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obviousjim avatar obviousjim commented on July 2, 2024

what eversion of openFrameworks are you buliding against?

On Fri, Mar 13, 2015 at 1:12 PM, cyrstem [email protected] wrote:

every time try to build clouds i get this

clang: error: no such file or directory: '/Volumes/GhOsT/Creative
Coding/OF/openFrameworks/libs/openFrameworks/sound/ofBaseSoundPlayer.cpp'
clang: warning: -lpthread: 'linker' input unused
Command
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
failed with exit code 1
with exit code 1
how can i fixed


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  • James

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cyrstem avatar cyrstem commented on July 2, 2024

feature-64bit branch the one from the read me setup ? follow the steps but can't build ...

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obviousjim avatar obviousjim commented on July 2, 2024

We switched to CLOUDS branch now

what operating system and version?

On Fri, Mar 13, 2015 at 1:26 PM, cyrstem [email protected] wrote:

feature-64bit branch the one from the read me setup ? follow the steps but
can't build ...


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cyrstem avatar cyrstem commented on July 2, 2024

so what should i do ? just updated
to Yosemite 10.10.2

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obviousjim avatar obviousjim commented on July 2, 2024

Ahh,

We don't have a project file that works yet for 10.10 :( the builds run
fine but the Xcode version has errors. You'll have to build from an older
10.9 system for the time being.

On Fri, Mar 13, 2015 at 3:16 PM, cyrstem [email protected] wrote:

so what should i do ? just updated
to Yosemite 10.10.2


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neilmendoza avatar neilmendoza commented on July 2, 2024

What about switching the Base SDK to 10.9 in the build settings?

www.neilmendoza.com
twitter.com/neilmendoza
+1 424 229 4538

On 14 March 2015 at 08:30, James George [email protected] wrote:

Ahh,

We don't have a project file that works yet for 10.10 :( the builds run
fine but the Xcode version has errors. You'll have to build from an older
10.9 system for the time being.

On Fri, Mar 13, 2015 at 3:16 PM, cyrstem [email protected] wrote:

so what should i do ? just updated
to Yosemite 10.10.2


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obviousjim avatar obviousjim commented on July 2, 2024

Thanks Neil - Does it work for you?

On Sun, Mar 15, 2015 at 2:26 PM, Neil Mendoza [email protected]
wrote:

What about switching the Base SDK to 10.9 in the build settings?

www.neilmendoza.com
twitter.com/neilmendoza
+1 424 229 4538

On 14 March 2015 at 08:30, James George [email protected] wrote:

Ahh,

We don't have a project file that works yet for 10.10 :( the builds run
fine but the Xcode version has errors. You'll have to build from an older
10.9 system for the time being.

On Fri, Mar 13, 2015 at 3:16 PM, cyrstem [email protected]
wrote:

so what should i do ? just updated
to Yosemite 10.10.2


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cyrstem avatar cyrstem commented on July 2, 2024

nop gives me a new error /Volumes/GhOsT/Creative Coding/OF/of_v0.8.4_osx_release/addons/ofxSubtitles/src/ofxSubtitles.h:14:10: 'ofxTimecode.h' file not found witch is strange because i can see it right there .

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obviousjim avatar obviousjim commented on July 2, 2024

perhaps re-add that addon to to the project file?

On Sun, Mar 15, 2015 at 2:40 PM, cyrstem [email protected] wrote:

nop gives me a new error /Volumes/GhOsT/Creative
Coding/OF/of_v0.8.4_osx_release/addons/ofxSubtitles/src/ofxSubtitles.h:14:10:
'ofxTimecode.h' file not found witch is strange because i can see it right
there .


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cyrstem avatar cyrstem commented on July 2, 2024

neither ill check in other system

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obviousjim avatar obviousjim commented on July 2, 2024

Hi,

Xcode 6 should now be fixed. Could you give this another try?

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cyrstem avatar cyrstem commented on July 2, 2024

ok ill try now thanks

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cyrstem avatar cyrstem commented on July 2, 2024

nop not working either

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obviousjim avatar obviousjim commented on July 2, 2024

Hey there,

can you post more info about what errors your getting?

