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Legacy Repo for iNDS

Home Page: http://willcobb.me/iNDS.html

Makefile 1.40% Shell 0.43% C++ 56.91% C 29.81% Assembly 0.55% HTML 1.50% CSS 0.18% Batchfile 0.01% GLSL 0.03% Objective-C 8.39% Objective-C++ 0.46% M4 0.15% Python 0.03% Roff 0.08% Perl 0.07%

inds's People

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darknesgaming avatar enochen avatar jacul avatar milch avatar mistiekitteh avatar pedrodiogo avatar w-ms avatar williamlcobb avatar zjx20 avatar

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inds's Issues

Replay kit support

It would be awesome if you could implement replay kit into inds so that gameplay could be played back and shared

Add support for "open in" .nds extension

At first I thought I was losing my mind because trying to share the file to iNDS wasn't available but many other apps were. I then realized that it has to be a .ZIP file for iNDS to pick it up and offer to accept the file. Any chance we can add the .nds extension as well? Thanks!

Grand theft auto Chinatown wars rom

The gta Chinatown wars rom for ds is missing textures. Is it the version or the app or the rom itself?
Also the sound keeps going in or out and I do not know how to fix it if u could tell me that would be mighty swell. And the game crashes every now and then could u fix that too thx!!!

Note of performance

This isn't really an "issue" but there's no general discussion place so...
Anyway, up until yesterday I've been running on an iPhone 5s, and most games lag, but now I have a 6s+ and without JIT I haven't found a single game that doesn't run at 60fps. Even high polygon games like M64DS or MKDS. It's pretty much smooth sailing all the way through.

I know that not everyone has a 6s series phone (far from it) but I would like to note that on those devices it's not as much a priority as it works flawlessly.

No download?!?!

When ever games I try to download get to 100%, the app freezes, and when I exit and then open up INDS, the rom I tried to download disappeared. Plz help me.

Microphone

I've never seen a mobile Nintendo DS emulator with microphone support, but I would appreciate this feature since I can't continue playing Nintendogs.

Ethical recommendation & ui issue

The previous developers who made nds4ios and Nitrogen were forced to remove the search features because of legal issues with nintendo. I am not completely certain but I recommend you encourage people to use the open in from safari when downloading a rom or use a web server like provenance uses to import roms ( https://github.com/jasarien/Provenance ) instead of the search/browser feature. This addition would help you so that you don't get into legal problems with nintendo who hates developers. You could also remove the feature and show people how to re-add it to the app in the wiki so that you don't get into legal issues. Just looking out because nintendo is full of d-heads if you know what i'm saying .

No iNDS App in "Open in..." ?

If I want to import ROMS through Safari and let Safari download it and tap on "Open in..." there is no iNDS app?

Thank you!

Missing (script?) file

iPad Air 2, 64 GB, iOS 9.1, Non-jailbroken.

App won't compile because of this, make of it what you will.

/Users/dylantackoor/Library/Developer/Xcode/DerivedData/iNDS-cckcvahlrrmlcjcnmdjnxqiutssq/Build/Intermediates/iNDS.build/Debug-iphoneos/iNDS.build/Script-28CC0BE7178E46D200AE77C2.sh: line 4: /Volumes/1: No such file or directory

App Crashes when trying to open cheat menu during emulation.

iOS Devices: iPhone 6 and iPad Air 2
iOS Version: iOS 9.2
Jailbreak Status: No Jailbreak
Downloaded From: Github
Version:1.3.3

Hit gear icon, followed by cheats. App will immediately crash.

" libc++abi.dylib: terminating with uncaught exception of type NSException "

AudioSync OFF cause crash in game, is this normal??

HI, audiosync off cause crash after few time of gameplay, is this normal?

tested few games like new super mario bros, dragon ball z attack of saiyan, etc. but i think happend in all games.
I prefer to play with audio sync disabled because It makes the sound heard clearly.

Audio sync enabled work fine (games never crash) but It makes the sound awful.

tested in iphone 6S/iphone 5S jalibroken ios 9.0.2

Game emulation issue

IPad air 2
Ios 9.2(beta 4)
Non-jailbroken
Downloaded from the github source

I am not expecting a direct fix in any way since I know this is a very difficult project to get done. Most games run well on the emulator and the game I am trying to run actually runs better on this app than it did on nds4ios, I also know that many of the game issues will be improved once GNU Lightning JIT and OpenGL ES rendering are implemented or optimized. I have been trying to run super mario 64 ds on the emulator and it crashes after a while , it is also a bit slow and is a bigger process for the app to handle. But I am mentioning this in order to let you know especially when it comes to debugging that this game seems to have trouble running on the emulator. This game could help you test out the performance of the emulator and also could be a goal to achieve. otherwise the emulator runs pretty well.

