Comments (4)
Greetings,
the Server startup logs look fine. Did you also install the mod on both clientside machines?
Regarding the copying of dlls: That only refers to if you want to compile this project yourself, not to using it
Cheers
Mydayyy
from valheim-serversidemap.
Hey,
Yep the mod is installed client side as well. Here are my output logs (edited to include ServerSideMap relevant messages):
Client Startup Logs
[Message: BepInEx] BepInEx 5.4.9.0 - valheim
[Info : BepInEx] Running under Unity v2019.4.20.7197120
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 9 plugins to load
[Info : BepInEx] Loading [Clock Mod 1.4.3]
[Info : BepInEx] Loading [Craft From Containers 2.1.2]
[Info : BepInEx] Loading [Discard Inventory Items 0.3.6]
[Info : BepInEx] Loading [Configuration Manager 16.1]
[Info : BepInEx] Loading [ServerSideMap 1.3.0.0]
[Info : BepInEx] Loading [BetterUI 1.6.4]
[Info : BepInEx] Loading [Quick Stack 0.6.5]
[Info :Quick Stack] Initializing Quick Stack.
[Info : BepInEx] Loading [Display BepInEx Info In-Game 1.0.1]
[Info : BepInEx] Loading [Hold Attack 0.4.2]
[Message: BepInEx] Chainloader startup complete
[Info : Unity Log] 04/07/2021 21:35:28: Starting to load scene:start
...
[Info :ServerSideMap] ZNet awake
[Info :ServerSideMap] Minimap awake
[Info :ServerSideMap] Registered Client Events
[Info :ServerSideMap] Client received initial pin data by server. Pins: 0
[Info :ServerSideMap] ClientAppendPins 0
[Info :ServerSideMap] ClientAppendPins 0
The plugin appears to be functioning normally on my friend's machine too, he has similar log output to the above.
Thanks for the clarification on the libs
folder!
from valheim-serversidemap.
Greetings,
looking at the logs it indeed seems like the plugin is running on the client as well as on the server. Although the client says it did not receive any pins from the server.
Did you enable pinsharing for both the server as well as the client inside the config?
In case of yes - do the logs contain anything when you create a new pin? On a working instance the plugin should log a pin received message.
Also, just for the protocol: Your friend / other members do have the plugin installed too and can confirm that it is being loaded on their side too?
Cheers
Mydayyy
from valheim-serversidemap.
Hey, the logs now look okay, I'm not quite sure what change has caused things to come to life - I really appreciate you taking the time to help me out! And yeah, other member configs and logs were all fine too.
from valheim-serversidemap.
Related Issues (20)
- Unable to Delete or Red X Markers with Mod HOT 23
- [Issue] Patch 0.209.9 may have broken the mod HOT 8
- The mod does not create .explore HOT 29
- [Issue] Map markers disappearing after exiting and entering world HOT 24
- Any way to reset mapshare? HOT 2
- Markers share but removed fog of war doesn't HOT 5
- [Issue] Update v0.216.9+ broke the mod HOT 14
- 1.3.8 not starting up. HOT 3
- FPS and/or network lag while browsing the map zoomed out HOT 4
- Unable to remove some pins HOT 1
- Not syncing to players HOT 7
- Hildirs Update HOT 17
- Same issues that others have mentioned. HOT 3
- Stuck on the game loading screen and cannot enter the game HOT 2
- [Warning: BepInEx] Skipping [ServerSideMap 1.3.9.0] because a newer version exists (ServerSideMap 1.3.9.0) HOT 1
- error due to the latest valheim patch HOT 4
- strange conflict with valheimRAFT using this mod HOT 1
- Cant get the Serversidemap to work HOT 20
- [Issue] Plugin not letting game load HOT 4
- Implement Guild integration and have separate per-guild pin/map share HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from valheim-serversidemap.