Comments (14)
Greetings,
thanks for bringing this to my attention. The log indeed indicates that there have been significant changes inside their structure - I'll look into it this weekend to see how much work the update would be.
Best Regards
Mydayyy
from valheim-serversidemap.
Greetings,
glad to hear! I proceeded to created a Thunderstore and NexusMods release because I couldn't sleep anyways. So let's hope for the best and pray that IronGate does not continue to make any drastic changes in the next few updates ._.
Best Regards
Mydayyy
from valheim-serversidemap.
Yeah, the new patch broke a huge chunk of mods. They apparently hired a network dev guy to the company, who did some quite heavy work on network/world optimizations.. Or so I've been told 😄
from valheim-serversidemap.
Yea, that is.. correct. The entire netcode was less than optimal, a bit annoying they start making changes now.
I'm currently running into a weird problem where Bepinex loads and patches twice:
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Info : BepInEx] Detected Unity version: v2020.3.45f1
[Info : BepInEx] Detected Unity version: v2020.3.45f1
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Message: BepInEx] Chainloader started
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [ServerSideMap 1.3.7.0]
[Info : BepInEx] Loading [ServerSideMap 1.3.7.0]
Is that also the case for you?
from valheim-serversidemap.
I'll try and spin up a new server with only ServerSideMap and BepInEx loaded.
from valheim-serversidemap.
For me, weirdly, this only happens on the client and not the server, I already reinstalled valheim and bepinex completely, so I'm a little stumped whether its an issue with my setup (or linux) or something with valheim/bepinex
from valheim-serversidemap.
Server Logs:
https://paste.ec/paste/h8g+wbXE#uHUotwPvAbp9hT5QIgjmeyClTSvERtdddkjUfFM+e0q
Client Logs: (these are the logs from a first launch)
https://paste.ec/paste/lBM9tlpZ#C26pypqEjirMLKrRxKRqpzGLLc6jmwJ0jH9U00PSKkE
So I uninstalled Valheim, cleared the Game data folder of any excess files and installed it anew.
Then I installed ServerSideMap using r2modman, which gets the newest version of BepInEx automatically.
So it might just be a Linux specific thing?? I'm using Windows 11 for my client and Ubuntu 22.04.1LTS for my server
from valheim-serversidemap.
Yea, your logs look fine, the entire Bepinex thing only gets executed once.
Welp, I gotta find out why my bepinex patches twice, since that leads to my hooks being called twice and that leads to issues
from valheim-serversidemap.
Alright, I nuked my entire cache and config and got it back to working.
Also, here's a beta build which appears to be working:
ServerSideMap.dll.zip
from valheim-serversidemap.
I don't have any friends to test it with atm, but I can see if it launches normally on my server 👍
from valheim-serversidemap.
Aight. I also tested it alone - created a few pins and explored the map and checked it with different characters and it was fine. Waiting for your feedback and I would create a release of the new version tomorrow. Maybe someone else also chimes in with some feedback, lets see.
from valheim-serversidemap.
Everything seems to work well on my end at least 👍 The pins stay, and I can see them getting added and removed in the server logs. So it's all good.
Thanks for the quick update on the mod 😄
from valheim-serversidemap.
@Mydayyy i installed the new Version on our dedicated server and all clients. Discovery progress is shared as expected, thank you very much!
Map pins have been nuked unfortunately (as well as already known boss locations. New pins also seem to only be present on the client who created them and not shared with the other clients.
from valheim-serversidemap.
Greetings,
Map pins have been nuked unfortunately (as well as already known boss locations. New pins also seem to only be present on the client who created them and not shared with the other clients.
That actually sounds like the pins are not loaded at all. The pins should still exist on the server but they are not sent to the client. Can you check your logs? And also your config to make sure it did not get reset and pin sharing is still enabled (server and client)?
Best Regards
Mydayyy
from valheim-serversidemap.
Related Issues (20)
- Unable to Delete or Red X Markers with Mod HOT 23
- [Issue] Patch 0.209.9 may have broken the mod HOT 8
- The mod does not create .explore HOT 29
- [Issue] Map markers disappearing after exiting and entering world HOT 24
- Any way to reset mapshare? HOT 2
- Markers share but removed fog of war doesn't HOT 5
- 1.3.8 not starting up. HOT 3
- FPS and/or network lag while browsing the map zoomed out HOT 4
- Unable to remove some pins HOT 1
- Not syncing to players HOT 7
- Hildirs Update HOT 17
- Same issues that others have mentioned. HOT 3
- Stuck on the game loading screen and cannot enter the game HOT 2
- [Warning: BepInEx] Skipping [ServerSideMap 1.3.9.0] because a newer version exists (ServerSideMap 1.3.9.0) HOT 1
- error due to the latest valheim patch HOT 4
- strange conflict with valheimRAFT using this mod HOT 1
- Cant get the Serversidemap to work HOT 20
- [Issue] Plugin not letting game load HOT 4
- Implement Guild integration and have separate per-guild pin/map share HOT 1
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