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Name: Tom Jaejoon Lee
Type: User
Bio: I am a developer who likes 3D graphics rendering. Interests: Unity/Unreal Engine, GIS, Physics, and AI
Location: Republic of Korea
Name: Tom Jaejoon Lee
Type: User
Bio: I am a developer who likes 3D graphics rendering. Interests: Unity/Unreal Engine, GIS, Physics, and AI
Location: Republic of Korea
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
This GitHub package is DEPRECATED. Please get the new Unity Recorder from the Asset Store (https://assetstore.unity.com/packages/essentials/unity-recorder-94079) Use the editor builtin Bug Reporter to report issues. You can track and vote for issues on the Issue Tracker (https://issuetracker.unity3d.com)
GILES: A Runtime Level Editor for Unity3D
Visualizer for your Playable graphs
Unity Graphics - Including Scriptable Render Pipeline
An efficient and versatile input system for Unity.
ECS sample
Megacity Multiplayer is an action-packed, shooter game based on the original Megacity sample. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Mono open source ECMA CLI, C# and .NET implementation.
C++ Rendering Plugin example for Unity
Post Processing Stack
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
Unity Standard Asset Controllers
Gems of Unity Labs for our user-base.
Source code for the Unity UI system.
This is a sample project to introduce the use of UI Toolkit in Runtime
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Unity C# reference source code.
Use the Unity Keyer to create an alpha mask from green screen images in the Unity Editor.
Unity Live Capture package and companion apps (Face Capture and Virtual Camera).
Mesh simplification for Unity.
A dynamic, loose octree implementation for Unity written in C#
Send and receive control messages between the Unity Editor and external devices using the Open Sound Control (OSC) protocol.
Streaming server for Unity
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.