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It's like a sandbox -- for robot chess
Also, add visualization
If a pick failure, should try a different move.
If a place failure, should replace the picked part to starting place, and try a different move.
The "reach" stuff can probably be tossed.
Many of the nodelets are missing, especially needed are:
I was trying to add a function removeAttached() to object_interface.py in moveit_utils but I'm getting stuck on syntax. This is what I am currently trying:
def removeAttached(self, link_name, name, wait = True):
""" Remove an attached object. """
o = AttachedCollisionObject()
o.object.header.stamp = rospy.Time.now()
o.object.header.frame_id = self._fixed_frame
o.object.id = name
o.object.operation = o.object.REMOVE
o.link_name = link_name
try:
del self._attached_objects[name]
except KeyError:
pass
self._attached_pub.publish(o)
if wait:
self.waitForSync()
When I run this near the top of my script to remove an attached object from a previous run of the script, my script generates the following error:
[INFO] [WallTime: 1391887282.006127] Waiting for get_planning_scene
[ERROR] [WallTime: 1391887284.021650] ObjectManager: sync timed out.
What am I missing?
On line 306 we define pose_transformed but on line 321 it is called goal_transform which causes the error "UnboundLocalError: local variable 'goal_transformed'".
To handle small failures, we should save the board state to a temporary file every time we update it. Additionally, that temp file should be loaded on startup if it exists.
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