Side-By-Side Screens in Landscape mode

Would it be possible, in a future version, to have an option for this? As in, when you put your iPhone/iPad into landscape, the two screens go side-by-side instead of stacking and shrinking?

MFi support is already built into the app, but a tad cumbersome because when using a MFi mount, it shrinks the entire screen. If this is added/improved it would make the entire experience A+

Missing AppIcon-Transparent.png

Build fails due to missing AppIcon-Transparent.png

CopyPNGFile /Users/foo/Library/Developer/Xcode/DerivedData/iNDS-gtvujqbcpjjrlngkpcbcvoeljzuz/Build/Products/Debug-iphoneos/iNDS.app/AppIcon-Transparent.png Resources/required/AppIcon-Transparent.png
    cd /Users/foo/Downloads/iNDS-master
    export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    /Applications/Xcode.app/Contents/Developer/usr/bin/copypng -compress /Users/foo/Downloads/iNDS-master/Resources/required/AppIcon-Transparent.png /Users/foo/Library/Developer/Xcode/DerivedData/iNDS-gtvujqbcpjjrlngkpcbcvoeljzuz/Build/Products/Debug-iphoneos/iNDS.app/AppIcon-Transparent.png

ERROR: Can't find /Users/foo/Downloads/iNDS-master/Resources/required/AppIcon-Transparent.png
Command /Applications/Xcode.app/Contents/Developer/usr/bin/copypng failed with exit code 1

Crash Pokemon black

Hello,

I didn't find a solution to my problem.

I have beaten the four champions at the league (I first had a crash at the end of the "video" where N's castle appeared but it was fixed in a recent update) ans then I explored N's Castle.

And now, I have a new crash at the end of the video in which the legendary pokemon appears.

I tried no$gba but it doesn't work.

Do you have any idea ?

Thank you!

[CHEAT] Enable/Disable slider and a Reset button for Cheats for each Game

A slider would be nice, because we could enable/disable all cheats for each game faster.
And a reset button would be nice, If you have lost the overview which were enabled.

It would also be nice if the cheats were numbered

Example:

  1. Attack
    ----1. knife
    ----2. sword
  2. Deffence
    ----1. Shield
    .
    .
    .

An info how many cheats altogether are avilable for this game and how many of them are used at the end something like: 5/30 Cheats enabled
And after a tap on reset: 0/0 Cheats enabled
would be also nice :D

Do I have to restart the game after I ticked a cheat?

Thanks in advance!

We appreciate your work! :)

Pokemon black crash

After I defeat the elite four and move on to the cutscene after N and Alder talks, my game crashes. Anybody know how I can fix this ?

Questions and FAQ

I'm going to open up this issue just for people who may have questions but don't think it's important enough to open an issue.

Layout profile issue

When I try to delete a layout profile it doesn't delete. The profile appears to leave the menu but it comes back when I look at the settings. Also it would be a good idea to add a check mark next to the profile so that you know which one you are using. I think it might have to do with the fact I named the profile default in order to test it.

The message banners distract game play on the ipad

For some reason the message banners in the app are always in portrait even when in landscape. This makes the game play experience distracting on the ipad since the banners constantly show up. It would be nice to have the option of turning the banners off or for the banners to conform to the iPads orientation in order to be put in a less distracting position.
Ipad air 2
non-jailbroken
iOS 9.2.1(beta)
image ( don't judge for the game I'm playing # kid at heart)

iNDS Does Not Launch on an iPhone 5S running iOS 8.4

iNDS (Installed via the Cydia Repository) does not launch successfully on a jailbroken iPhone 5S iOS 8.4, this has been the case since I first attempted to launch it (1.2.1 was the most recent version at the time); This issue is still present in versions as recent as 1.3.4.

The following fixes have been tried and have failed:

  • Restarting the device
  • Respring the device
  • Launching while in safe-mode
  • Reinstalling / Updating iNDS

Lightning JIT support for better Performance on iDevices

I know currently right now you are using an ARM Interpreter for emulation of the Nintendo DS. It works great on iDevices that carry the A6 chip and higher but it is still pretty laggy as the device struggles to maintain 60FPS. My device in question is an iPhone 6 Plus and even that has issues maintaining 60FPS in some games. Devices that use the A5 chip and lower are completely unplayable at 4-5FPS ingame. Any updates about JIT support and when can we expect it in the near future

Joystick (analog) control

This is no where near an urgent issue but the joystick function is really poor and doesn't do the best job. Given it is a touch screen but I've seen some games that implement joysticks very well and possibly this control could be improved on. I know another issue is ds games aren't really designed for joysticks but this could be helpful especially in 3d games.

Xcode Compiled Version crashing when opening iNDS settings

iPhone 5s, iOS 9.1, Non-Jailbroken

I self-signed a version of iNDS with Xcode, and attempting to open the settings pane crashes the app. Everything else works perfectly, however.

