib\request.py(634): http_response
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\urllib\request.py(525): open
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\urllib\request.py(216): urlopen
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\site-packages\mediapipe\python\solutions\download_utils.py(33): download_oss_model
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\site-packages\mediapipe\python\solutions\pose.py(97): _download_oss_pose_landmark_model
C:\Users\No\Desktop\new_anim\build\win32-MSVC-x64-Debug\bin\python\Lib\site-packages\mediapipe\python\solutions\pose.py(145): __init__
C:\Users\No\Desktop\new_anim\py_module\mp_manager.py(24): set_key
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