Comments (3)
I believe this might have been caused by 2db5fbc. Since the door is off-screen, its sprite is not being drawn. The sprite needs to be drawn to update. The door requires the sprite animation to have completed for the door to open: src/trigger/door.cpp:99.
I have not tested this, but it's a theory.
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... a game theory.
This is a problem with the door and not that commit. Do you want to tackle this?
from supertux.
This is a problem with the door and not that commit. Do you want to tackle this?
Actually, I have seen such sprite animation_done()
logic used many times in the code. I think this bug may exist for other objects too. I don't think it's the door to blame for this one, but rather either the way Sprite
updates, or the concept of not drawing off-screen objects.
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Related Issues (20)
- Tux Collision Error HOT 4
- Strange interactions with Unisolid Tiles and Frozen Enemies HOT 1
- Autotiling resets after saving level via Ctrl+S HOT 2
- Set worldmap music through script not preserved after exiting level HOT 3
- Large crushers don't activate bonus blocks HOT 4
- Remove/change "Hold Ctrl" Shortcut for Autotiling HOT 8
- Supertux does not compile due to missing header HOT 7
- [Bug]: Bouncing Snowballs bouncing to each other
- [Bug]: Tarantula doesn't work in flipped sectors
- Generate release builds as `RelWithDebInfo` HOT 7
- Objects with missing sprite do not load at all.
- [Bug]: cmake cannot find sdl2 HOT 1
- Add these enemies again. HOT 2
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