Comments (1)
I think you're right, I'll fix the code to the correct values.
from sharpgltf.
Related Issues (20)
- [Question] Vertex Normals HOT 1
- [Feature request] Export image with its name rather than just the GLTF's name + number HOT 1
- Automaticaly Generate Normals HOT 1
- Expose accessor bounds
- FileLoadException in Navisworks plug-in HOT 3
- [enhancement] make LogicalBufferIndex field public in file gltf.BufferView.cs
- Use generated C# files from CodeGen HOT 6
- [Question] Mesh Vertex with UVW are exploded HOT 2
- CodeGen Tool generates JsonNode not the object itself HOT 1
- No tag for the alpha0031 release from nuget.org HOT 2
- [Questions] Some questions regarding correct procedure for reading HOT 6
- [BUG] VerifyAccessorBounds does not support component type other than FLOAT HOT 3
- Use FileStream to write json gltf HOT 5
- Mesh Extras not supporting custom encodersettings, to avoid special character serialization HOT 1
- CodeGen - Self referencing array in json schema results in stackoverflow HOT 3
- Should SharpGLTF throw an exception when an unsupported extension is required? HOT 5
- [Feature Request] Switch to using System.IO.Abstractions for file logic HOT 1
- [BUG] Unable to retrieve vertices from morph target when using SceneBuilder HOT 1
- Support for EXT_meshopt_compression HOT 1
- [QUESTION] How to read values from a Property Table? HOT 1
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