Johan Lind's Projects
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Small project to learn about RPCs
OpenGL practise project from learnopengl.com.
Test project for jle (the game engine)
A project to learn about compilers and interpreters.
Short experiment about making a decentralized mutex system using peer to peer over a reliable UDP infrastructure
A test with the EbSynth alpha software to generate a motion painting.
Multiplayer browser game inspired by the classic Space Invaders.
Python 3 project at Örebro university to make a Lego Mindstorms EV3 robot follow a black line.
Simple event based communication over reliable UDP. Publish/Subscribe clients.
A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
C++/OpenGL 3D Renderer
'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
bullet3, but mods for jle, https://github.com/Mormert/jle
EABase, but mods for jle, https://github.com/Mormert/jle
EASTL, but mods for jle, https://github.com/Mormert/jle
RmlUi, but mods for jle, https://github.com/Mormert/jle
A project abous Chess and AI
Simulator module for an integrated project work at Örebro University.
One new text editor to rule them all right?
My take on making a networked C++/OpenGL Minecraft clone.
A set of exercises about multi-core and cluster CPU systems.
Simple Pong game written in C++
A fork of Dana S. Nau's A Hierarchical Ordered Planner for Python, Pyhop
A Work-in-Progress RPG using Jet-Lagged Engine, client/server
unity shader tutorials