On Tue, Mar 17, 2015 at 1:01 PM, cyrstem [email protected] wrote:

nop not working either


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cyrstem avatar cyrstem commented on July 2, 2024

same error i'll try downloading again

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obviousjim avatar obviousjim commented on July 2, 2024

its' most likely a problem with your addon configurations. Did you run the
cloneaddons script successfully? if it's the ofxSubtitles error you posted
it most likely is just missing that addon.

On Tue, Mar 17, 2015 at 1:08 PM, cyrstem [email protected] wrote:

same error i'll try downloading again


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cyrstem avatar cyrstem commented on July 2, 2024

yeah thats the weird thing the sh run just fine, but ill try form the start again see what i did wrong
ill le t you know how it goes really looking forward to see this running

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prisonerjohn avatar prisonerjohn commented on July 2, 2024

@cyrstem Can you confirm you're using the OF version found in this repo, and that you're on the CLOUDS branch?

I'm asking again because the path you mention in your comment above indicates otherwise:
"/Volumes/GhOsT/Creative Coding/OF/of_v0.8.4_osx_release/addons/ofxSubtitles/src/ofxSubtitles.h"

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cyrstem avatar cyrstem commented on July 2, 2024

yeah i change branch from that one but i got the same error, i try everything from the start again ill take a while to download but i keep trying hehe

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obviousjim avatar obviousjim commented on July 2, 2024

cool, thanks for your persistence. It's always good to make sure things are
building for other people.

Let us know how it goes.

On Tue, Mar 17, 2015 at 1:20 PM, cyrstem [email protected] wrote:

yeah i change branch from that one but i got the same error, i try
everything from the start again ill take a while to download but i keep
trying hehe


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gorkacortazar avatar gorkacortazar commented on July 2, 2024

Guys, I was trying to replicate this error, and i found a few of errors in the cloneaddons script.

  1. ofxDepthKit reports this error: "ERROR: Repository not found. fatal: Could not read from remote repository."
  2. ofxMSATimer, ofxObjLoader, ofxTimecode and ofxTimeline are pulled to the root of OF, not to the addons folder, that may cause @cyrstem reported error

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obviousjim avatar obviousjim commented on July 2, 2024

Ahh good call! that's an error:

please replace that with this

https://github.com/CLOUDS-Interactive-Documentary/ofxRGBDepth

On Tue, Mar 17, 2015 at 1:48 PM, Gorka Cortázar [email protected]
wrote:

Guys, I was trying to replicate this error, and i found a few of errors in
the cloneaddons script.

  1. ofxDepthKit reports this error: "ERROR: Repository not found. fatal:
    Could not read from remote repository."
  2. ofxMSATimer, ofxObjLoader, ofxTimecode and ofxTimeline are pulled to
    the root of OF, not to the addons folder, that may cause @cyrstem
    https://github.com/cyrstem reported error


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gorkacortazar avatar gorkacortazar commented on July 2, 2024

I finally managed to get the application compile and runs in OSX. you have to do the following steps:

  1. Apart from ofxRGBDepth that needs to replace ofxDepthKit, the cloneaddons.sh script also misses ofxDelaunay.
  2. Some of the VS seems to come form a private repository, specifically CloudsVisualSystemLIA, CloudsVisualSystemProcess11 and CloudsVisualSystemProcess18 (by Casey Reas this last two?).
  3. I removed them from the project the files in the VisualSystemsPrivate folder
  4. Commented the related includes in the file CloudsVisualSystemManager.cpp; also in the struct with the clases mapping i replaced the class creation for those VS with CloudsVisualSystemHistogram, is probably is a better idea to create an empty VS for those?.

I also rename a namespace in the ofxSubtitles, i think that there is a typo of an ofxTimeline related class?

After that the application compiles and run (at least the general version) throwing the expected error because it misses the movies and the file that defines where they are located. I get a lot of errors of presets, media and from CloudsFCPParser, also expected from the core with no media, but the last one I am not that sure of what it is for.

One think that i didn't understand is that the time line is no accepting the play command, it may be related to the missing media and parsing errors?

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obviousjim avatar obviousjim commented on July 2, 2024

@gorkacortazar great work! I'm sure you are the first to actually get this building.

I will create an issue for creating a build target for the public version that removes the private repos.

We are currently working on the public release,and will be making the media available for the open source version to link against.

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