Coder Social home page Coder Social logo

Comments (8)

Nor-s avatar Nor-s commented on July 28, 2024

Yes, I've done something similar.

Bone names just map, The orientation needs to be recalculated with matrix calculations.

The formula:

New animation = (New Animation Binding)^-1 * (New global parent)^-1 * (global Parent) * (Animation Binding) * (animation) * (global bind offset) * (new global bind offset)^-1

This seems to work well for models with different orientations among mixamo models.

from anim.

Nor-s avatar Nor-s commented on July 28, 2024

The new binding pose can be calculated as:

  1. Get R, S of the binding pose of the target model

  2. Take the coordinates relative to the parent bone as T in the existing global coordinates

  3. new binding = TRS

from anim.

jinfagang avatar jinfagang commented on July 28, 2024

@Nor-s hi, thank u for the reply, do u have an example for this? How should I get the R and S from a SMPL model and a Mixamo model in FBX format?

from anim.

Nor-s avatar Nor-s commented on July 28, 2024

@jinfagang

see src/utility.h DecomposeTransform

T, R, S = DecomposeTransform(local bindpose)
"local bindpose" is "assimp aiNode::mTransformation"

And I wrote sample code for my editor.
(same mixamo name, different bone orientation)
( Here, PoseComponent holds source animation information and target character information.)

Sorry for the dirty code.

from anim.

Nor-s avatar Nor-s commented on July 28, 2024

example

I haven't tested SMPL because I don't have an SMPL model,
but this is the result of retargeting different orientation Mixamo models.
(But for now, Mixamo has updated them, they all have the same bone orientation.)

before

retarget_before

after

retarget_aft

from anim.

jinfagang avatar jinfagang commented on July 28, 2024

@Nor-s thank, does there a way make your code buildable on macOS? I wnanna have a try, this seems exactly what I need

from anim.

Nor-s avatar Nor-s commented on July 28, 2024

@jinfagang

sorry. I'm currently only trying the silicon version (m1),
so I don't know if it will work correctly. Also the animations can be weird like you did before.

To build embedded Python, you need to configure your environment according to this document

Setting up the embedded Python environment seems too difficult.

I configured the environment with this command.

  • Clang 13.0.0 arm64-apple-darwin21.2.0
  • Python 3.10 and newer
  • Homebrew 3.5.9
xcode-select --install
brew install pkg-config [email protected] xz gdbm tcl-tk
git clone --recursive https://github.com/Nor-s/Anim.git
cd Anim

mkdir build
cd build
cmake ..
make

if u intel version
You will need to modify the following:
scripts/build_python_osx.sh

./pip3 install mediapipe-silicon

=>

./pip3 install mediapipe

from anim.

jinfagang avatar jinfagang commented on July 28, 2024

@Nor-s hello, I am exactly Sillcon version M1 mac. But you needn't build arm python yourself. Using mini-forge can have a arm python in conda.

Have you tride that? this can be more universal since usally users have python in conda.

from anim.

Related Issues (9)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.