Comments (7)
That's certainly possible, I created an issue for it: #17
from valheim-serversidemap.
Greetings,
it will behave as follows:
Map:
- All connecting clients will upload their current exploration progress to the server. The server merges it into his map. Once explored, an area is never set to unexplored again. E.g if client1 has the entire left side explored and client2 has the entire right side explored, the server would hold a fully explored map.
- All connecting clients will download the explored map when connecting and apply it to their local map. Again, in a non destructive manner meaning areas are never set to unexplored
- As usual, while playing all clients will receive live updates from other players who are out exploring
Pins:
- Already existing pins of the client are not touched, the share only applies to newly created pins on this server.
- When connecting, the server sends all current existing pins to the client and the client shows them on the map.
- Every newly created pin only exists on the server, the client receives them when connecting
- Everyone can delete/check/uncheck a pin (that was created after installing the mod) and it is synchronized in realtime. Meaning when you look at your map and someone checks a pin, you'll immediately see it too.
This also means the following:
- If you disable the mod, you wont see all pins you created while you had this mod - since they are existing on the server now and are saved along with the map
Please note that the server definitely needs the mod too, since he is the main authority.
I hope I could clear it up a bit, feel free to ask if something is still unclear and I will try to do my best to rephrase it
Cheers
Mydayyy
from valheim-serversidemap.
Perfect, thanks. And I believe I read that you could share maps without sharing pins, is that correct?
from valheim-serversidemap.
Yes it is.
After your first start with the plugin enabled, a config file will be created, you can adjust map share and pin share separately there.
Map share defaults to true
Pin share defaults to false
from valheim-serversidemap.
Is there any way to manually "upload" pins to the server side pins?
If not, could you add a slash command to do so?
from valheim-serversidemap.
By that you mean to convert existing local pins to serverside pins?
from valheim-serversidemap.
Yes
from valheim-serversidemap.
Related Issues (20)
- ServerSideMap fails to sync in the presence of the RRRCore mod HOT 4
- Unable to Delete or Red X Markers with Mod HOT 23
- [Issue] Patch 0.209.9 may have broken the mod HOT 8
- The mod does not create .explore HOT 29
- [Issue] Map markers disappearing after exiting and entering world HOT 24
- Any way to reset mapshare? HOT 2
- Markers share but removed fog of war doesn't HOT 5
- [Issue] Update v0.216.9+ broke the mod HOT 14
- 1.3.8 not starting up. HOT 3
- FPS and/or network lag while browsing the map zoomed out HOT 4
- Unable to remove some pins HOT 1
- Not syncing to players HOT 7
- Hildirs Update HOT 17
- Same issues that others have mentioned. HOT 3
- Stuck on the game loading screen and cannot enter the game HOT 2
- [Warning: BepInEx] Skipping [ServerSideMap 1.3.9.0] because a newer version exists (ServerSideMap 1.3.9.0) HOT 1
- error due to the latest valheim patch HOT 4
- strange conflict with valheimRAFT using this mod HOT 1
- Cant get the Serversidemap to work HOT 20
- [Issue] Plugin not letting game load HOT 4
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from valheim-serversidemap.