Comments (1)
I do want to keep the enums associated with the code that uses them. For instance, it makes sense for the transformType
enum to be located in transforms.h
since the functions that use that enum are also defined there.
Including the header also includes the enum as part of it, with the way I've structured the project now.
from c-ray.
Related Issues (20)
- How to compile custom build with Cygwin for Windows? HOT 1
- New rendering protocol doesn't work on Windows
- Add an NSI C binding HOT 6
- Rendering protocol doesn't work across architectures HOT 1
- How to run on Apple Silicon MacBook Pro? HOT 7
- The rendered image is not sharp as that in c-ray readme HOT 4
- munmap error when rendering an obj file HOT 4
- Crash with OBJ files from OneShape HOT 7
- Failed to build on MSYS2 MINGW64 HOT 4
- How to change the camera position and direction
- Flatten k-d trees. HOT 2
- Implement a top-level BVH. HOT 6
- Do not force the compiler version HOT 2
- Make the material system physically correct HOT 1
- Implement more nodes
- Implement cubic interpolation HOT 2
- Implement next event estimation
- Implement multiple importance sampling
- Can't find assets HOT 7
- Implement cluster rendering HOT 1
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from c-ray.