Comments (3)
I considered adding them, but both of those are later additions to Civilization 6 and and also have 'new' types of abilities that are not very easy (as in: the necessary game mechanics don't exist) to replicate in Unciv. I decided against it, as there are already quite a lot of nations to play with. I like your enthusiasm for the game, have you considered becoming a mod maker yourselves?
from civ6-mod.
No, I haven't really thought about it. Excuse my curiosity, I just like to draw analogies between games if one is very similar to the other. I forgot that you are working with the original civilization without additions. And plus, some Unciv mechanics are simply not adapted to transfer all the mechanics from Civilization 6 to Unciv. Nevertheless, thank you very much, the mod is gorgeous and allows you to immerse yourself in the atmosphere of Civilization 6. Good luck to you in further ideas and projects and in finalizing this mod. P.S. if it's not a secret, in what program are you working on this mod?
from civ6-mod.
I'm currently not really working on anything. I think I implemented more or less everything I can when it comes to game mechanics. The mod however, has been in dire need of new graphics for the tiles (Natural Wonders etc.) for a very long time now (I'm not good in making pixel art). I've got some ideas to do it though, on which I can start working in a few weeks. I'm not sure if it will go anywhere though, don't expect too much.
from civ6-mod.
Related Issues (20)
- Can you translate the civ6 mod? HOT 5
- The Archeological Dig HOT 6
- I have some question HOT 3
- Production on districts keeps stopping HOT 4
- Circular dependency between Factory and power plants HOT 2
- Other Civs HOT 1
- Hello HOT 2
- Mod errors HOT 1
- Mod errors (Bug) HOT 1
- Isssue with the Macedonia encampment district HOT 10
- Question HOT 2
- Error in game. HOT 2
- Question HOT 1
- Question HOT 1
- Policies HOT 3
- Question HOT 2
- districs problems
- Change the tiles graphics HOT 3
- tilefilter errors HOT 1
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