Comments (1)
Currently, the material system is not quite physically correct.
You are absolutely right. In the past my priority has been what looks 'good enough', often with a rather lax definition of 'good enough'. It is about time we start putting an emphasis on physical correctness, so it's great that you pointed this out!
It's doubly-awkward that the material system is flawed when literally the first thing the README says is:
C-ray is a research oriented, physically accurate rendering engine built for learning.
Oops! 😅
The current set of materials, and in fact the entire material system has been inadequate for quite a while now. So a rework of these materials could be combined with an effort to improve the material system as a whole, perhaps with a simple node-based approach.
If you want references on the topic, I can recommend PBRT.
I actually own a physical copy! But as you can probably tell, I haven't put it to good use yet.
And yes, I would very much love to talk on Discord! You can find me at vkoskiv#3100
there.
from c-ray.
Related Issues (20)
- How to compile custom build with Cygwin for Windows? HOT 1
- New rendering protocol doesn't work on Windows
- Add an NSI C binding HOT 6
- Rendering protocol doesn't work across architectures HOT 1
- How to run on Apple Silicon MacBook Pro? HOT 7
- The rendered image is not sharp as that in c-ray readme HOT 4
- munmap error when rendering an obj file HOT 4
- Crash with OBJ files from OneShape HOT 7
- Failed to build on MSYS2 MINGW64 HOT 4
- How to change the camera position and direction
- Flatten k-d trees. HOT 2
- Implement a top-level BVH. HOT 6
- Do not force the compiler version HOT 2
- Implement more nodes
- Implement cubic interpolation HOT 2
- Implement next event estimation
- Implement multiple importance sampling
- Can't find assets HOT 7
- Implement cluster rendering HOT 1
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from c-ray.