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CLOUDS Interactive Documentary

C++ 11.38% Shell 1.97% CSS 0.01% HTML 81.36% JavaScript 0.02% GLSL 1.06% Max 3.77% Python 0.02% C 0.06% Objective-C++ 0.26% Objective-C 0.05% Makefile 0.01% AutoHotkey 0.04% Csound Score 0.01%

clouds's Introduction

CLOUDS

June 12 2014

We're opening up the CLOUDS repo as the beginning of a conversation, as a learning tool. We've all learned a lot from working on this project and had a blast doing it, and we feel like sharing the work is the next step. We hope you enjoy it and find it useful, and would love to hear what you do with it.

Not everything is going to work out of the box, but we'll be adding components and how-tos as we move forward. If you have any questions or problems, open an issue and we'll be happy to help.

Set Up

  1. Download the CLOUDS branch of openFrameworks from here.

  2. Clone CLOUDS into the OF/apps directory.

  3. Run the cloneaddons.sh script to pull all required addons in the appropriate location. Run the following commands in your Terminal:

    cd OF/apps/CLOUDS
    cloneaddons.sh
    
  4. While we fix a few things with the open source version, you'll also need to follow the few extra fixes listed here: #41

Structure

  • A Visual System is a code module that can be configured to present dynamic generative and interactive graphics. The Visual Systems are artworks and algorithmic examples contributed by artists featured in the documentary, as well as collaborators on the project.
    • Some Visual Systems are original commissioned works by artists represented in the film.
    • Others are canonical examples of algorithms and libraries commonly used in creative coding. Topics explored include computer vision, generative graphics, audio-reactive feedback, physics simulation, and more.
  • A Standalone is a project that runs a single Visual System. Standalones can compile for up to three different targets: desktop, Oculus Rift, and Kinect v2 (through OSC). You can find Standalones in the OF/apps/CLOUDS/VSStandaloneName directories.
  • The main CLOUDS project is located in the OF/apps/CLOUDS/CLOUDS directory. It currently won't run as it's missing dependencies, but we're working on it. Stay tuned.

Navigation

  • f to toggle fullscreen mode
  • h to toggle the GUI
  • e r t y to re-arrange the GUI

clouds's People

Contributors

alexicon3000 avatar corpuscallosum avatar cwhitney avatar danzeeeman avatar galsasson avatar jasonlevine avatar jasonwalters-xyz avatar jeffcrouse avatar jonathanminard avatar jtnimoy avatar larsberg avatar luisaph avatar m1keall1son avatar mariuswatz avatar neilmendoza avatar nervoussystem avatar obviousjim avatar ofzach avatar omershapira avatar patriciogonzalezvivo avatar prisonerjohn avatar rev3rend avatar rezaali avatar rldtesting avatar samatt avatar satoruhiga avatar

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clouds's Issues

VSCircuit

  • Slow performance, need to move blip dot offset to shader
  • Clipping planes messed up occassionally
  • feels empty a lot, needs glow or background or fill mesh

VSWorld

  • Replace chroma from default shader
  • Additive blending modes for trails
  • sphere culling

Intro refinements

  • Look-around interactive camera for more dynamic tunnel
  • shorter wait time for questions
  • Questions closer together
  • fix Hold to Select / Click to Select text positioning
  • move the cursor to middle and hide it in mouse mode idle
  • Bonus: change wireframe geometry to act like Paradox system aesthetically

Crash on default interlude

When an act ends with no good interlude( no more topics ) it defaults to resetting the system and occasionally crashes. Need a better default interlude.

Mouse Interaction Refinements

  • Home Button activation navigational gui at any time
  • Add reset click text
  • Add link to cluster map to ask new questions
  • On Interlude, Reset Continue on click
  • Click to begin text instead of circles
  • Click activates question nodes in all settings

Lower thirds too close

The lower thirds are too close to my face. I couldn't read the far left or far right.

