I ran into an issue animating with easeExpInOut where the end result was not exactly 1. The readme states "A good easing type should return 0 if t = 0 and 1 if t = 1", but a few of these do not.
easeBack 0: 0, 1: 1
easeBackIn 0: 0, 1: 0.9999999999999998
easeBackInOut 0: 0, 1: 1
easeBackOut 0: 2.220446049250313e-16, 1: 1
easeBounce 0: 0, 1: 1
easeBounceIn 0: 0, 1: 1
easeBounceInOut 0: 0, 1: 1
easeBounceOut 0: 0, 1: 1
easeCircle 0: 0, 1: 1
easeCircleIn 0: 0, 1: 1
easeCircleInOut 0: 0, 1: 1
easeCircleOut 0: 0, 1: 1
easeCubic 0: 0, 1: 1
easeCubicIn 0: 0, 1: 1
easeCubicInOut 0: 0, 1: 1
easeCubicOut 0: 0, 1: 1
easeElastic 0: 0, 1: 1.00048828125
easeElasticIn 0: -0.00048828124999999875, 1: 1
easeElasticInOut 0: -0.00024414062499999938, 1: 1.000244140625
easeElasticOut 0: 0, 1: 1.00048828125
easeExp 0: 0.00048828125, 1: 0.99951171875
easeExpIn 0: 0.0009765625, 1: 1
easeExpInOut 0: 0.00048828125, 1: 0.99951171875
easeExpOut 0: 0, 1: 0.9990234375
easeLinear 0: 0, 1: 1
easePoly 0: 0, 1: 1
easePolyIn 0: 0, 1: 1
easePolyInOut 0: 0, 1: 1
easePolyOut 0: 0, 1: 1
easeQuad 0: 0, 1: 1
easeQuadIn 0: 0, 1: 1
easeQuadInOut 0: 0, 1: 1
easeQuadOut 0: 0, 1: 1
easeSin 0: 0, 1: 1
easeSinIn 0: 0, 1: 0.9999999999999999
easeSinInOut 0: 0, 1: 1
easeSinOut 0: 0, 1: 1
Not sure if this is a bug or not, but hopefully this helps anyone else with this issue.