Comments (1)
Thanks, I've fixed it in the code generation side.
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Related Issues (20)
- Discord server HOT 1
- Parenting Assumption in `Skin.BindJoints()` and `Skin._FindCommonAncestor()` HOT 1
- [BUG] While loading a GLTF file, an error occurs in the MemoryAccessor class, preventing the loading process. HOT 6
- [Feature / Help Request] Sharing animation sampler input HOT 2
- [BUG] when merging meshes with buffers exceeding the maximum capacity HOT 10
- [QUESTION] Could you please help me with fixing the model viewer rendering issue in the code? HOT 5
- [BUG] Accessors with sparse storage but without bufferView fail validation HOT 2
- [Feature Request] Only material file HOT 2
- [QUESTION] Is there a more propper way to generate a mesh which contains primitives that have different vertex fragment types? HOT 3
- [QUESTION] Any reason morph targets count is sometimes 0 on a mesh? HOT 6
- Reflection Problems for Trimming HOT 15
- AttenuationDistance incorrect default value HOT 1
- [BUG] Extras data lost during load HOT 3
- Satellite image file name incorrect when the gltf file contains extra dot HOT 1
- [Question] Vertex Normals HOT 1
- [Feature request] Export image with its name rather than just the GLTF's name + number HOT 1
- Automaticaly Generate Normals HOT 1
- Expose accessor bounds
- FileLoadException in Navisworks plug-in HOT 3
- [enhancement] make LogicalBufferIndex field public in file gltf.BufferView.cs
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