Topic: raylib Goto Github
Some thing interesting about raylib
Some thing interesting about raylib
raylib,Build your own Game-Engine based on the Entity Component System concept in Golang.
User: andygeiss
raylib,Haskell bindings for Raylib
User: anut-py
Home Page: https://hackage.haskell.org/package/h-raylib
raylib,Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
User: arceryz
raylib,lightweight, expressive, extensible multimedia engine
Organization: bmchtech
raylib,+256,000,000 points per plot, +60 Fps on shity laptop. Only limit is the size of your RAM.
User: branc116
Home Page: https://branc116.github.io/brplot
raylib,A lightweight 2D physics engine written in C, for educational purposes.
Organization: c-krit
Home Page: https://github.com/c-krit/ferox
raylib,My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Organization: davegreen-games
raylib,Rust bindings for raylib
User: deltaphc
raylib,Raylib C++ Starter Template for VSCODE
User: educ8s
raylib,Raylib C++ Starter Template for VSCODE V2
User: educ8s
raylib,Java JNI bindings for Raylib
User: electronstudio
raylib,Python CFFI bindings for Raylib
User: electronstudio
Home Page: http://electronstudio.github.io/raylib-python-cffi
raylib,Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
User: gen2brain
raylib,:.raylib headers for Nim anytime.:
User: guevara-chan
Home Page: https://guevara-chan.github.io/Raylib-Forever/main.html
raylib,A complete header translation (binding) of the raylib 5.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
User: guvacode
Home Page: https://www.raylib.com/
raylib,A simple game engine built using raylib and mruby
User: hellrok
Home Page: https://www.taylormadetech.dev
raylib,Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]
User: jakubtomsu
raylib,PHP 8 Bindings to raylib
User: joseph-montanez
raylib,An Odin + Raylib game template with Hot Reloading pre-setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker.
User: karl-zylinski
raylib,Common Lisp binding of raylib
User: longlene
raylib,Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
User: not-nik
raylib,autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
Organization: notnottech
raylib,Data-oriented networking playground for the reliable UDP transports
User: nxrighthere
raylib,An Easy-to-use, Scalable and High-performance RLHF Framework (70B+ PPO Full Tuning & Iterative DPO & LoRA & Mixtral)
Organization: openrlhf
Home Page: https://openrlhf.readthedocs.io/
raylib,Yet another raylib Nim wrapper
User: planetis-m
raylib,A multi-platform C++ game made for Ludum Dare 46
User: polymarsdev
raylib,graphics programming challenges
User: raysan5
raylib,A simple and easy-to-use library to enjoy videogames programming
User: raysan5
Home Page: http://www.raylib.com
raylib,A collection of games made with raylib
User: raysan5
Home Page: https://www.raylib.com/games.html
raylib,A simple and easy-to-use Lua library to enjoy videogames programming
User: raysan5
Home Page: http://www.raylib.com/
raylib,Node.js bindings for Raylib
User: robloach
Home Page: https://robloach.github.io/node-raylib/
raylib,Load Aseprite files for animated sprites in raylib.
User: robloach
raylib,C++ Object Oriented Wrapper for raylib
User: robloach
Home Page: https://robloach.github.io/raylib-cpp/
raylib,A simple and easy-to-use Lua library to enjoy videogames programming
User: robloach
Home Page: http://www.raylib.com/
raylib,Nuklear immediate mode GUI for raylib
User: robloach
Home Page: https://robloach.github.io/raylib-nuklear/
raylib,C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
User: sasluca
raylib,Midless is a free and open-source voxel game made in C.
User: sirvoid
raylib,A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
Organization: stregasgate
raylib,OCaml bindings for raylib and raygui
User: tjammer
Home Page: https://tjammer.github.io/raylib-ocaml/
raylib,A modern LuaJIT binding for Raylib (also available at https://gitlab.com/TSnake41/raylib-lua)
User: tsnake41
raylib,Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
User: victorfisac
Home Page: http://victorfisac.com/fnode
raylib,Physically based rendering (PBR) for raylib
User: victorfisac
Home Page: http://www.victorfisac.com/rpbr
raylib,XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
User: vtereshkov
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