Missing ofBaseSoundPlayer.cpp

I've poked around in the feature-64bit branch of openFrameworks for this file but it doesn't exist and therefore, a number of the Standalone's can not compile under OS X.

Is this one of CLOUDS missing dependencies?

This is the error:

clang: error: no such file or directory: '/Users/myusername/Desktop/my_root/development/CLOUDS-openFrameworks/openFrameworks/libs/openFrameworks/sound/ofBaseSoundPlayer.cpp'

VHX streaming tests

First steps along the way to having a streaming version working in conjunction VHX

  • Mac streaming test
  • Windows streaming test
  • Log on system test with OAuth + ofxVHX
  • Answer on how to handle MP3 Music

VSVectorMath

  • Add proper camera projection so the line extends from the cursor
  • Find a way to draw lines even if no one is moving the mouse so it doesn't look broken

RTAudio Pop

On Mac RT Audio pops terribly on start up. Happens at RTAudio openStream.

May have to do with the jump from RTAudio 4.0.11 to 4.0.12

Mixer and tonic sound are currently disabled.

Opacity attenuator for cursor

need to be able to control the mouse cursor opacity to hide it when no one is active. can you rig your drawCursor function to take an opacity attenuator from 0.0 - 1.0 so we can fade it in and out

Portal transition a little wonky

When exiting an interview by selecting a side portal, we see a freeze frame for about a second after the current scene fades out and before the next scene fades in.

Barbican Installation Checklist

  • loader splash on start up screen
  • desktop backgrounds
  • auto shut down start up
  • ProcessAlive relauncher
  • positioning cluster map window for secondary display
  • edit registry to show no UI crash dialog

VSMetaballs

Many presets need visual refinement

  • add faceted option for triangulated flat shaded effect
  • needs more colors, too many monochrome presets
  • many presets are too dark or oversaturated
  • dot grids do not obey depth test and feel messy and too dense

LSystem very slow to load & openGL error

LSystem is throwing GL errors and presets cause massive hangs, even in release mode with no debugger attached.

look at gmunk's 01a preset for a reference. just added a VS2012 standalone

If someone isn't interacting, they should get a prompt

Just did a test, people are selecting questions but then are not actively interacting afterwords.

or systems that are interactive, if the mouse doesn't move for a period of time let's give them a slight prompt to interact like we do with the kinect

CLOUDS Installers for Windows & Mac

  • Windows installer system
    • Install codecs
    • Install Visual Studio re-distributable
    • Install OAList.exe
    • put CloudsData in programfiles
  • MAC installer
    • DMG file
    • Data is packaged within the app

VSSeaOfLines

Many of the new presets could benefit from filling the screen much more

Cleanup 2D Video

2D video has several videos that are attached to disabled presets. Let's clean em out

VSNeurons

Still needs aesthetic refinements

  • Refactor to use meshes
  • Change blending modes

Cleanup Twitter

Twitter has a lot of unnecessary and large files in the ignored folder. @samatt can you make a minimum version of this and pass it along to me?

VSMazeGenerator

  • Swap out custom cameras with system level cameras
  • Remove clipping artifacts from Oculus

Tonic sounds should work from MP3s

Currently the tonic sounds for Visual Systems only work for aiff files, which creates pretty insane bloated file sizes.

we need a way to compress these and come up with x-platform solution for reading them.

VSCity

  • Remove custom post processor
  • Fix color missing on some presets

how to fix this?

every time try to build clouds i get this

clang: error: no such file or directory: '/Volumes/GhOsT/Creative Coding/OF/openFrameworks/libs/openFrameworks/sound/ofBaseSoundPlayer.cpp'
clang: warning: -lpthread: 'linker' input unused
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
with exit code 1
how can i fixed

vs complied issue

sorry to open up issue here,does vs version really complied? i download the feature-64bit version,but seems missing some files,etc..
i'll add details here tomorrow,
cheers

alex

VSSwim

  • Textures not loading still
  • Create new presets that enhance flocking

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