Not sure if this helps, but in Xcode the debug session reports this:

2015-11-27 23:35:10.008 iNDS[649:166849] ** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UITableViewController loadView] loaded the "c3c-6p-wCh-view-5Dk-6y-Z7d" nib but didn't get a UITableView.'
** First throw call stack:
(0x184d78f48 0x19983bf80 0x184d78e90 0x18a417ac8 0x18a30bd44 0x18a30bc9c 0x18a6a9108 0x18a666844 0x18a663254 0x18a5bc56c 0x18a5c94bc 0x18a2fd984 0x184d2fbd0 0x184d2d974 0x184d2dda4 0x184c5cca0 0x18fe98088 0x18a374ffc 0x100177a5c 0x19a08a8b8)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb)

No option to allow external audio

Hi there.

Love the work being done on this emulator, being able to resize controls and layout is fantastic. Wanted to ask if there was plans to allow the app to run with audio from another app (say safari) to run while using iNDS?

I know GBA4iOS had this option. Perhaps it could be adopted?

Thanks and keep up the good work!

Ipad issues

Issue with onscreen controls on non-jailbroken iPad air 2

image
image

tvOS version

Probably not high on your to-do list, but eventually it would be nice to have iNDS work on the new apple tv.

Audio does not play while ringer is muted.

iOS Devices: iPhone 6 and iPad Air 2
iOS Version: iOS 9.2
Jailbreak Status: No Jailbreak
Downloaded From: Github
Version:1.3.2

Could an "ignore mute" switch be added? Because I'd very much enjoy playing pokemon with Audio without having to put up with annoying "DING" sounds from iMessages. (I do not want to turn down my ringer either, so don't tell me to do that.)

Top Screen Only AirPlay Mirroring

I remember this a nds4ios feature, the top screen mirrored, while the bottom screen was on the phone. When I try to reach this, I just get yellow screen.

INDS Crashing

Trying to play Kingdom Hearts 358/2 slow as hell on NDS4IOS AND but for iNDS the credits seem to work fine and then just crashes before menu.

iPad Mini 1
IOS 8.3
Jailbreak status Good
Download location Cydia

Crash log
{"bug_type":"109","os_version":"iPhone OS 8.3 (12F69)","build_version":"2","symbolicated":true,"blame":[],"app_name":"iNDS","bundleID":"com.ApprenticeMediaLLC.iNDS","name":"iNDS","is_first_party":true,"app_version":"1.1.3","share_with_app_devs":false,"slice_uuid":"5f0d1178-21da-3000-b3c3-a08dae28eea3","adam_id":0}
Incident Identifier: 5807A2C5-FC39-4D40-BC0F-38004BE57FA4
CrashReporter Key: c19266aee89d6dd43543ce8111a4079b3f401dbe
Hardware Model: iPad2,5
Process: iNDS [11255]
Path: /private/var/db/stash/_.oyaBHT/Applications/iNDS.app/iNDS
Identifier: com.ApprenticeMediaLLC.iNDS
Version: 2 (1.1.3)
Code Type: ARM (Native)
Parent Process: launchd [1]

Date/Time: 2015-12-11 12:02:48.788 -0700
Launch Time: 2015-12-11 12:02:25.087 -0700
OS Version: iOS 8.3 (12F69)
Report Version: 104

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x22127115
Triggered by Thread: 2

Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0:
0 libsystem_kernel.dylib 0x34ba649c 0x34ba5000 + 0x149c // mach_msg_trap + 0x14
1 libsystem_kernel.dylib 0x34ba6290 0x34ba5000 + 0x1290 // mach_msg + 0x24
2 CoreFoundation 0x261937ee 0x260c4000 + 0xcf7ee // __CFRunLoopServiceMachPort + 0x8e
3 CoreFoundation 0x26191db4 0x260c4000 + 0xcddb4 // __CFRunLoopRun + 0x3f4
4 CoreFoundation 0x260dd99c 0x260c4000 + 0x1999c // CFRunLoopRunSpecific + 0x1d8
5 CoreFoundation 0x260dd7ae 0x260c4000 + 0x197ae // CFRunLoopRunInMode + 0x66
6 GraphicsServices 0x2d88d1a4 0x2d884000 + 0x91a4 // GSEventRunModal + 0x84
7 UIKit 0x29868690 0x297f9000 + 0x6f690 // UIApplicationMain + 0x59c
8 iNDS (*) 0x0021da00 0x000ab000 + 0x172a00 // 0x001729ac + 0x54
9 libdyld.dylib 0x34af3aac 0x34af2000 + 0x1aac // start + 0x0

Thread 1 name: Dispatch queue: com.apple.libdispatch-manager
Thread 1:
0 libsystem_kernel.dylib 0x34ba624c 0x34ba5000 + 0x124c // kevent64 + 0x18
1 libdispatch.dylib 0x34ac64ec 0x34ab4000 + 0x124ec // _dispatch_mgr_invoke + 0x114
2 libdispatch.dylib 0x34ac621e 0x34ab4000 + 0x1221e // _dispatch_mgr_thread$VARIANT$mp + 0x22

