Comments (3)
I'm afraid the only way to do what you want is to use the lower level APIs to construct the mesh on your own.
The way to do so is to create the vertex and index buffers, create the accessors, and then the mesh primitives and the mesh
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Thanks for your quick reply!
I can't give up on using the toolkit, so I'm going to try modifying the generated ModelRoot before saving to a glTF file.
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MeshBuilder uses a unique vertex definition for the whole mesh for two reasons:
1- it simplifies the mesh building process.
2- a single vertex format guarantees that all the vertex buffers used by the mesh can be merged into a single vertex buffer. Actually, if all the meshes of the model share the same vertex format, it could lead to use a single vertex buffer for the whole model.
Having said that, the post processor that converts the meshbuilder to a glTF mesh could be improved to identify attributes that have been filled with zeros, and re-arrange the data to remove unused attributes. The bad news is that this is one of the trickiest parts of the whole library and it would not be easy to deal with.
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Related Issues (20)
- AttenuationDistance incorrect default value HOT 1
- [BUG] Extras data lost during load HOT 3
- Satellite image file name incorrect when the gltf file contains extra dot HOT 1
- [Question] Vertex Normals HOT 1
- [Feature request] Export image with its name rather than just the GLTF's name + number HOT 1
- Automaticaly Generate Normals HOT 1
- Expose accessor bounds
- FileLoadException in Navisworks plug-in HOT 3
- [enhancement] make LogicalBufferIndex field public in file gltf.BufferView.cs
- Use generated C# files from CodeGen HOT 6
- [Question] Mesh Vertex with UVW are exploded HOT 2
- CodeGen Tool generates JsonNode not the object itself HOT 1
- No tag for the alpha0031 release from nuget.org HOT 2
- [Questions] Some questions regarding correct procedure for reading HOT 6
- [BUG] VerifyAccessorBounds does not support component type other than FLOAT HOT 3
- Use FileStream to write json gltf HOT 5
- Mesh Extras not supporting custom encodersettings, to avoid special character serialization HOT 1
- CodeGen - Self referencing array in json schema results in stackoverflow HOT 3
- Should SharpGLTF throw an exception when an unsupported extension is required? HOT 5
- [Feature Request] Switch to using System.IO.Abstractions for file logic HOT 1
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