emperorpinguin / civ6-mod Goto Github PK
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An attempt to recreate Civilization VI in Unciv
Good day. I'm not sure, but I think I found a bug in the civic tree. The ilkum card (building) is not available for construction when you open craftsmanship. The civilopedia says that in order to unlock ilkum, you still need to open feudalism, but if I'm not mistaken, the ilkum card should become obsolete in feudalism, and not open. But logically, it turns out that the card is unavailable, and in feudalism it is generally written that ilkum, after its adoption, becomes obsolete. Or is there something I don't understand?
Hello, after the last update of the mod, I can't start a new batch with it, it gives an error. (screenshot attached)
tell me the solution, please.
If you suddenly fail to go to the image, then the game writes that for ordinary roads a wheel is required that does not exist. and also the railway requires railway technology that does not exist. Because of this error, it is not possible to start the game.
Good afternoon, very cool mod. I wanted to ask, are you adding leaders for nations gradually? I just noticed, for example, Australia has no leader. Or you just didn't add some leaders for the balance of the game? P.S. This message is written with the help of a translator, so I'm sorry if something is written incorrectly in your language. For example, the name of the leader of Australia is John Curtin and he gives +100% to production for 10 turns, after someone declared war on Australia or Australia liberated the city. Ability name: Stronghold of civilization. I thought you might need some information. Thank you very much for your attention.
Good afternoon. The question will arise, does the melee unit type in this mod have an attack bonus against the anti-cavalry unit type? in the civilopedia, it is simply not written about this, as well as about other similar bonuses against other types (for example, about the bonus of anti-cavalry units against mounted ones), but it is implied by itself. But I decided to clarify about melee units. Thank you very much in advance for the answer.
What about translation. I would really like to see the Russian language in this fashion, thanks in advance
I like the concept of Civ6 in Unciv so gave it a good try. What I found:
Because I cannot see the I cannot understand the graphics the graphics looks like 10 bits
tbh i'm really love this mod, hope it will be even good in the futhermore!
Hi, how are you? Love your Mod but have a problem. I can't use policies and I don't know why. Can you help me?
How the value of strength improvement in unitPromotions.json been calculated actually ?
What I mean is how you get these values like +33%, +67% because in the Civilopedia of civ 6 we can't found any value like these.
When you build a district then it gets pillaged you keep the building and its bonuses but the tile gets freed up
Greetings.I wanted to ask if there will be other nations in the future, such as Vietnam or Babylon? I understand that the mod requires a lot of time and effort to work out, but it is very interesting to find out.
can you translate civ6 mod to Indonesian language?. I can help you to translate bahasa Indonesia
Thanks for providing the mod.
The Factory depends on "2 Power". But all of the power plants depend on Factory.
Therefore it seems impossible to build a Factory or a power plant?
Hello, I have the errors found in "Locate mod error"
Here is my system information. I think it is the problem with the mod. If it's my fault, I apologise.
Operating System : Linux Ubuntu 22.04.1 LTS (Jammy Jellyfish)
Kernel version : 6.0.9-060009-generic x86_64
Desktop : Gnome 42.5
CPU : Intel Pentium G850 Dual core 2.9 GHz
RAM : 4096 MB
GPU : Intel 2nd Generation Core Processor Family Integrated Graphics
Here is the error output
[Edit]: I got it what was happening. The cause is that Unciv updated modding from "BuildingName" to "BuldingFilter" parameter because I tried running this mod before that update and it worked normally.
Bolshoi Theatre's unique "Only available <in cities with a [Theatre Square]> <after adopting [Opera and Ballet]>" contains the conditional "in cities with a [Theatre Square]". This contains the parameter Theatre Square which does not fit parameter type buildingFilter !
Liberalism's unique "[+1 Happiness] [in all cities] <in cities with a [Distric2]>" contains the conditional "in cities with a [Distric2]". This contains the parameter Distric2 which does not fit parameter type buildingFilter !
Magnificence Catherine de Medici's unique "[+2 Culture] from every [Luxury Resource] <with [1] to [6] neighboring [Theatre Square] tiles>" contains parameter Luxury Resource, which does not fit parameter type tileFilter or specialist or buildingFilter !
Magnificence Catherine de Medici's unique "[+2 Culture] from every [Luxury Resource] <with [1] to [6] neighboring [Chateau] tiles>" contains parameter Luxury Resource, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [6] to [6] neighboring [Mountain] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [5] to [5] neighboring [Mountain] tiles> <with [1] to [1] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [4] to [4] neighboring [Mountain] tiles> <with [2] to [2] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [3] to [3] neighboring [Mountain] tiles> <with [3] to [3] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [2] to [2] neighboring [Mountain] tiles> <with [4] to [4] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [1] to [1] neighboring [Mountain] tiles> <with [5] to [5] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [6] to [6] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Religious Idols's unique "[+2 Faith] from every [Gold Ore]" contains parameter Gold Ore, which does not fit parameter type tileFilter or specialist or buildingFilter !
