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civ6-mod's Issues

Question

Good afternoon. The question will arise, does the melee unit type in this mod have an attack bonus against the anti-cavalry unit type? in the civilopedia, it is simply not written about this, as well as about other similar bonuses against other types (for example, about the bonus of anti-cavalry units against mounted ones), but it is implied by itself. But I decided to clarify about melee units. Thank you very much in advance for the answer.

Question

How the value of strength improvement in unitPromotions.json been calculated actually ?
What I mean is how you get these values like +33%, +67% because in the Civilopedia of civ 6 we can't found any value like these.

Question

Good afternoon, very cool mod. I wanted to ask, are you adding leaders for nations gradually? I just noticed, for example, Australia has no leader. Or you just didn't add some leaders for the balance of the game? P.S. This message is written with the help of a translator, so I'm sorry if something is written incorrectly in your language. For example, the name of the leader of Australia is John Curtin and he gives +100% to production for 10 turns, after someone declared war on Australia or Australia liberated the city. Ability name: Stronghold of civilization. I thought you might need some information. Thank you very much for your attention.

Bug

When you build a district then it gets pillaged you keep the building and its bonuses but the tile gets freed up

Question

Greetings.I wanted to ask if there will be other nations in the future, such as Vietnam or Babylon? I understand that the mod requires a lot of time and effort to work out, but it is very interesting to find out.

Mod errors (Bug)

Hello, I have the errors found in "Locate mod error"
Here is my system information. I think it is the problem with the mod. If it's my fault, I apologise.

Operating System : Linux Ubuntu 22.04.1 LTS (Jammy Jellyfish)
Kernel version : 6.0.9-060009-generic x86_64
Desktop : Gnome 42.5
CPU : Intel Pentium G850 Dual core 2.9 GHz
RAM : 4096 MB
GPU : Intel 2nd Generation Core Processor Family Integrated Graphics

Here is the error output
[Edit]: I got it what was happening. The cause is that Unciv updated modding from "BuildingName" to "BuldingFilter" parameter because I tried running this mod before that update and it worked normally.

Bolshoi Theatre's unique "Only available <in cities with a [Theatre Square]> <after adopting [Opera and Ballet]>" contains the conditional "in cities with a [Theatre Square]". This contains the parameter Theatre Square which does not fit parameter type buildingFilter !
Liberalism's unique "[+1 Happiness] [in all cities] <in cities with a [Distric2]>" contains the conditional "in cities with a [Distric2]". This contains the parameter Distric2 which does not fit parameter type buildingFilter !
Magnificence Catherine de Medici's unique "[+2 Culture] from every [Luxury Resource] <with [1] to [6] neighboring [Theatre Square] tiles>" contains parameter Luxury Resource, which does not fit parameter type tileFilter or specialist or buildingFilter !
Magnificence Catherine de Medici's unique "[+2 Culture] from every [Luxury Resource] <with [1] to [6] neighboring [Chateau] tiles>" contains parameter Luxury Resource, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [6] to [6] neighboring [Mountain] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [5] to [5] neighboring [Mountain] tiles> <with [1] to [1] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [4] to [4] neighboring [Mountain] tiles> <with [2] to [2] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [3] to [3] neighboring [Mountain] tiles> <with [3] to [3] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [2] to [2] neighboring [Mountain] tiles> <with [4] to [4] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [1] to [1] neighboring [Mountain] tiles> <with [5] to [5] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Menelik II's unique "[+1 Science, +1 Culture] from every [Rock-Hewn Churh] <with [6] to [6] neighboring [Hill] tiles>" contains parameter Rock-Hewn Churh, which does not fit parameter type tileFilter or specialist or buildingFilter !
Religious Idols's unique "[+2 Faith] from every [Gold Ore]" contains parameter Gold Ore, which does not fit parameter type tileFilter or specialist or buildingFilter !
Air Fighter's unique "Only available <in cities with a [Aerodrome]>" contains the conditional "in cities with a [Aerodrome]". This contains the parameter Aerodrome which does not fit parameter type buildingFilter !
Air Bomber's unique "Only available <in cities with a [Aerodrome]>" contains the conditional "in cities with a [Aerodrome]". This contains the parameter Aerodrome which does not fit parameter type buildingFilter !
Buenos Aires's unique "[+1 Happiness] from every [Bonus Resource]" contains parameter Bonus Resource, which does not fit parameter type tileFilter or specialist or buildingFilter !
Cardiff's unique "[+2] [Power] <in cities with a [Harbor]>" contains the conditional "in cities with a [Harbor]". This contains the parameter Harbor which does not fit parameter type buildingFilter !
Mexico City's unique "[+1 Happiness] from every [Enterainment Complex]" contains parameter Enterainment Complex, which does not fit parameter type tileFilter or specialist or buildingFilter !
Singapore's unique "[+1 Production] from every [Trade route]" contains parameter Trade route, which does not fit parameter type tileFilter or specialist or buildingFilter !
Black Queen Catherine de Medici's unique "Free [Spy] appears <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Black Queen Catherine de Medici's unique "Provides [1] [Spies] <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Stirrups]>" contains the conditional "upon discovering [Stirrups]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Gunpowder]>" contains the conditional "upon discovering [Gunpowder]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Military Science]>" contains the conditional "upon discovering [Military Science]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Steel]>" contains the conditional "upon discovering [Steel]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Combined Arms]>" contains the conditional "upon discovering [Combined Arms]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Composites]>" contains the conditional "upon discovering [Composites]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Advanced AI]>" contains the conditional "upon discovering [Advanced AI]", which is of an unknown type!
Arabia's unique "Free [Great Prophet] appears <upon discovering [Writing]>" contains the conditional "upon discovering [Writing]", which is of an unknown type!
Frigate obsoletes at tech Lasers, and therefore Refining for its upgrade Battleship may not yet be researched!
De Zeven Provincien obsoletes at tech Lasers, and therefore Refining for its upgrade Battleship may not yet be researched!
Jong obsoletes at tech Lasers, and therefore Refining for its upgrade Battleship may not yet be researched!
Black Queen Catherine de Medici's unique "Free [Spy] appears <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Black Queen Catherine de Medici's unique "Provides [1] [Spies] <upon discovering [Castles]>" contains the conditional "upon discovering [Castles]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Stirrups]>" contains the conditional "upon discovering [Stirrups]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Gunpowder]>" contains the conditional "upon discovering [Gunpowder]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Military Science]>" contains the conditional "upon discovering [Military Science]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Horseback Riding]>" contains the conditional "upon discovering [Horseback Riding]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Steel]>" contains the conditional "upon discovering [Steel]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Combined Arms]>" contains the conditional "upon discovering [Combined Arms]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Composites]>" contains the conditional "upon discovering [Composites]", which is of an unknown type!
Simon Bolivar's unique "Free [Commandante General] appears <upon discovering [Advanced AI]>" contains the conditional "upon discovering [Advanced AI]", which is of an unknown type!
Arabia's unique "Free [Great Prophet] appears <upon discovering [Writing]>" contains the conditional "upon discovering [Writing]", which is of an unknown type!

