Comments (8)
Ok, but how does it interfere with Ctrl+S for example? Doesn't autotile turn off upon letting go of the key?
If we really need to remove it, I would recommend the alt key instead.
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It would be nice if the keybind would just be changed to some other key instead of just removing it, as I constantly use the ctrl keybind as its more convenient to just hold a button as apposed to toggling it constantly.
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Ok, but how does it interfere with Ctrl+S for example? Doesn't autotile turn off upon letting go of the key?
From my understanding the game assumes that you hold Ctrl so once you let go it will always turn off autotiling, ven if you turned it on permanetly with the F5 shortcut
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Can't we just enable customizable editor keybindings if we don't have that yet?
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It would be nice if the keybind would just be changed to some other key instead of just removing it, as I constantly use the ctrl keybind as its more convenient to just hold a button as apposed to toggling it constantly.
As long as i is no longer Ctrl I don't care either way. Just don't have it be Ctrl.
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Can't we just enable customizable editor keybindings if we don't have that yet?
Even then, the default should not be Ctrl.
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It may be removed from CTRL if it really is an issue, but a keybind to enable autotile mode on hold should definitely still be there - it's quite convenient.
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How about "Shift"? Easily accessible as well and doesn't interfere with anything.
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Related Issues (20)
- Tux Collision Error HOT 4
- Strange interactions with Unisolid Tiles and Frozen Enemies HOT 1
- Autotiling resets after saving level via Ctrl+S HOT 2
- Set worldmap music through script not preserved after exiting level HOT 3
- Large crushers don't activate bonus blocks HOT 4
- Supertux does not compile due to missing header HOT 7
- [Bug]: Bouncing Snowballs bouncing to each other
- [Bug]: Tarantula doesn't work in flipped sectors
- Generate release builds as `RelWithDebInfo` HOT 7
- Objects with missing sprite do not load at all.
- [Bug]: cmake cannot find sdl2 HOT 1
- Add these enemies again. HOT 2
- Change and add these enemies HOT 1
- [Bug]: Level.spawn() function doesn't work after using a door
- [Bug]: Tux dies in "Find the bigger fish!" jumping into the secret after using a door HOT 4
- Prevent texture switching
- [Feature Request]: Outback World HOT 2
- [Bug]: Deprecated water tiles when shocked doesn't damage Tux
- [Feature Request]: A "Simple to Use" Tool for Tile-Mapping
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