Thread 2 name: Dispatch queue: com.apple.root.default-qos
Thread 2 Crashed:
0 iNDS () 0x001f0210 0x000ab000 + 0x145210 // 0x00143170 + 0x20a0
1 iNDS (
) 0x00112408 0x000ab000 + 0x67408 // 0x00067368 + 0xa0
2 iNDS (*) 0x0023fa60 0x000ab000 + 0x194a60 // 0x00193548 + 0x1518
3 libdispatch.dylib 0x34ab5c80 0x34ab4000 + 0x1c80 // _dispatch_call_block_and_release + 0x8
4 libdispatch.dylib 0x34ac2866 0x34ab4000 + 0xe866 // _dispatch_root_queue_drain + 0x55a
5 libdispatch.dylib 0x34ac389e 0x34ab4000 + 0xf89e // _dispatch_worker_thread3 + 0x66
6 libsystem_pthread.dylib 0x34c37da6 0x34c37000 + 0xda6 // _pthread_wqthread + 0x29a
7 libsystem_pthread.dylib 0x34c37af8 0x34c37000 + 0xaf8 // start_wqthread + 0x4

Thread 3 name: com.apple.NSURLConnectionLoader
Thread 3:
0 libsystem_kernel.dylib 0x34ba649c 0x34ba5000 + 0x149c // mach_msg_trap + 0x14
1 libsystem_kernel.dylib 0x34ba6290 0x34ba5000 + 0x1290 // mach_msg + 0x24
2 CoreFoundation 0x261937ee 0x260c4000 + 0xcf7ee // CFRunLoopServiceMachPort + 0x8e
3 CoreFoundation 0x26191db4 0x260c4000 + 0xcddb4 // __CFRunLoopRun + 0x3f4
4 CoreFoundation 0x260dd99c 0x260c4000 + 0x1999c // CFRunLoopRunSpecific + 0x1d8
5 CoreFoundation 0x260dd7ae 0x260c4000 + 0x197ae // CFRunLoopRunInMode + 0x66
6 CFNetwork 0x25c7b642 0x25bff000 + 0x7c642 // +[NSURLConnection(Loader) _resourceLoadLoop:] + 0x1e2
7 Foundation 0x26f0c186 0x26e3c000 + 0xd0186 // __NSThread__main
+ 0x45a
8 libsystem_pthread.dylib 0x34c39de8 0x34c37000 + 0x2de8 // _pthread_body + 0x88
9 libsystem_pthread.dylib 0x34c39d5a 0x34c37000 + 0x2d5a // _pthread_start + 0x72
10 libsystem_pthread.dylib 0x34c37b04 0x34c37000 + 0xb04 // thread_start + 0x4

Thread 4 name: com.apple.CFSocket.private
Thread 4:
0 libsystem_kernel.dylib 0x34bba080 0x34ba5000 + 0x15080 // __select + 0x14
1 CoreFoundation 0x26197fa0 0x260c4000 + 0xd3fa0 // __CFSocketManager + 0x210
2 libsystem_pthread.dylib 0x34c39de8 0x34c37000 + 0x2de8 // _pthread_body + 0x88
3 libsystem_pthread.dylib 0x34c39d5a 0x34c37000 + 0x2d5a // _pthread_start + 0x72
4 libsystem_pthread.dylib 0x34c37b04 0x34c37000 + 0xb04 // thread_start + 0x4

Thread 5:
0 libsystem_kernel.dylib 0x34bb9b2c 0x34ba5000 + 0x14b2c // __psynch_cvwait + 0x18
1 libsystem_pthread.dylib 0x34c39360 0x34c37000 + 0x2360 // _pthread_cond_wait + 0x204
2 libsystem_pthread.dylib 0x34c3a230 0x34c37000 + 0x3230 // pthread_cond_wait + 0x24
3 iNDS (*) 0x00247818 0x000ab000 + 0x19c818 // 0x0019c79c + 0x7c
4 libsystem_pthread.dylib 0x34c39de8 0x34c37000 + 0x2de8 // _pthread_body + 0x88
5 libsystem_pthread.dylib 0x34c39d5a 0x34c37000 + 0x2d5a // _pthread_start + 0x72
6 libsystem_pthread.dylib 0x34c37b04 0x34c37000 + 0xb04 // thread_start + 0x4

