Comments (7)
There it is, forgot those were even in there still. I think they are some kind of x86-specific flags.
I just removed them - If you could pull again and report back if it worked, that'd be great.
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Hey! Thanks for checking out c-ray. Could you post a screenshot or a snippet of what kind of error you encountered? I've tested it briefly on M1, but it's possible I haven't ironed out possible build issues yet.
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If you're using Xcode, then I think 75231eb will resolve your issue. Pull and try again.
You could also try out the linux/cmake instructions if you don't mind installing cmake, I keep it up to date since I personally use that one for building.
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Hi vkoskiv, thanks for your quick reply, it works now. BTW, how did you write CMakeLists.txt from scratch?
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Yeah, the CMakeLists file was written from scratch a few years ago. I didn't bother to learn it fully, so it's quite possible it could be restructured to be more optimal. But it works fine for my usage, so I haven't touched it.
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Seems resolved, let me know if you have further questions.
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Related Issues (20)
- How to compile custom build with Cygwin for Windows? HOT 1
- New rendering protocol doesn't work on Windows
- Add an NSI C binding HOT 6
- Rendering protocol doesn't work across architectures HOT 1
- The rendered image is not sharp as that in c-ray readme HOT 4
- munmap error when rendering an obj file HOT 4
- Crash with OBJ files from OneShape HOT 7
- Failed to build on MSYS2 MINGW64 HOT 4
- How to change the camera position and direction
- Flatten k-d trees. HOT 2
- Implement a top-level BVH. HOT 6
- Do not force the compiler version HOT 2
- Make the material system physically correct HOT 1
- Implement more nodes
- Implement cubic interpolation HOT 2
- Implement next event estimation
- Implement multiple importance sampling
- Can't find assets HOT 7
- Implement cluster rendering HOT 1
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