Comments (1)
These calculated normal methods you see in the library are internal and not intended to be used to create meshes, but to be used as fallback when loading a glTF with missing normals.
if you're creating a model, the library expects you to feed the normals you have calculated on your own or you have imported from somewhere else.
Keep in mind there's many ways of calculating the normals, depending on what you want to do. For example, if you would be able to use the "CalculateSmoothNormals" method on a "Cone" mesh, the base of the cone would be smoothed with the cone section, and it would look terrible. So you need to implement your own normals generation (you can copy the implemetnation of CalculateSmoothNormals) but you will also need some way to control normals splitting, like smooth groups or max smooth angle.
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Related Issues (20)
- Satellite image file name incorrect when the gltf file contains extra dot HOT 1
- [Question] Vertex Normals HOT 1
- [Feature request] Export image with its name rather than just the GLTF's name + number HOT 1
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- FileLoadException in Navisworks plug-in HOT 3
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- Use FileStream to write json gltf HOT 5
- Mesh Extras not supporting custom encodersettings, to avoid special character serialization HOT 1
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- Should SharpGLTF throw an exception when an unsupported extension is required? HOT 5
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