Topic: fov-algorithms Goto Github
Some thing interesting about fov-algorithms
Some thing interesting about fov-algorithms
fov-algorithms,Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
User: andres6936
Home Page: https://github.com/libtcod/libtcod
fov-algorithms,A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
User: benmakesgames
fov-algorithms,Roguelike Library For Java (Alternative version)
User: fabio-t
fov-algorithms,A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Organization: libtcod
fov-algorithms,PyTorch implementation of FlowLens (https://arxiv.org/pdf/2211.11293)
User: masterhow
fov-algorithms,Commandline converter utility that supports a wide range of conversions
User: radj307
fov-algorithms,precomputed shade FOV algo implementation in Go
User: thefish
fov-algorithms,A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
User: zombiepointer
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