Comments (20)
Greetings,
can you provide logs of your server and client?
Best Regards
Mydayyy
from valheim-serversidemap.
LogOutput (3).log
LogOutput (2).log
These are the logs, hopefully they r helpful.
from valheim-serversidemap.
Greetings,
from the logs it looks like the mod is working on the client as well as the server. Can u confirm that it works if you create a second character and join the dedicated server. He should the exploration progress as well as the pins from the main character?
Best Regards
Mydayyy
from valheim-serversidemap.
Hello, i tried with a second character already and it wasnt working. Could it be that its not working because i've admined myself?
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That should not make any trouble in my opinion. It might also be some kind of a mod conflict - it would be worth to test without any other mods apart from ServerSideMap enabled
from valheim-serversidemap.
Could be, but my friend has the same modpack and it works for him, he sees me exploring and sees my pings, i just cant see any of his stuff
from valheim-serversidemap.
Okay, that clears it up a little and is certainly strange. It means that the mod is working on the serverside correctly, it appears to just fail on your client.
Looking over your client logs again, while I see that ServerSideMap is loaded, it never outputs any event relating to receiving or creating a pin.
Can you doublecheck the ServerSideMap config?
from valheim-serversidemap.
Checked the config, the sharemap is set on true and the sharepin is share on true aswell. Though as far as i remember the mod did kinda stop working as soon as i interectred with a cartography table, but even on new characters the mod somehow doesnt work. Im not sure anymore.
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Not sure if it helps but saw this in the logs.
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That is quite alright, it just references whether the hotkeys are configured or not.
Currently I am pondering about reasons that the mod suddenly stopped working, but so far I don't really have any solid idea
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Hm okay, i will be trying out diffrent stuff and will keep you posted if i find a solution
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I noticed that this isnt getting modified at all?
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That is the regular save file, it will be modified everytime the server map is saved
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Shoudlnt it be saving everytime we explore new areas/place pings?
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Negative. It hooks the normal game function which saves the map, that file will always be written out alongside the normal valheim map.
It does keep everything you do in memory tho, but it will only be written to disk when the valheim world is saved
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Hey i just read your description on github and it says the mod is incompatbile with playfab/crossplay. I would assume thats why it isnt working on my server?
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Greetings,
yes, that issue was reported a while ago to me so I documented it. Crossplay/PlayFab was introduced after this mod was written. From an earlier issue: #47 (comment)
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Ah okay, id suggest adding this to the thunderstore page as it wouldve saved me alot of headache :D Is there any way to disable it on a server?
from valheim-serversidemap.
Ah okay, id suggest adding this to the thunderstore page as it wouldve saved me alot of headache :D Is there any way to disable it on a server?
I apologize, I will do that. I added it to the description locally, unfortunately I can only update the page when I release a new version. But with the next release the Known Issues will also be shown on the Thunderstore page.
Starting the server without crossplay used to be fairly straight forwards by omitting the -crossplay
from the server args.
- Players can now use the parameter ‘-crossplay’ while running Dedicated servers to support crossplay. When using this parameter, the backend will be running Playfab instead of Steamworks. (A ‘Join code’ will appear when you join a Dedicated server supporting crossplay. Players can use this code to join the server. This Join code is regenerated whenever the server is restarted.)
I hope they didnt deprecate the steamwork network stack
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Thanks!
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Related Issues (20)
- The mod does not create .explore HOT 29
- [Issue] Map markers disappearing after exiting and entering world HOT 24
- Any way to reset mapshare? HOT 2
- Markers share but removed fog of war doesn't HOT 5
- [Issue] Update v0.216.9+ broke the mod HOT 14
- 1.3.8 not starting up. HOT 3
- FPS and/or network lag while browsing the map zoomed out HOT 4
- Unable to remove some pins HOT 1
- Not syncing to players HOT 7
- Hildirs Update HOT 17
- Same issues that others have mentioned. HOT 3
- Stuck on the game loading screen and cannot enter the game HOT 2
- [Warning: BepInEx] Skipping [ServerSideMap 1.3.9.0] because a newer version exists (ServerSideMap 1.3.9.0) HOT 1
- error due to the latest valheim patch HOT 4
- strange conflict with valheimRAFT using this mod HOT 1
- [Issue] Plugin not letting game load HOT 4
- Implement Guild integration and have separate per-guild pin/map share HOT 1
- [Mod Conflict] (Unknown Mod): System.IndexOutOfRangeException: Index was outside the bounds of the array. HOT 6
- Error since using the mod "Expand World Size" HOT 1
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