Thread 6:
0 libsystem_kernel.dylib 0x34bb9b2c 0x34ba5000 + 0x14b2c // __psynch_cvwait + 0x18
1 libsystem_pthread.dylib 0x34c39360 0x34c37000 + 0x2360 // _pthread_cond_wait + 0x204
2 libsystem_pthread.dylib 0x34c3a230 0x34c37000 + 0x3230 // pthread_cond_wait + 0x24
3 iNDS (*) 0x00247818 0x000ab000 + 0x19c818 // 0x0019c79c + 0x7c
4 libsystem_pthread.dylib 0x34c39de8 0x34c37000 + 0x2de8 // _pthread_body + 0x88
5 libsystem_pthread.dylib 0x34c39d5a 0x34c37000 + 0x2d5a // _pthread_start + 0x72
6 libsystem_pthread.dylib 0x34c37b04 0x34c37000 + 0xb04 // thread_start + 0x4

Thread 7:
0 libsystem_kernel.dylib 0x34bba9c0 0x34ba5000 + 0x159c0 // __workq_kernreturn + 0x8
1 libsystem_pthread.dylib 0x34c37e20 0x34c37000 + 0xe20 // _pthread_wqthread + 0x314
2 libsystem_pthread.dylib 0x34c37af8 0x34c37000 + 0xaf8 // start_wqthread + 0x4

Thread 8:
0 libsystem_kernel.dylib 0x34bba9c0 0x34ba5000 + 0x159c0 // __workq_kernreturn + 0x8
1 libsystem_pthread.dylib 0x34c37e20 0x34c37000 + 0xe20 // _pthread_wqthread + 0x314
2 libsystem_pthread.dylib 0x34c37af8 0x34c37000 + 0xaf8 // start_wqthread + 0x4

Thread 2 crashed with ARM Thread State (32-bit):
r0: 0x2111ae61 r1: 0x0498e12c r2: 0x0100c2b4 r3: 0x00000000
r4: 0x040002b8 r5: 0x04b7dda4 r6: 0x00000001 r7: 0x0c488d18
r8: 0x02a5ce00 r9: 0x02a5ce00 r10: 0x00000000 r11: 0x40000000
ip: 0x01000000 sp: 0x0c488ce8 lr: 0x0011240c pc: 0x001f0210
cpsr: 0x20000010

Binary Images (dpkg):
0x059fb000 - 0x059fbfff + MobileSubstrate.dylib armv6 /Library/MobileSubstrate/MobileSubstrate.dylib {"name":"Cydia Substrate","identifier":"mobilesubstrate","version":"0.9.5101","install_date":"2015-06-26 19:16:30 -0700"}
0x05ac8000 - 0x05ac9fff + SubstrateLoader.dylib armv6 /Library/Frameworks/CydiaSubstrate.framework/Libraries/SubstrateLoader.dylib {"name":"Cydia Substrate","identifier":"mobilesubstrate","version":"0.9.5101","install_date":"2015-06-26 19:16:30 -0700"}

Binary Images (App Store):