Hello

What about translation. I would really like to see the Russian language in this fashion, thanks in advance

Error in game.

Hello, after the last update of the mod, I can't start a new batch with it, it gives an error. (screenshot attached)
Screenshot_2023-01-26-11-56-07-560_com unciv apptell me the solution, please.
If you suddenly fail to go to the image, then the game writes that for ordinary roads a wheel is required that does not exist. and also the railway requires railway technology that does not exist. Because of this error, it is not possible to start the game.

Isssue with the Macedonia encampment district

I used your mod, and while didnt meet any big issues once I tried to build a Encampment district it just showed me an error report. I cannot build it and can't build the special barracks of the Macedonians.

Mod errors

Catapult obsoletes at tech Military Engineering, and therefore Metal Casting for its upgrade Bombard may not yet be researched!
Domrey obsoletes at tech Metal Casting, and therefore Steel for its upgrade Artillery may not yet be researched!
Frigate obsoletes at tech Steel, and therefore Refining for its upgrade Battleship may not yet be researched!
De Zeven Provincien obsoletes at tech Steel, and therefore Refining for its upgrade Battleship may not yet be researched!
Jong obsoletes at tech Steel, and therefore Refining for its upgrade Battleship may not yet be researched!

Production on districts keeps stopping

At first this isn't really an issue, but as the game goes on production on districts seem to stop randomly (but frequently) so I have to go back into the city and restart production of the district.

Couple of issues

I like the concept of Civ6 in Unciv so gave it a good try. What I found:

  • can't build roads on woods/jungle, but those will be built (by traders in Civ6)
  • can't build roads on districts under construction, seems to be blocked somehow
  • districts should be city-based, but it now looks like the 0-gold districts (every 3 citizens after 1) get used in the whole empire
  • holy site & religion with 2 buildings -> I can only build one, after that the other one disappears
  • can build districts on mountains
  • in the science tree, celestial navigation leads to nothing
  • quite some balancing :-), main thing that I see: cities grow much faster than their culture
  • quite some icons missing, especially in the map mode (bar just above the map)

Question

Good day. I'm not sure, but I think I found a bug in the civic tree. The ilkum card (building) is not available for construction when you open craftsmanship. The civilopedia says that in order to unlock ilkum, you still need to open feudalism, but if I'm not mistaken, the ilkum card should become obsolete in feudalism, and not open. But logically, it turns out that the card is unavailable, and in feudalism it is generally written that ilkum, after its adoption, becomes obsolete. Or is there something I don't understand?

Policies

Hi, how are you? Love your Mod but have a problem. I can't use policies and I don't know why. Can you help me?

The Archeological Dig

The locate mod error is just kinda annoying when it keeps reporting yellow problem with this one. Maybe just make it erase all base tile yields and give some "types" of artifacts that provide different bonuses? (like one that gives faith, one that gives culture, etc...)

Other Civs

Are you implementing the other remaining civs from the last DLC´s, for instance adding Portugal?

Anyway, many thanks for this fantastic mod!

I have some question

  • how the envoy works in this mod? is i just have to put them in my city? i tried to give them to city states but they all just stucking on their territory all the time lol..
  • in the futher update, will the worker have same mechanic with builder like the actual civ6 have? like 1 turn 1 build (max. 3) per builder..
  • is there any chance to win a religious victory? i already spread my religion and convert all of them but the game isn't over yet..

tbh i'm really love this mod, hope it will be even good in the futhermore!

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