Comments (1)
Greetings,
Thank you for creating this issue. I apologize for the late answer but I was thinking about a few points here.
First of all, I currently lack the time to implement major features, especially since I do not play Valheim actively anymore. However, if anyone is willing to work on this I am happy to accept a PR .
A few thoughts about how this might look:
- The biggest challenge is implementing the actual system where the progress is saved for each guild separately. I do not know how Guilds identifies a guild, but one could for example, save a serversidemap-{guild-uuid}.explored file and therefore have a separate progress for each guild
- The functions for exploring and pins need to be expanded in order to work separately from each guild
- There needs to be a proper cleanup implemented for situations if for example a guild disbands, so we do not have stale files cluttering up the space
- This will incur about a 4mb cost per guild-savefile on the hdd, but this can be optimized further.
I will rename this issue and add an Feature label to it, so its easier to recognize as an outstanding and unassigned task.
Best Regards
Mydayyy
from valheim-serversidemap.
Related Issues (20)
- The mod does not create .explore HOT 29
- [Issue] Map markers disappearing after exiting and entering world HOT 24
- Any way to reset mapshare? HOT 2
- Markers share but removed fog of war doesn't HOT 5
- [Issue] Update v0.216.9+ broke the mod HOT 14
- 1.3.8 not starting up. HOT 3
- FPS and/or network lag while browsing the map zoomed out HOT 4
- Unable to remove some pins HOT 1
- Not syncing to players HOT 7
- Hildirs Update HOT 17
- Same issues that others have mentioned. HOT 3
- Stuck on the game loading screen and cannot enter the game HOT 2
- [Warning: BepInEx] Skipping [ServerSideMap 1.3.9.0] because a newer version exists (ServerSideMap 1.3.9.0) HOT 1
- error due to the latest valheim patch HOT 4
- strange conflict with valheimRAFT using this mod HOT 1
- Cant get the Serversidemap to work HOT 20
- [Issue] Plugin not letting game load HOT 4
- [Mod Conflict] (Unknown Mod): System.IndexOutOfRangeException: Index was outside the bounds of the array. HOT 4
- Error since using the mod "Expand World Size" HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from valheim-serversidemap.