Binary Images (Other):
0x000ab000 - 0x002f6fff iNDS armv7 <5f0d117821da3000b3c3a08dae28eea3> /var/db/stash/.oyaBHT/Applications/iNDS.app/iNDS
0x059fe000 - 0x05a49fff UnrarKit armv7 <2ab747a832e73e7496346d6056993a51> /var/db/stash/
.oyaBHT/Applications/iNDS.app/Frameworks/UnrarKit.framework/UnrarKit
0x1fe80000 - 0x1fea3fff dyld armv7 <35ecdca1a767375e95ffa0f2a78d76d0> /usr/lib/dyld
0x247f9000 - 0x24801fff AccessibilitySettingsLoader armv7 <9859fbea839d3511b0593fc016fdf09c> /System/Library/AccessibilityBundles/AccessibilitySettingsLoader.bundle/AccessibilitySettingsLoader
0x24b3d000 - 0x24c51fff IMGSGX543GLDriver armv7 <94b2fdcb2ea9382db24393a59eaf0397> /System/Library/Extensions/IMGSGX543GLDriver.bundle/IMGSGX543GLDriver
0x24c5d000 - 0x24dcafff AVFoundation armv7 /System/Library/Frameworks/AVFoundation.framework/AVFoundation
0x24dcb000 - 0x24e2afff libAVFAudio.dylib armv7 /System/Library/Frameworks/AVFoundation.framework/libAVFAudio.dylib
0x24e65000 - 0x24e65fff Accelerate armv7 /System/Library/Frameworks/Accelerate.framework/Accelerate
0x24e76000 - 0x2508ffff vImage armv7 <872e53dd96dc36bf90b3a0ac74c5adb1> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage
0x25090000 - 0x2516dfff libBLAS.dylib armv7 <3a6573adecda34749cc5282831e744cb> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib
0x2516e000 - 0x25431fff libLAPACK.dylib armv7 <1c01784b93d3329b97fc65515e51d5a5> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib
0x25432000 - 0x25444fff libLinearAlgebra.dylib armv7 /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLinearAlgebra.dylib
0x25445000 - 0x254b9fff libvDSP.dylib armv7 <3008dddb27c53aad952b3bbc6e640984> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib
0x254ba000 - 0x254cbfff libvMisc.dylib armv7 <39de9e92305734d9b8661d4d2981467d> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvMisc.dylib
0x254cc000 - 0x254ccfff vecLib armv7 <6c07e6493c69320b8888af62c9702490> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib
0x254cd000 - 0x254f4fff Accounts armv7 <267824c6da983372b6ebc77a6ab0b158> /System/Library/Frameworks/Accounts.framework/Accounts
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0x313f5000 - 0x314b7fff UIFoundation armv7 /System/Library/PrivateFrameworks/UIFoundation.framework/UIFoundation
0x314d9000 - 0x314dcfff UserFS armv7 <3b2efb8ace9234c1a5d30548618278e1> /System/Library/PrivateFrameworks/UserFS.framework/UserFS
0x31c5a000 - 0x31c79fff VoiceServices armv7 <2ad2702aad373e0b8da5152182be9884> /System/Library/PrivateFrameworks/VoiceServices.framework/VoiceServices
0x31d4f000 - 0x328cdfff WebCore armv7 <9a857980242731b3b86ed88baf7764d9> /System/Library/PrivateFrameworks/WebCore.framework/WebCore
0x328ce000 - 0x3298cfff WebKitLegacy armv7 /System/Library/PrivateFrameworks/WebKitLegacy.framework/WebKitLegacy
0x32b41000 - 0x32b47fff XPCKit armv7 /System/Library/PrivateFrameworks/XPCKit.framework/XPCKit
0x32b48000 - 0x32b50fff XPCObjects armv7 /System/Library/PrivateFrameworks/XPCObjects.framework/XPCObjects
0x337f8000 - 0x337f9fff libAXSafeCategoryBundle.dylib armv7 <13daa599451735098eb01d9df4f37ac3> /usr/lib/libAXSafeCategoryBundle.dylib
0x337fa000 - 0x33800fff libAXSpeechManager.dylib armv7 <1b7bb20822e6348e86aeaaea7ae17228> /usr/lib/libAXSpeechManager.dylib
0x33801000 - 0x33809fff libAccessibility.dylib armv7 /usr/lib/libAccessibility.dylib
0x3393b000 - 0x33951fff libCRFSuite.dylib armv7 <6c8b4c1a81be3031b11bb2c8df905bfc> /usr/lib/libCRFSuite.dylib
0x33984000 - 0x33a87fff libFosl_dynamic.dylib armv7 /usr/lib/libFosl_dynamic.dylib
0x33aa1000 - 0x33ab8fff libMobileGestalt.dylib armv7 <546035acb66b34fe8eb65a146ddd68fa> /usr/lib/libMobileGestalt.dylib
0x33ab9000 - 0x33ac1fff libMobileGestaltExtensions.dylib armv7 /usr/lib/libMobileGestaltExtensions.dylib
0x33ade000 - 0x33adffff libSystem.B.dylib armv7 <08ff7c3cbd4e3e67993d0a48e6aed3fc> /usr/lib/libSystem.B.dylib
0x33b50000 - 0x33b94fff libTelephonyUtilDynamic.dylib armv7 <22c8bc66647739f6a622daa126a5ddf5> /usr/lib/libTelephonyUtilDynamic.dylib
0x33ca4000 - 0x33cc6fff libarchive.2.dylib armv7 /usr/lib/libarchive.2.dylib
0x33cf6000 - 0x33d02fff libbsm.0.dylib armv7 <5aacb51d3ab33eef96a210df170248aa> /usr/lib/libbsm.0.dylib
0x33d03000 - 0x33d0cfff libbz2.1.0.dylib armv7 <3c8e4bd716963edeaed85a57f20d034e> /usr/lib/libbz2.1.0.dylib
0x33d0d000 - 0x33d57fff libc++.1.dylib armv7 <809aa036ab31309c926ca9e6ebe6250a> /usr/lib/libc++.1.dylib
0x33d58000 - 0x33d73fff libc++abi.dylib armv7 <406002273d8637abbaee6bac38172aa9> /usr/lib/libc++abi.dylib
0x33d75000 - 0x33d82fff libcmph.dylib armv7 <5e36a49a7c7c348bba8c34a9c7949c31> /usr/lib/libcmph.dylib
0x33db2000 - 0x33dcbfff libextension.dylib armv7 <1a01cb8a02303c3192303e971b6f6d9b> /usr/lib/libextension.dylib
0x33dd3000 - 0x33dd3fff libgcc_s.1.dylib armv7 <9a793bb97aae3d9096e54045c76a6adb> /usr/lib/libgcc_s.1.dylib
0x33efc000 - 0x33efffff libheimdal-asn1.dylib armv7 <18b222a9065935c1bc36f6bd6e91e4c9> /usr/lib/libheimdal-asn1.dylib