Air Fighter's unique "Only available <in cities with a [Aerodrome]>" contains the conditional "in cities with a [Aerodrome]". This contains the parameter Aerodrome which does not fit parameter type buildingFilter !
Air Bomber's unique "Only available <in cities with a [Aerodrome]>" contains the conditional "in cities with a [Aerodrome]". This contains the parameter Aerodrome which does not fit parameter type buildingFilter !
Buenos Aires's unique "[+1 Happiness] from every [Bonus Resource]" contains parameter Bonus Resource, which does not fit parameter type tileFilter or specialist or buildingFilter !
Cardiff's unique "[+2] [Power] <in cities with a [Harbor]>" contains the conditional "in cities with a [Harbor]". This contains the parameter Harbor which does not fit parameter type buildingFilter !
Mexico City's unique "[+1 Happiness] from every [Enterainment Complex]" contains parameter Enterainment Complex, which does not fit parameter type tileFilter or specialist or buildingFilter !
Singapore's unique "[+1 Production] from every [Trade route]" contains parameter Trade route, which does not fit parameter type tileFilter or specialist or buildingFilter !
Black Queen Catherine de Medici's unique "Free [Spy] appears <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Black Queen Catherine de Medici's unique "Provides [1] [Spies] <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Stirrups]>" contains the conditional "upon discovering [Stirrups]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Gunpowder]>" contains the conditional "upon discovering [Gunpowder]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Military Science]>" contains the conditional "upon discovering [Military Science]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Steel]>" contains the conditional "upon discovering [Steel]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Combined Arms]>" contains the conditional "upon discovering [Combined Arms]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Composites]>" contains the conditional "upon discovering [Composites]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Advanced AI]>" contains the conditional "upon discovering [Advanced AI]", which is of an unknown type!
Arabia's unique "Free [Great Prophet] appears <upon discovering [Writing]>" contains the conditional "upon discovering [Writing]", which is of an unknown type!
Frigate obsoletes at tech Lasers, and therefore Refining for its upgrade Battleship may not yet be researched!
De Zeven Provincien obsoletes at tech Lasers, and therefore Refining for its upgrade Battleship may not yet be researched!
Jong obsoletes at tech Lasers, and therefore Refining for its upgrade Battleship may not yet be researched!
Black Queen Catherine de Medici's unique "Free [Spy] appears <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Black Queen Catherine de Medici's unique "Provides [1] [Spies] <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Stirrups]>" contains the conditional "upon discovering [Stirrups]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Gunpowder]>" contains the conditional "upon discovering [Gunpowder]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Military Science]>" contains the conditional "upon discovering [Military Science]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Steel]>" contains the conditional "upon discovering [Steel]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Combined Arms]>" contains the conditional "upon discovering [Combined Arms]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Composites]>" contains the conditional "upon discovering [Composites]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Advanced AI]>" contains the conditional "upon discovering [Advanced AI]", which is of an unknown type!
Arabia's unique "Free [Great Prophet] appears <upon discovering [Writing]>" contains the conditional "upon discovering [Writing]", which is of an unknown type!
Loading the mod with unciv 4.11.19 gives a huge list of errors which seem to be about tile filtering.
Catapult obsoletes at tech Military Engineering, and therefore Metal Casting for its upgrade Bombard may not yet be researched!
Domrey obsoletes at tech Metal Casting, and therefore Steel for its upgrade Artillery may not yet be researched!
Frigate obsoletes at tech Steel, and therefore Refining for its upgrade Battleship may not yet be researched!
De Zeven Provincien obsoletes at tech Steel, and therefore Refining for its upgrade Battleship may not yet be researched!
Jong obsoletes at tech Steel, and therefore Refining for its upgrade Battleship may not yet be researched!
I used your mod, and while didnt meet any big issues once I tried to build a Encampment district it just showed me an error report. I cannot build it and can't build the special barracks of the Macedonians.
At first this isn't really an issue, but as the game goes on production on districts seem to stop randomly (but frequently) so I have to go back into the city and restart production of the district.
if I want to assign a district. I have no production
The locate mod error is just kinda annoying when it keeps reporting yellow problem with this one. Maybe just make it erase all base tile yields and give some "types" of artifacts that provide different bonuses? (like one that gives faith, one that gives culture, etc...)
Are you implementing the other remaining civs from the last DLC´s, for instance adding Portugal?
Anyway, many thanks for this fantastic mod!
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