0x33f00000 - 0x33fedfff libiconv.2.dylib armv7 /usr/lib/libiconv.2.dylib
0x33fee000 - 0x3415cfff libicucore.A.dylib armv7 /usr/lib/libicucore.A.dylib
0x34169000 - 0x34169fff liblangid.dylib armv7 <3daf9c9e347e35488c42f7013b600555> /usr/lib/liblangid.dylib
0x3416a000 - 0x34174fff liblockdown.dylib armv7 /usr/lib/liblockdown.dylib
0x34175000 - 0x3418afff liblzma.5.dylib armv7 /usr/lib/liblzma.5.dylib
0x34505000 - 0x3451afff libmis.dylib armv7 /usr/lib/libmis.dylib
0x34545000 - 0x3473ffff libobjc.A.dylib armv7 <59d299fcc23336749134265993dd48ee> /usr/lib/libobjc.A.dylib
0x347f3000 - 0x34809fff libresolv.9.dylib armv7 /usr/lib/libresolv.9.dylib
0x34834000 - 0x348e4fff libsqlite3.dylib armv7 <674b23fdd5193544b3658ebe42c88772> /usr/lib/libsqlite3.dylib
0x348e5000 - 0x34931fff libstdc++.6.dylib armv7 <2254a550f0e53edab3c207508deebf32> /usr/lib/libstdc++.6.dylib
0x34932000 - 0x34959fff libtidy.A.dylib armv7 <315e8e298aa937859de7660757127116> /usr/lib/libtidy.A.dylib
0x3495a000 - 0x34962fff libtzupdate.dylib armv7 /usr/lib/libtzupdate.dylib
0x34966000 - 0x34a1cfff libxml2.2.dylib armv7 <86ed8d560d153de3addfcad7374d30cc> /usr/lib/libxml2.2.dylib
0x34a1d000 - 0x34a3efff libxslt.1.dylib armv7 <0f99757ecf3a337996c29faf5f8e5dc1> /usr/lib/libxslt.1.dylib
0x34a3f000 - 0x34a4bfff libz.1.dylib armv7 <9f5e8650f96c351ab9c094e7a280aae2> /usr/lib/libz.1.dylib
0x34a4c000 - 0x34a50fff libcache.dylib armv7 <91080a77362f321aab9ee9355030dd3e> /usr/lib/system/libcache.dylib
0x34a51000 - 0x34a5afff libcommonCrypto.dylib armv7 <81d06fb7445e3dc7ada75ed0b97003e0> /usr/lib/system/libcommonCrypto.dylib
0x34a5b000 - 0x34a5ffff libcompiler_rt.dylib armv7 <791bcfcf3be332d583aec09e3ecce816> /usr/lib/system/libcompiler_rt.dylib
0x34a60000 - 0x34a66fff libcopyfile.dylib armv7 /usr/lib/system/libcopyfile.dylib
0x34a67000 - 0x34ab3fff libcorecrypto.dylib armv7 /usr/lib/system/libcorecrypto.dylib
0x34ab4000 - 0x34af1fff libdispatch.dylib armv7 <7773602666b33c5fa7a42abc1f0426b4> /usr/lib/system/libdispatch.dylib
0x34af2000 - 0x34af3fff libdyld.dylib armv7 <94d89e576aeb386ebdfc40cccc32f2f1> /usr/lib/system/libdyld.dylib
0x34af4000 - 0x34af4fff libkeymgr.dylib armv7 /usr/lib/system/libkeymgr.dylib
0x34af5000 - 0x34af5fff liblaunch.dylib armv7 <60f1508df69c3927bd313c3064a8ac34> /usr/lib/system/liblaunch.dylib
0x34af6000 - 0x34af9fff libmacho.dylib armv7 <68c916315aa631adbaec0a8a42e338b4> /usr/lib/system/libmacho.dylib
0x34afa000 - 0x34afbfff libremovefile.dylib armv7 <193828d453763f91a9d9c91118fe29a5> /usr/lib/system/libremovefile.dylib
0x34afc000 - 0x34b0dfff libsystem_asl.dylib armv7 <32c06053050f37988233ef007a20222e> /usr/lib/system/libsystem_asl.dylib
0x34b0e000 - 0x34b0efff libsystem_blocks.dylib armv7 /usr/lib/system/libsystem_blocks.dylib
0x34b0f000 - 0x34b71fff libsystem_c.dylib armv7 /usr/lib/system/libsystem_c.dylib
0x34b72000 - 0x34b74fff libsystem_configuration.dylib armv7 /usr/lib/system/libsystem_configuration.dylib
0x34b75000 - 0x34b76fff libsystem_coreservices.dylib armv7 <9c170573a08b3e8ab8fd07cf3d5738a0> /usr/lib/system/libsystem_coreservices.dylib
0x34b77000 - 0x34b83fff libsystem_coretls.dylib armv7 <0cfe7517b74438c2bb1aa146f27bd8c5> /usr/lib/system/libsystem_coretls.dylib
0x34b84000 - 0x34b8afff libsystem_dnssd.dylib armv7 /usr/lib/system/libsystem_dnssd.dylib
0x34b8b000 - 0x34ba4fff libsystem_info.dylib armv7 /usr/lib/system/libsystem_info.dylib
0x34ba5000 - 0x34bbffff libsystem_kernel.dylib armv7 /usr/lib/system/libsystem_kernel.dylib
0x34bc0000 - 0x34be0fff libsystem_m.dylib armv7 <2ca83504dc863c2380ef4d837283d936> /usr/lib/system/libsystem_m.dylib
0x34be1000 - 0x34bf3fff libsystem_malloc.dylib armv7 /usr/lib/system/libsystem_malloc.dylib
0x34bf4000 - 0x34c22fff libsystem_network.dylib armv7 <6ca030ccb376302498cf989a98ba2056> /usr/lib/system/libsystem_network.dylib
0x34c23000 - 0x34c28fff libsystem_networkextension.dylib armv7 <7636aa6643b13c178882862c65eb8098> /usr/lib/system/libsystem_networkextension.dylib
0x34c29000 - 0x34c30fff libsystem_notify.dylib armv7 <114882d084cd38c1af8b91927fc70464> /usr/lib/system/libsystem_notify.dylib
0x34c31000 - 0x34c36fff libsystem_platform.dylib armv7 <4e61678a7d2b334bb08e058943ef2712> /usr/lib/system/libsystem_platform.dylib
0x34c37000 - 0x34c3dfff libsystem_pthread.dylib armv7 <02d86fbb3e9434449f50d011aec33e43> /usr/lib/system/libsystem_pthread.dylib
0x34c3e000 - 0x34c40fff libsystem_sandbox.dylib armv7 <978280d6072e394dbffb0285d9715c63> /usr/lib/system/libsystem_sandbox.dylib
0x34c41000 - 0x34c44fff libsystem_stats.dylib armv7 <0c0f198111183e69872af168499d8292> /usr/lib/system/libsystem_stats.dylib
0x34c45000 - 0x34c4afff libsystem_trace.dylib armv7 <7c16daabde3e3596af2ca8ee9c6a5d8d> /usr/lib/system/libsystem_trace.dylib
0x34c4b000 - 0x34c4bfff libunwind.dylib armv7 <7a86e925589a3c6eb9bb604386a4498d> /usr/lib/system/libunwind.dylib
0x34c4c000 - 0x34c67fff libxpc.dylib armv7 <89a85f226d7333d89d7afcf58d58c58e> /usr/lib/system/libxpc.dylib

No select and start buttons on MFI controller

There aren't no no select and start buttons assigned on MFI controller. My suggestion is to assign them to L1 and L2.
It could also be great to assign the iNDS menu menu boutton to the main button on the MFI controller ( in some models it's called Pause).

My configuration:
iOS 9.1, No jailbreak, MOGA rebel.

Thanks!

Infinite Space crashes before reaching the menu

Hey, great to see this emulator getting some love! Just finished 999 on it and it ran perfectly (minus some odd microfreeze issues). However, the next game I tried is Infinite Space and the opening cutscene runs fine, but upon reaching the menu the game screen goes white and does nothing (on nds4ios, it just crashes the app).

I tested the game on a jailbroken iphone and a legit ipad (the one I played 999 on) and also desmume on PC. The PC version got to the menu and ran fine, so I am pretty sure its not the ROM itself.

Sorry I can't provide much else, but maybe it could be fixed or a workaround may exist? Either way, thanks for the great app!

Current State of JIT

In order to keep this organized, I'll update this comment with any progress on JIT.

So far JIT code is successfully compiled and running on iOS 8.3 on a 32bit processor. I'm sure iOS 9 on a 32 bit processor would also work fine, I just don't want to upgrade my iPad to test it. Inside armInnerLoop(), JIT code will run anywhere from 1 to 100 time before it crashes. The function where JIT execution is compiled and then run is cpuExecuteLJIT() inside ArmLJit.cpp.

The main problem we're facing is the code in the JIT block branches to many other functions inside ArmLJit.cpp. These functions then push the callee registers r4-r8. Oddly, these callee saved registers are not pushed back onto the stack before returning to the JIT block as they should be. This causes bad access errors and the crashing we currently see.

Interestingly, the current implementation runs the same without root privileges and will probably run on non jailbroken phones.

How do I properly update using Xcode?

I just want to know for sure. Do I just rebuild the app and will it merge? Or will it create a second app? Because I don't want to redownload the rom, as it took me a few hours to find a working Pokemon White.

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